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View Full Version : XenoBot Bug - Non-Issue [Windows 7 x64] "Player Attack" Alarm no sound



Funkgary
03-03-2013, 08:35 AM
Bug Report
Operating System:
Windows 7 x64
Short Description:
"Player Attack" Alarm no sound
Behaviors:

Feature error

Indepth Description:
When I am MC'ing use XenoMC and I have a client set to alarm when a player attacks, the client window flashes but no sound is made.

Reliszko
11-30-2014, 09:10 PM
Bug ReportOperating System:
Windows 7 x64 Short Description:
"Player Attack" Alarm no sound Behaviors: Feature error

Indepth Description:
When I am MC'ing use XenoMC and I have a client set to alarm when a player attacks, the client window flashes but no sound is made.


buuuuuump, ive got the same problem, any ideas?

Spectrus
11-30-2014, 11:28 PM
Check Tibia's volume in the Sound Mixer. Check your speaker volume. Etc, etc.

Reliszko
12-01-2014, 12:50 PM
Check Tibia's volume in the Sound Mixer. Check your speaker volume. Etc, etc.

Everything is fine with it :/

DarkstaR
12-01-2014, 06:03 PM
It definitely a sound setting on your PC, not a problem with the bot. If it keeps acting up, the best I can suggest is a re-install.

Boomtune
12-01-2014, 09:51 PM
Good to know I'm not the only one, I just noticed the same problem since some of last versions. ;)
If I have only 1 client it's working good... but if I have more then 1 client and I have mostly up to 10, then it's not working correctly. Sometimes the sound comes when I'm already dead. lol :P

Tripkip
12-03-2014, 07:40 AM
having the same problem with disconnected alarm, might be the MC indeed. told darkstar before, he said it worked fine. good to see im not the only 1

Boomtune
12-03-2014, 09:11 AM
having the same problem with disconnected alarm, might be the MC indeed. told darkstar before, he said it worked fine. good to see im not the only 1

Seems clear now that it is a XenoBot problem, it just started some versions ago.

Tripkip
12-03-2014, 11:17 AM
DarkstaR, this actually is an issue,(u tagged it non issue) multiple people having it. take a look into it, its not our sound settings, I actually think it might have to do with the MC. Cuz sometimes it does work and sometimes it doesnt.

And as boomtune mentioned it doesnt work with mc's. havent tested it myself but it could have been why it sometimes did work for me and sometimes it didnt.

DarkstaR
12-03-2014, 04:47 PM
It's not an issue. I'm using microsofts PlaySound function on the file directly. If it doesn't work, it's Window's fault. And I'm unable to reproduce it with MCing, so I can't fix it anyways.

Tripkip
12-03-2014, 04:50 PM
Alright ill try updating windows or w/e. no clue what else it could be then

Boomtune
12-04-2014, 03:31 PM
It's not an issue. I'm using microsofts PlaySound function on the file directly. If it doesn't work, it's Window's fault. And I'm unable to reproduce it with MCing, so I can't fix it anyways.

LOL!... it came after some update with bot and you are saying it's a problem of Windows? So we all never had problems with alerts and suddenly we all got a problems with our Windows? Seriously?
I don't want to be rude, but you should think about what you said. This problem was never posted and suddenly more then only 2~3 ppl got this problem.
Working good with 1 client.... but for me it seems like if more clients so later the alert comes. Alerts on old version or XenoBot (not Apophis) is working fine.
This is a problem with Windows? LOL!

DarkstaR
12-04-2014, 05:50 PM
LOL!... it came after some update with bot and you are saying it's a problem of Windows? So we all never had problems with alerts and suddenly we all got a problems with our Windows? Seriously?
I don't want to be rude, but you should think about what you said. This problem was never posted and suddenly more then only 2~3 ppl got this problem.
Working good with 1 client.... but for me it seems like if more clients so later the alert comes. Alerts on old version or XenoBot (not Apophis) is working fine.
This is a problem with Windows? LOL!


Like I said. I literally do this:
PlaySound("disconnected.wav")

Also, XenoBot auto updates DO NOT TOUCH THE SOUND FILES, and I HAVEN'T TOUCHED THE CODE IN YEARS. So its not a problem that came with an update. You can tell me its not a Windows problem all you want, but I'm giving a direct file name to Microsoft's PlaySound API. I have NO CONTROL OVER this API or how it works, I just tell it what to do. The alternative is writing my own sound rendering code; something that is not going to happen, there are too few people with this problem for me to spend that many hours fixing it.

If it's a multiple client problem, it stands to reason that maybe once one client plays the alert, the file is "in use" and another client can't touch it. But, like I said, I CAN'T CONTROL THAT, ITS A WINDOWS FUNCTION. Also, like I said, I bot 4 accounts at a time every day, and alarms work just fine when I do.


Since you seem to think you're so much smarter than me, you can go write a library that parses .wav files, plays them, and does so without interfering with the game that I'm injected into. Oh, and is more stable that Microsoft's version, and is written in C++; I'll use it when you're done.

Boomtune
12-04-2014, 07:26 PM
Like I said. I literally do this:
PlaySound("disconnected.wav")

Also, XenoBot auto updates DO NOT TOUCH THE SOUND FILES, and I HAVEN'T TOUCHED THE CODE IN YEARS. So its not a problem that came with an update. You can tell me its not a Windows problem all you want, but I'm giving a direct file name to Microsoft's PlaySound API. I have NO CONTROL OVER this API or how it works, I just tell it what to do. The alternative is writing my own sound rendering code; something that is not going to happen, there are too few people with this problem for me to spend that many hours fixing it.

If it's a multiple client problem, it stands to reason that maybe once one client plays the alert, the file is "in use" and another client can't touch it. But, like I said, I CAN'T CONTROL THAT, ITS A WINDOWS FUNCTION. Also, like I said, I bot 4 accounts at a time every day, and alarms work just fine when I do.


Since you seem to think you're so much smarter than me, you can go write a library that parses .wav files, plays them, and does so without interfering with the game that I'm injected into. Oh, and is more stable that Microsoft's version, and is written in C++; I'll use it when you're done.

I'm sorry mate but it just came with some update... I noticed it some updates ago.
It's working fine on 2~3 clients too, but I mostly but up to 15 clients.
It's not if when it is in use by a client then it can't be used by another client. It always worked fine for every client and never had problems till some updates ago.
I would never have reported this cuz the alert worked, but not perfect and not always.
No problem for me mate since I don't really care about this problem, but I hope many, many others will have this problem so you see it's a bug of the bot and you need to fix it.

I can write much and I know it won't help anyway, it's your choice if you fix it or not and I know (from here) how you are. You can fix things if you want and it goes fast and works pretty smooth, but if you are not interested (like now), you won't fix it anyway.

Sorry mate! :/

DarkstaR
12-04-2014, 07:33 PM
It didn't come in any recent update. That's just your own confirmation bias refusing to be wrong.