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Yamo
02-17-2013, 07:31 PM
--[[--

NAME: HIDDEN BRIMSTONE BUGS FOR KNIGHTS
AUTHOR: LUKE FISHER
CREATE DATE: 28.05.2012

CURRENT VERSION: 1.1
UPDATE DATE: 05.06.2012

--]]--
--Settings---------------------------------------
PotID = 268 --- mana potion ID
MinPots = 120 ---- if less then script will exit spawn
PotCost = 50 ---- cost of mana potion
Pots = 800 ----- amount of mana potions to refill
hPotID = 7643 --- health potion ID
hPotCost = 320 ---- cost of health potion
hPots = 60 ----- amount to refill
MinCap = 150 ---- if less then script will exit spawn
--END OF SETTINGS--------------------------------
--- DO NOT CHANGE BELOW UNLESS YOU KNOW WHAT YOU'RE DOING ---
dofile("Forgee.lua")
function SellVials()
Self.SayToNpc("hi")
sleep(math.random(2000, 3000))
Self.SayToNpc("flask")
sleep(math.random(2000, 3000))
if ((Self.ItemCount(283)+Self.ItemCount(284)+Self.Ite mCount(285)) > 0) then
repeat
Self.SayToNpc("yes")
sleep(math.random(2000, 3000))
until ((Self.ItemCount(283)+Self.ItemCount(284)+Self.Ite mCount(285)) == 0)
end
sleep(math.random(2000, 3000))
Self.SayToNpc("bye")
end
Self.ReachNpc = function(name, tries)
local npc = Creature.GetByName(name)
if (npc:DistanceFromSelf() > 3) then
tries = tries or 15
repeat
local npos = npc:Position()
Self.UseItemFromGround(npos.x, npos.y, npos.z)
wait(1500,2000)
tries = tries - 1
until (npc:DistanceFromSelf() <= 3) or (tries == 0)
end
end
function NpcConv(...)
for _, str in ipairs(arg) do
wait((tostring(str):len() / 125) * 60000 * math.random(1.1, 1.8))
Self.SayToNpc(str)
end
end
registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
function onWalkerSelectLabel(labelName)
if (labelName == "check") then
delayWalker(1000)
setWalkerEnabled(false)
if (Self.ItemCount(PotID) <= MinPots) or (Self.Cap() < MinCap) then
setWalkerEnabled(true)
gotoLabel("Refill")
else
setWalkerEnabled(true)
gotoLabel("KeepHunting")
end
sleep(math.random(100,5000))
elseif (labelName == "Target&Loot") then
setLooterEnabled(true)
setTargetingEnabled(true)
elseif (labelName == "targetoff") then
setTargetingEnabled(false)
setLooterEnabled(false)
elseif (labelName == "targeton") then
setLooterEnabled(true)
setTargetingEnabled(true)
elseif (labelName == "deposit gold") then
setWalkerEnabled(false)
NpcConv("hi","deposit all","yes","balance")
wait(15000,19000)
setWalkerEnabled(true)
elseif (labelName == "BankCheck") and (Self.ItemCount(3031) > 0) then
gotoLabel("Shopping Time")
elseif (labelName == "Deposit Items") then
setWalkerEnabled(false)
local dprandomise = (math.random(1,2))
if ((dprandomise) ~=1) then
Self.DepositItems(5904, 11702, 3032, 11703, {10305, 1}, {10315, 1}, {9640, 2}, {3055, 3}, {3049, 3})
wait(1500,1900)
setWalkerEnabled(true)
else
Self.DepositItems({3049, 3}, {3055, 3}, {9640, 2}, {10315, 1}, {10305, 1}, 11703, 3032, 11702, 5904)
wait(1500,1900)
setWalkerEnabled(true)
end
elseif (labelName == "poxcheck") then
setWalkerEnabled(false)
if (Self.ItemCount(9640) > 0) then
gotoLabel("dp2")
setWalkerEnabled(true)
else
gotoLabel("ToSpawn")
setWalkerEnabled(true)
end
elseif (labelName == "poxcheck2") then
setWalkerEnabled(false)
if (Self.ItemCount(9640) > 0) then
gotoLabel("dp1")
setWalkerEnabled(true)
else
gotoLabel("ToSpawn")
setWalkerEnabled(true)
end
elseif (labelName == "ResetBP") then
setWalkerEnabled(false)
resetBackpacks()
wait(1500,1900)
