View Full Version : Kill Button/function
tibianerd
04-27-2013, 02:44 AM
You should have a kill button feature in the next release. Just click a little button somewhere on the screen that immediately pauses the bot. This way if a player walks on your screen you can quickly and conveniently pause it.
Along with this you should make it available to pause the bot if a player comes on the screen, much like an alarm.
You can do this with a script, everything can be turned off except healing. Hitting the "pause break" key on your keyboard also works.
tibianerd
04-28-2013, 04:30 PM
Thanks for that info Eion.
Darkhaos
04-28-2013, 04:52 PM
function onTalk(c ,m)
if m == "/d" then
Walker.Stop()
Targeting.Stop()
Looter.Stop()
c:SendOrangeMessage("[Command Channel]", "Cavebot is disabled.")
elseif m == "/a" then
Walker.Start()
Targeting.Start()
Looter.Start()
c:SendOrangeMessage("[Command Channel]", "Cavebot is enabled.")
end
end
channel = Channel.New("Command", onTalk)
tibianerd
05-03-2013, 06:58 AM
function onTalk(c ,m)
if m == "/d" then
Walker.Stop()
Targeting.Stop()
Looter.Stop()
c:SendOrangeMessage("[Command Channel]", "Cavebot is disabled.")
elseif m == "/a" then
Walker.Start()
Targeting.Start()
Looter.Start()
c:SendOrangeMessage("[Command Channel]", "Cavebot is enabled.")
end
end
channel = Channel.New("Command", onTalk)
Does this only work if someone says something on your screen?
Spectrus
05-03-2013, 07:31 AM
Does this only work if someone says something on your screen?
No it opens a custom channel in your client, through which you can pass text commands to control the cavebot. ('/d' stops the bot, '/a' resumes the bot)
fenol
05-03-2013, 09:15 AM
Spectrus any idea if there is a script or something that Xloges tibia or crashes it incase u attack a player or get skull?
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