View Full Version : Lootbag kicker
Maximum Adam
07-05-2013, 01:33 AM
Only other bot I used, and this is going back many years ago. But it had a lootbag kicker, so you didn't have to drag it manually. Wondering if this would be able to be implemented, or maybe even a script to do so, but I will make a thread there too. Or maybe I'm the only one left that still makes lootbags :D
I think your the only one left.
Maximum Adam
07-05-2013, 02:59 AM
its sooo lonely over here
:D
DarkRoses
07-05-2013, 04:23 AM
This was back in like 7,6-8,0. Who still does that? :O
Maximum Adam
07-05-2013, 04:25 AM
This was back in like 7,6-8,0. Who still does that? :O
I mostly only do it with like a bp of drag ham from edron to cormaya for my guild hall
Avani
07-05-2013, 10:20 AM
I would be usefull when you are selling loot. I had to drag a 70k oz. bag of Corym Loot to Fiona in Edron a few days ago
Fleet
07-05-2013, 10:40 AM
I would be usefull when you are selling loot. I had to drag a 70k oz. bag of Corym Loot to Fiona in Edron a few days ago
And then a newb comes and throws it in the water. :o
I never drag any loot anymore, I just run back and forth to DP to collect it.
Avani
07-05-2013, 10:48 AM
And then a newb comes and throws it in the water. :o
I never drag any loot anymore, I just run back and forth to DP to collect it.
That takes so fucking long, even on my 250 EK with 6k cap :P
And then a newb comes and throws it in the water. :o
I never drag any loot anymore, I just run back and forth to DP to collect it.
I have a script that does this, but I made it for Beo, he also paid for it so I can't really give it out for free :P It doesn't work like the Djinn/Rashid/Rafzan sellers, as it'll withdraw items until x cap or no items instead of taking the whole bag.
And for the loot bag:
items = {3031}
function moveItems()
for y = -1, 1 do
for x = -1, 1 do
if table.contains(items, Map.GetTopMoveItem(Self.Position().x, Self.Position().y + y, Self.Position().z).id) then
Map.MoveItem(Self.Position().x + x, Self.Position().y + y, Self.Position().x, Self.Position().y)
wait(600, 800)
end
end
end
end
while true do
moveItems()
end
I have a script that does this, but I made it for Beo, he also paid for it so I can't really give it out for free :P It doesn't work like the Djinn/Rashid/Rafzan sellers, as it'll withdraw items until x cap or no items instead of taking the whole bag.
And for the loot bag:
items = {3031}
function moveItems()
for y = -1, 1 do
for x = -1, 1 do
if table.contains(items, Map.GetTopMoveItem(Self.Position().x, Self.Position().y + y, Self.Position().z).id) then
Map.MoveItem(Self.Position().x + x, Self.Position().y + y, Self.Position().x, Self.Position().y)
wait(600, 800)
end
end
end
end
while true do
moveItems()
end
I paid for it to support you. If you wish to release for free, go ahead, I really don't mind.
If you wish to release for a small fee, I also don't mind :D
http://pastebin.com/kKimXRMe
Abuse
07-05-2013, 03:45 PM
It wouldn't be too hard I figure... Basically a LUA script to toss X bag ID when underneath you, to a square around you.. I don't know how it'd work exactly, but there must be a way to direct it in the orientation you are looking towards..
It wouldn't be too hard I figure... Basically a LUA script to toss X bag ID when underneath you, to a square around you.. I don't know how it'd work exactly, but there must be a way to direct it in the orientation you are looking towards..
Check page 1 :) It checks the tiles around you and moves the item to your position, so it'll follow you when you walk.
Maximum Adam
07-05-2013, 05:29 PM
I have a script that does this, but I made it for Beo, he also paid for it so I can't really give it out for free :P It doesn't work like the Djinn/Rashid/Rafzan sellers, as it'll withdraw items until x cap or no items instead of taking the whole bag.
And for the loot bag:
items = {3031}
function moveItems()
for y = -1, 1 do
for x = -1, 1 do
if table.contains(items, Map.GetTopMoveItem(Self.Position().x, Self.Position().y + y, Self.Position().z).id) then
Map.MoveItem(Self.Position().x + x, Self.Position().y + y, Self.Position().x, Self.Position().y)
wait(600, 800)
end
end
end
end
while true do
moveItems()
end
Thanks :D I will test this out later today :)
saweh
10-10-2013, 05:11 PM
hm he pushes it like 1-2 times in 10 seconds. doesnt work well ;/
Magnus
03-28-2014, 01:18 AM
Dident work for me :S did just move items on ground not put in bp :S
Furpan
03-28-2014, 11:53 AM
hm he pushes it like 1-2 times in 10 seconds. doesnt work well ;/
Try this one, it works almost like the one NG used to have
local item = {3031, 3035} -- Item ID
local distance = 2 -- Throw distance from self
local count = 100 -- Amount to throw (100 = completestack/non-stackable)
while true do
local itemPos = Self.LookPos()
local throwPos = Self.LookPos(distance)
if table.contains(item, Map.GetTopMoveItem(itemPos.x, itemPos.y, itemPos.z).id) then
if Map.IsTileWalkable(throwPos.x, throwPos.y, throwPos.z) then
Map.MoveItem(itemPos.x, itemPos.y, throwPos.x, throwPos.y, count)
wait(500)
end
end
end
Dident work for me :S did just move items on ground not put in bp :S
Lootbag kicker does only move backpacks on the map, it doesn't move items inside it
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