setWalkerEnabled(true)
elseif (labelName == "Withdraw") then
setWalkerEnabled(false)
Self.SayToNpc("hi")
sleep(math.random(2400, 3000))
local moneytoget1 = (Pots-Self.ItemCount(PotID))*PotCost
local moneytoget2 = (hPots-Self.ItemCount(hPotID))*hPotCost
local softcost = Self.ItemCount(6530)*10500
local moneytoget = moneytoget1+softcost+moneytoget2
local moneytogetfin = (math.ceil((moneytoget/1000)))*1000
sleep(math.random(5000, 7000))
repeat
Self.SayToNpc("withdraw " .. moneytogetfin)
sleep(math.random(2400, 3000))
Self.SayToNpc("Yes")
sleep(math.random(2400, 3000))
until ((Self.ItemCount(3031) + (Self.ItemCount(3035) * 100) + (Self.ItemCount(3043) * 10000)) >= moneytogetfin)
Self.SayToNpc("bye")
sleep(math.random(2400, 3000))
setWalkerEnabled(true)
elseif (labelName == "buypots") then
setWalkerEnabled(false)
Self.SayToNpc("hi")
sleep(math.random(2000, 3000))
Self.SayToNpc("trade")
sleep(math.random(2400, 3000))
Self.BuyItemsUpTo(PotID, Pots)
sleep(math.random(9400, 12000))
Self.BuyItemsUpTo(hPotID, hPots)
sleep(math.random(3400, 4800))
Self.SayToNpc("bye")
setWalkerEnabled(true)
elseif (labelName == "flask") then
setWalkerEnabled(false)
SellVials()
setWalkerEnabled(true)
elseif (labelName == "potcheck") and (Self.ItemCount(PotID) < (Pots-20)) then
gotoLabel("Shopping Time")
elseif (labelName == "DoorEast") then
setWalkerEnabled(false)
wait(500)
Self.OpenDoor(Self.Position().x + 1, Self.Position().y, Self.Position().z)
setWalkerEnabled(true)
elseif (labelName == "DoorWest") then
setWalkerEnabled(false)
wait(500)
Self.OpenDoor(Self.Position().x - 1, Self.Position().y, Self.Position().z)
setWalkerEnabled(true)
elseif (labelName == "DoorSouth") then
setWalkerEnabled(false)
wait(500)
Self.OpenDoor(Self.Position().x, Self.Position().y + 1, Self.Position().z)
setWalkerEnabled(true)
elseif (labelName == "DoorNorth") then
setWalkerEnabled(false)
wait(500)
Self.OpenDoor(Self.Position().x, Self.Position().y - 1, Self.Position().z)
setWalkerEnabled(true)
elseif (labelName == "ExaniUP") then
setWalkerEnabled(false)
wait(500)
Self.Say("exani hur up")
sleep(math.random(700, 1400))
setWalkerEnabled(true)
elseif (labelName == "ExaniDOWN") then
setWalkerEnabled(false)
wait(500)
Self.Say("exani hur down")
sleep(math.random(700, 1400))
setWalkerEnabled(true)
elseif (labelName == "LeverEast") then
setWalkerEnabled(false)
wait(500)
Self.UseLever(Self.Position().x + 1, Self.Position().y, Self.Position().z, 2773)
setWalkerEnabled(true)
end
end

how to make it work with lever when it right or left? ( right : 2773 ) ( left : 2772)

HolmaN
02-17-2013, 07:48 PM
Infernal Bolt perhaps? =)

Yamo
02-17-2013, 07:50 PM
he is offline now :(

Neant
02-17-2013, 08:12 PM
he is offline now :(

Had you given a proper description I woulda fixed it for you. I'll try and help you as much as I can though:



elseif (labelName == "label") then
local item = Map.GetTopUseItem(x, y, z)
if (item.id == (ID of either left/right)) then
Self.UseItemFromGround(x, y, z)
wait(500, 1000)
Self.UseItemFromGround(x, y, z)
else
Self.UseItemFromGround(x, y, z)
wait(500, 1000)
Self.UseItemFromGround(x, y, z)


Remove one of the "Self.UseItemFromGround(x, y, z)" depending on if you want it turned to the right or the left.


Right: 2773
Left: 2772

Yamo
02-17-2013, 08:20 PM
Thanks all , i fixed it :) .. i added more labels with the other ID to can work

Thanks For Help :)