Niels
03-16-2013, 03:48 PM
what upp xenobot!
Imagine you have 2 lvl 100 facc knights that you want to bot at carlin dragons (note that this spawn is big as fuck and all dragons will be respawned when you're done with one round), but you only have one script (so this means that both characters will walk together all the time which isn't efficient). Now the best thing to do is reverse the hunting waypoints so that both knights will follow a different path while hunting). By reversing hunting waypoints I mean the following:
This is the original waypoint list:
<item text="starthunting:" tag="255"/>
<item text="Stand (32548, 32855, 9)" tag="1"/> (waypoint 1)
<item text="Node (32538, 32844, 9)" tag="0"/> (Waypoint 2)
<item text="Node (32542, 32831, 9)" tag="0"/> (Waypoint 3)
<item text="Node (32545, 32822, 9)" tag="0"/> (Waypoint 4)
<item text="Stand (32553, 32860, 9)" tag="1"/> (Waypoint 5)
<item text="leave:" tag="255"/>
<item text="DoorEast:" tag="255"/>
And this is the reversed set of waypoints
<item text="starthunting:" tag="255"/>
<item text="Stand (32553, 32860, 9)" tag="1"/> (Waypoint 5)
<item text="Node (32545, 32822, 9)" tag="0"/> (Waypoint 4)
<item text="Node (32542, 32831, 9)" tag="0"/> (Waypoint 3)
<item text="Node (32538, 32844, 9)" tag="0"/> (Waypoint 2)
<item text="Stand (32548, 32855, 9)" tag="1"/> (waypoint 1)
<item text="leave:" tag="255"/>
<item text="DoorEast:" tag="255"/>
Now if I use these two sets of waypoints for my knights they will walk in opposite directions which will make it much more efficient (more monster, more loot etc).
But since most hunting spawns can't be covered with 5 waypoints it would take shitload of time to copy all waypoints one by one to make a reversed set. So I would like to know if someone knows a clever and fast way to do this.
I would appreciate your help, thanks in advance!
Imagine you have 2 lvl 100 facc knights that you want to bot at carlin dragons (note that this spawn is big as fuck and all dragons will be respawned when you're done with one round), but you only have one script (so this means that both characters will walk together all the time which isn't efficient). Now the best thing to do is reverse the hunting waypoints so that both knights will follow a different path while hunting). By reversing hunting waypoints I mean the following:
This is the original waypoint list:
<item text="starthunting:" tag="255"/>
<item text="Stand (32548, 32855, 9)" tag="1"/> (waypoint 1)
<item text="Node (32538, 32844, 9)" tag="0"/> (Waypoint 2)
<item text="Node (32542, 32831, 9)" tag="0"/> (Waypoint 3)
<item text="Node (32545, 32822, 9)" tag="0"/> (Waypoint 4)
<item text="Stand (32553, 32860, 9)" tag="1"/> (Waypoint 5)
<item text="leave:" tag="255"/>
<item text="DoorEast:" tag="255"/>
And this is the reversed set of waypoints
<item text="starthunting:" tag="255"/>
<item text="Stand (32553, 32860, 9)" tag="1"/> (Waypoint 5)
<item text="Node (32545, 32822, 9)" tag="0"/> (Waypoint 4)
<item text="Node (32542, 32831, 9)" tag="0"/> (Waypoint 3)
<item text="Node (32538, 32844, 9)" tag="0"/> (Waypoint 2)
<item text="Stand (32548, 32855, 9)" tag="1"/> (waypoint 1)
<item text="leave:" tag="255"/>
<item text="DoorEast:" tag="255"/>
Now if I use these two sets of waypoints for my knights they will walk in opposite directions which will make it much more efficient (more monster, more loot etc).
But since most hunting spawns can't be covered with 5 waypoints it would take shitload of time to copy all waypoints one by one to make a reversed set. So I would like to know if someone knows a clever and fast way to do this.
I would appreciate your help, thanks in advance!