Mannow
02-28-2013, 12:21 AM
MY "SAFE LIST/DEFAULT ALARM SUGGESTION:
I heard from community boards from that bloodyedge guy or something that a CM came to him and talked to him, first by saying "Hi" then replying with "Thanks for answering".
They could after "X" amount of reports pay you a visit, and simply try to speak with you, therefore if you add a "Default message" alarm, that could help us to respond to people asking us questions.
Pros:
People who bot, but are at the pc or in the same room with alarms on can quickly respond to default message alarms.
It could stop some people from reporting you if you answer them "how long" instead of just saying nothing.
If a CM asks "Hi" hopefully it will work the same way as a normal player, and thus set the alarm of and stop you from being banned. (assuming you respond)
Just another alarm/safety feature which may swing peoples vote into buying Xeno thus increasing market.
Cons:
There doesn't seem to be a "safe list" list at the moment, therefore players who use spells around you such as "healing/haste" may trigger the alarm, which could be very annoying for people hunting spawns with others inside.
Upon depositing/restocking the alarms may go crazy.
Suggestion -
Make an option so that when you right click a player you can "add to safe list", this way it is quite easy to just quickly add someone who you know may pass through regularly, is also botting in the cave as you, is a friend, or simply isn't someone who will attack you.
Now only "new players" to the cave will trigger the alarms, most likely asking "how long". If you reply, you'll likely avoid a report.
Simply make a lua function and label in the wpts that will "disable default alarm" and "enable default alarm" when leaving/entering the spawn to avoid the alarm being set off in town (CM can visit you in town, but that's the risk you take).
(I'm also just assuming the CM's are paying visits to people, I'm not saying this is confirmed, but why not be pro active?
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I also think that if a new section called "safe list" could be added.
Every player you add to the safe list will be displayed here, you can edit the way you want the safe list to operate here such as only trigger the alarm if:
Default Message
Player Attack
Private Message
Player Detected
This way we can make each individual slightly different, Example:
Player 1 hunts here in the same cave, so I want to add him to the safe list so he does not trigger my player detected or message alarms, however I do want him to trigger my player attack alarm.
player 2 is an enemy and I wish to have him set off all alarms, especially player detected. (Maybe not private message, cos all they do is trash talk)
Player 1:
Player 2:
Default Message [] - False
Default Message [x] - True
Player Attack [x] - True
Player Attack [x] - True
Private Message [] - False
Private Message [] - False
Player Detected [] - False
Player Detected [x] - True
This way, over time we can bot longer and longer without the alarms going off, until we are at a stage where only intruders, question askers, or possibly CM'S will be setting them off.
Some may argue that we should have a "safe list" and an "enemy list", I think though we should only have the one "safe list" and you can edit each player exactly how u like inside. (reduces clutter, no need for 2 tabs)
END RESULT:
You can now walk into a spawn with the default alarm on, so that anyone who enters will trigger it if using a spell or asking a question. - This is good for claimed spawns such as zao dl's or water elementals (Spawns where u hunt alone)
If you're in Liberty bay rotworms, you can add the other botters to safe list, so that they will only trigger player attack alarms, rather than ur default messages etc - But still have other people trigger all alarms.
Botting should be and can be a lot safer if you set the alarms correctly :)
Also, enable the safe list to be SAVED so that you can load it on all profiles if wanted.
NOTE: I know that this can be done in the form of a LUA... It would be much easier to configure it and edit it "on the move" using the XenoBot interface whilst "in game" rather than opening ur notepad++ and editing several lines.
Using this as a LUA will:
Expand margin for error.
Be more difficult for the majority of users:
Be over seen by many users who aren't as LUA friendly.
Ignored by many users who are too lazy to search and find LUA scripts (their problem, but I think it should be a function on the interface).
I heard from community boards from that bloodyedge guy or something that a CM came to him and talked to him, first by saying "Hi" then replying with "Thanks for answering".
They could after "X" amount of reports pay you a visit, and simply try to speak with you, therefore if you add a "Default message" alarm, that could help us to respond to people asking us questions.
Pros:
People who bot, but are at the pc or in the same room with alarms on can quickly respond to default message alarms.
It could stop some people from reporting you if you answer them "how long" instead of just saying nothing.
If a CM asks "Hi" hopefully it will work the same way as a normal player, and thus set the alarm of and stop you from being banned. (assuming you respond)
Just another alarm/safety feature which may swing peoples vote into buying Xeno thus increasing market.
Cons:
There doesn't seem to be a "safe list" list at the moment, therefore players who use spells around you such as "healing/haste" may trigger the alarm, which could be very annoying for people hunting spawns with others inside.
Upon depositing/restocking the alarms may go crazy.
Suggestion -
Make an option so that when you right click a player you can "add to safe list", this way it is quite easy to just quickly add someone who you know may pass through regularly, is also botting in the cave as you, is a friend, or simply isn't someone who will attack you.
Now only "new players" to the cave will trigger the alarms, most likely asking "how long". If you reply, you'll likely avoid a report.
Simply make a lua function and label in the wpts that will "disable default alarm" and "enable default alarm" when leaving/entering the spawn to avoid the alarm being set off in town (CM can visit you in town, but that's the risk you take).
(I'm also just assuming the CM's are paying visits to people, I'm not saying this is confirmed, but why not be pro active?
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
I also think that if a new section called "safe list" could be added.
Every player you add to the safe list will be displayed here, you can edit the way you want the safe list to operate here such as only trigger the alarm if:
Default Message
Player Attack
Private Message
Player Detected
This way we can make each individual slightly different, Example:
Player 1 hunts here in the same cave, so I want to add him to the safe list so he does not trigger my player detected or message alarms, however I do want him to trigger my player attack alarm.
player 2 is an enemy and I wish to have him set off all alarms, especially player detected. (Maybe not private message, cos all they do is trash talk)
Player 1:
Player 2:
Default Message [] - False
Default Message [x] - True
Player Attack [x] - True
Player Attack [x] - True
Private Message [] - False
Private Message [] - False
Player Detected [] - False
Player Detected [x] - True
This way, over time we can bot longer and longer without the alarms going off, until we are at a stage where only intruders, question askers, or possibly CM'S will be setting them off.
Some may argue that we should have a "safe list" and an "enemy list", I think though we should only have the one "safe list" and you can edit each player exactly how u like inside. (reduces clutter, no need for 2 tabs)
END RESULT:
You can now walk into a spawn with the default alarm on, so that anyone who enters will trigger it if using a spell or asking a question. - This is good for claimed spawns such as zao dl's or water elementals (Spawns where u hunt alone)
If you're in Liberty bay rotworms, you can add the other botters to safe list, so that they will only trigger player attack alarms, rather than ur default messages etc - But still have other people trigger all alarms.
Botting should be and can be a lot safer if you set the alarms correctly :)
Also, enable the safe list to be SAVED so that you can load it on all profiles if wanted.
NOTE: I know that this can be done in the form of a LUA... It would be much easier to configure it and edit it "on the move" using the XenoBot interface whilst "in game" rather than opening ur notepad++ and editing several lines.
Using this as a LUA will:
Expand margin for error.
Be more difficult for the majority of users:
Be over seen by many users who aren't as LUA friendly.
Ignored by many users who are too lazy to search and find LUA scripts (their problem, but I think it should be a function on the interface).