View Full Version : Depositing Loots in DP
metalhector222
05-11-2013, 07:11 PM
This work perfectly!
http://thumbs.subefotos.com/88a52b1b7876359ee527083f8911fa42o.jpg (http://subefotos.com/ver/?88a52b1b7876359ee527083f8911fa42o.jpg)
resetbp: Will close and reopen correctly all the backpacks from the first!
dofile("Forgee.lua")
registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
function onWalkerSelectLabel(labelName)
if (labelName == "resetbp") then
resetBackpacks()
local indexes = Container.GetAll()
for i = 1, #indexes do
Container.New(indexes[i]):Minimize()
wait(400, 800)
end
end
end
dp: Will Reach the Depot, will open it and start to deposit the items Stackable and Non Stackable
dofile("Forgee.lua")
registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
function onWalkerSelectLabel(labelName)
if (labelName == "dp") then
Walker.Stop()
Self.ReachDepot()
Self.DepositItems({9692, 0}, {8031, 0}, {10301, 0}, {10275, 0}, {10281, 0}) -- Stackable items
Self.DepositItems({3286, 1},{3264, 1}) -- Non-Stackable items
wait(1500,1900)
end
end
The problem: While is deposit all the items, will no open the next backpack into the main backpack to continue depositing items!
Any help? ;)
metalhector222
05-16-2013, 11:07 AM
Bump!
metalhector222
05-16-2013, 06:59 PM
Bump!
metalhector222
05-18-2013, 10:11 AM
Please, How i can do to my bot open the next bp loot?
superoy
06-14-2013, 09:25 PM
Same problem..
popit
06-14-2013, 09:42 PM
You need to add another backpack in main backpack for some of the loot
for example backpack 1=main backpack, backpack 2=gold backpack, backpack 3=loot backpack 1, backpack 4=loot backpack 2
then just change some of the items in looter to be looted into backpack 4 (second loot backpack)
and keep some items to be looted into backpack 3 (first loot backpack)
metalhector222
superoy
superoy
06-24-2013, 05:17 PM
Thanks, its not exactly what im looking for, but works good for an night!
popit
shnoob
06-26-2013, 12:47 AM
for depositing items when u have one backpack inside another , have it deposit your loots once , reset backpacks, then deposit again, sloppy but will work for 2 backpacks one inside another so you can loot rares to one backpack number instead of two, and as opposed to having more windows open.... im sure there are way better ways to achieve this but this is probably the easiest to explain and for the average to accomplish....
i just realized this isnt exactly what was being asked, so forgive me if it isn't relavent, i didn't delete it because somebody on here might still find it useful, but this might be
dofile("Forgee.lua")
registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
function onWalkerSelectLabel(labelName)
if (labelName == "dp") then
Walker.Stop()
Self.ReachDepot()
Self.DepositItems({9692, 0}, {8031, 0}, {10301, 0}, {10275, 0}, {10281, 0}) -- Stackable items
Self.DepositItems({3286, 1},{3264, 1}) -- Non-Stackable items
wait(1500,1900)
end
end
when i use simply Self.DepositItems(9692, 8031, 10301, 10275 , 10281) it deposits into the first slot, opens nested backpacks inside, and deposits the rest..... i was using this as an example, you would want to change your stackable items to the second slot using this method
Self.DepositItems(3286, 3264) -- Non-Stackable items
Self.DepositItems({9692, 1}, {8031, 1}, {10301, 1}, {10275, 1}, {10281, 1}) -- Stackable items
I haven't tested this but I will right now, in theory it should work, and as far as dumping the loots from the backpacks to the depot when you have rare backpack inside another without opening another window to do it... I don't know about that... If I helped then great, if not I'm still learning. I will edit this again when I confirm or deny if this works or not....
well it works either way, if u dont specify 0 it defaults to the first slot, but u want a Self.DepositItems(...) for each depot slot number and nested bps inside the ones in the corresponding depot slots.... i used 5 different backpacks for different things just to be thorough... tah tah for now
felipe93
12-03-2015, 07:30 PM
dofile("Forgee.lua")
registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
function onWalkerSelectLabel(labelName)
if (labelName == "dp") then
Walker.Stop()
Self.ReachDepot()
Self.DepositItems({9692, 0}, {8031, 0}, {10301, 0}, {10275, 0}, {10281, 0}) -- Stackable items
Self.DepositItems({3286, 1},{3264, 1}) -- Non-Stackable items
wait(1500,1900)
end
end
how i cna use this code? i mean how add in waypóints?
shadowart
12-03-2015, 08:17 PM
This is an awful way of depositing that's incredibly outdated. Use the DepositItems waypoints, you can find it under Advanced Waypoints. Where to deposit each item is configured in the looter.
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