View Full Version : Self.Experience()
Milice
02-22-2013, 01:52 AM
I was making this profit / loot showing script.. But i don't really want to start the timer on it before the actual hunt.
So Self.Experience() would be an awesome way of getting this to work and i assume it might be used for a lot of other things aswell.
local exp = Self.Experience()
while(1) do
if(Self.Experience() > exp) then
startScript()
end
end
Just something like that. Thanks for me :rolleyes:
Hendy
02-22-2013, 02:25 AM
Milice I don't really understand what you mean here, but if your talking about the lost minutes of botting because of it resupplying etc then you shouldn't worry about it because the profit script would still be pretty accurate and I think more people aren't concerned about having a script that started the timer at the start of the spawn.
But if you really wanted it you could use Modules and start/stop them at certain labels.
Milice
02-22-2013, 03:06 AM
Milice I don't really understand what you mean here, but if your talking about the lost minutes of botting because of it resupplying etc then you shouldn't worry about it because the profit script would still be pretty accurate and I think more people aren't concerned about having a script that started the timer at the start of the spawn.
But if you really wanted it you could use Modules and start/stop them at certain labels.
Well, the thing i was thinking of isn't really involving any botting at all, just a neat HUD and hunting timer. Which starts when the first monster is slain.
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