swiftayyy
05-08-2013, 11:45 PM
A function to..
Self.Turnon(StandWhileFighting)
Self.Turnon(ChaseOpponent)
For example:
If -- Looting
Self.Turnon(StandWhileFighting)
Elseif -- NotLooting
Self.Turnon(Chaseopponent)
So that people who suffer from server sided lag, and the bot chase doesn't work very well, they can use their client chase, but still have 'LOOT FIRST' turned on, so that they don't miss loot. e.g. Necromancers - BOH.
ALSO!
A better waypoint finder if stuck.
I remember magebot, if it ever got stuck, it would just continuously run through ALL the waypoints until if found one it could reach.
This NEEDS to be implemented. So if it's stuck simply because it accidently skipped a 'self.usewaypoint(xxxxx, x, xxxxx, x)' it will run through all the waypoints until it gets back to a waypoint it can reach. Either a stand nearby or the 'use' again.
Sometimes my bot skips past the usegate script, and therefore just stands there all night.
Self.Turnon(StandWhileFighting)
Self.Turnon(ChaseOpponent)
For example:
If -- Looting
Self.Turnon(StandWhileFighting)
Elseif -- NotLooting
Self.Turnon(Chaseopponent)
So that people who suffer from server sided lag, and the bot chase doesn't work very well, they can use their client chase, but still have 'LOOT FIRST' turned on, so that they don't miss loot. e.g. Necromancers - BOH.
ALSO!
A better waypoint finder if stuck.
I remember magebot, if it ever got stuck, it would just continuously run through ALL the waypoints until if found one it could reach.
This NEEDS to be implemented. So if it's stuck simply because it accidently skipped a 'self.usewaypoint(xxxxx, x, xxxxx, x)' it will run through all the waypoints until it gets back to a waypoint it can reach. Either a stand nearby or the 'use' again.
Sometimes my bot skips past the usegate script, and therefore just stands there all night.