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View Full Version : Invisible Creatures



Wovimus
03-22-2013, 09:29 PM
I think this problem needs a solution asap.
It's so annoying when the walker try to walk over and over a stalker or any other invisible creature.

Is there any posibility to detect when you're being atacked and no monsters in the screen? cause this way maybe not so hard to make a function to shoot a safe AoE.
I mean with being atked, not only when u receive damage, cause it would be a problem if u get poisoned/burned etc... I mean when you are blocking any monster.

Any one can do something with this or have any other idea?

Hendy
03-23-2013, 02:21 AM
http://pastebin.com/C3NHC0Lb

Wovimus
03-23-2013, 03:11 AM
http://pastebin.com/C3NHC0Lb

I've already tried this and it's not 100% working, it fails sometimes and random shoot aoe

Elvang
03-23-2013, 05:59 AM
I've already tried this and it's not 100% working, it fails sometimes and random shoot aoe

That's the best you're going to get until you can turn off friendly fire as on the preview servers.

Bushu
03-23-2013, 10:01 AM
That's the best you're going to get until you can turn off friendly fire as on the preview servers.
if people will have it turned off then it'll be hard to make them redskull xd

Ungoliant
04-02-2013, 07:08 PM
We really do need something better. Maybe checking your targets location, and seeing if the tile is walkable? (if it turns walkable the monster went invis).

Just a random idea I would love to keep this discussion going.

Elvang
04-02-2013, 08:01 PM
We really do need something better. Maybe checking your targets location, and seeing if the tile is walkable? (if it turns walkable the monster went invis).

Just a random idea I would love to keep this discussion going.

In a couple months it won't matter since you can use aoe spells around other players without getting skulled.

Ungoliant
04-02-2013, 08:13 PM
Well, we still need to make sure we make that creature UN-invised. Somehow.