View Full Version : Anit-bot Monsters
Hallatosis
01-24-2013, 05:43 PM
Do the anti-bot monsters still exist? I know a lot of people stopped botting tortoise because of these guys, but are they still around?
thorekz
01-24-2013, 06:52 PM
same with apes, dont know if they still exist
what do those monsters do?
I know only special monsters like this special elf in shadowthorn who will spawn after the mini world change bank robbery: http://tibia.wikia.com/wiki/Mornenion
Or the deepling boss spawning in facc area kazzordoon after server save: http://tibia.wikia.com/wiki/Groam
XtrmJosh
01-24-2013, 07:13 PM
NeeP they are monsters which were implemented before the update which detected bots, and they have stupidly high health, and incredibly fast healing rates. They have no difference in Tibias memory to any other monster, and I don't even think that their health is stored correctly inside Tibia. For a few days they also gained skills the same way that players do (each time they hit a player they increase in skills, until eventually they start dealing a lot of damage. This power was reduced when CIP realised that the skills not resetting meant that if a normal player walked up to the anti bot creature afterwards, they would most likely be 1 hit, or killed by its superb strength.
If anyone sees one of these monsters in game do let me know, I'd like to see if I can detect them using a simple battle list reader, as a potential way to avoid them.
mrasdf
01-24-2013, 08:57 PM
How did they detect bots?
jo3bingham
01-24-2013, 09:03 PM
I'm pretty sure they're gone, but I'm not 100%. They didn't "detect" bots, but they helped slow down botters at the time because a botter would continually attack the creature because it would never run out of health. However, bot developers easily bypassed this by checking the creatures health after x amount of time, checking the creature speed since they are insanely fast, or by other crude means. I'm assuming CipSoft removed them because they were more trouble than good.
XtrmJosh Creature health is stored as a percentage in battlelist, eg. full health is 100%, obviously. So all you'd have to do is store you target ID, after x amount of time (30~ seconds) check to see if your current target ID matches the stored one. If so, check the creatures health. If it's at 100%, or close to that, then it's more than likely an anti-bot creature. Also, remember to stop/restart the timer every time your target ID changes.
XtrmJosh
01-24-2013, 09:43 PM
I'm pretty sure they're gone, but I'm not 100%. They didn't "detect" bots, but they helped slow down botters at the time because a botter would continually attack the creature because it would never run out of health. However, bot developers easily bypassed this by checking the creatures health after x amount of time, checking the creature speed since they are insanely fast, or by other crude means. I'm assuming CipSoft removed them because they were more trouble than good.
XtrmJosh Creature health is stored as a percentage in battlelist, eg. full health is 100%, obviously. So all you'd have to do is store you target ID, after x amount of time (30~ seconds) check to see if your current target ID matches the stored one. If so, check the creatures health. If it's at 100%, or close to that, then it's more than likely an anti-bot creature. Also, remember to stop/restart the timer every time your target ID changes.
Yeah but I'm just wondering do they have any other flags that are different... I mean, is there anything at all that gives them away? I know from watching casts etc that they have the same experience and loot as other creatures, but I'm sure there must be some way of telling.
Another thing I just thought of is that old thing about monsters having their loot decided as they spawn, and people saying that if a Dragon is carrying a WoI, it emits light... If that's true (which I don't believe it to be), does that mean that each creature in the battle list structure has a value assigned to it for the light which it emitting? If so, could we potentially explore this to discover if a creature is going to drop a WoI or some other light emitting item, before we even attack it? As I said, I doubt the truth behind creatures emitting light, but if they do then it could be something to explore. If I could find a creature emitting 2 squares of light (and one half square, or however it fades / is measured), then a creature which emits 3 squares (or any different amount, again however it is measured), I could quite easily determine the light status of every creature, and make some program that walks around every spawn in Tibia looking for creatures which are definitely going to drop a WoI or some other item which is worth while killing the creature for...
jo3bingham
01-24-2013, 10:37 PM
There are no other signs to look for besides speed. That loot thing is just a myth, loot is determined upon creature death.
Yeah but I'm just wondering do they have any other flags that are different... I mean, is there anything at all that gives them away? I know from watching casts etc that they have the same experience and loot as other creatures, but I'm sure there must be some way of telling.
Another thing I just thought of is that old thing about monsters having their loot decided as they spawn, and people saying that if a Dragon is carrying a WoI, it emits light... If that's true (which I don't believe it to be), does that mean that each creature in the battle list structure has a value assigned to it for the light which it emitting? If so, could we potentially explore this to discover if a creature is going to drop a WoI or some other light emitting item, before we even attack it? As I said, I doubt the truth behind creatures emitting light, but if they do then it could be something to explore. If I could find a creature emitting 2 squares of light (and one half square, or however it fades / is measured), then a creature which emits 3 squares (or any different amount, again however it is measured), I could quite easily determine the light status of every creature, and make some program that walks around every spawn in Tibia looking for creatures which are definitely going to drop a WoI or some other item which is worth while killing the creature for...
I didnt hear about the light thing but i always thought that dragons who fight harder, means who wave more or who deal more dmg, will drop better loot than the ones who are killed easily. Ofc a myth too xd but for a long time i thought it's working like this xd
RoxZin xD
01-25-2013, 02:09 AM
There are no other signs to look for besides speed. That loot thing is just a myth, loot is determined upon creature death.
In fact, CipSoft changed this on 8.5 if I'm not wrong.
If you had light = 0 or close to it, and for example you saw a monk with blue light, it would drop life crystal and it always did, same for dragons with wois and many other mobs, but now we can't see that anymore. :p
Edit: not the method of how creature loot works but seeing the light and looting something right after
shnoob
07-01-2013, 05:06 AM
i thought loot was determined when the creature spawns, not when it perishes.... just read the current banwave thread and theres a nice picture of a off-spelling dragon.... so does the fansite i read that on need a updating again, or does anyone actually know for sure whether the loot is generated when the creature spawns or when it
dies?
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