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View Full Version : Edit Waypoints / Better way to move waypoints



mikeki
07-05-2013, 09:51 PM
I have downloaded some scripts that have flaws, like a rope where there is no rope spot...
I tried to fix it, but there is no "Edit" for a node in the walker, I need to create a new node and "Move Up" a thousand of times until I can reach the desired place for that node.

This should be made easier by having the possibility to do the next:
- Add Node/Rope/Shovel/whatver after selected.
- Edit Node
- Move Up with some special key combination.

soul4soul
07-05-2013, 09:53 PM
until one of those solutions is added open the file with notepad and move it manually.

Eion
07-06-2013, 05:22 AM
"Notepad ++" will make things a bit easier.

mikeki
07-06-2013, 06:05 AM
Yes, I agree that using notepad++ will do the trick, but I think that this solution should be added, thats the reason to post a "Suggestion" because it is really annoying to be editting the file in notepad++ while it is already loaded in game.

Eion
07-06-2013, 06:55 AM
True, I also wish that there was an easier way.

mikeki
07-08-2013, 04:28 PM
Yes, so I wonder if DarkstaR has any plan on making this easier someday? I believe that since being a bot we shouldn't deppend on xenomap for easy waypoint editting, it should be included within the same bot.

Syntax
07-09-2013, 11:08 PM
Open the xbst in a text file, keep it on one side of the screen. Keep tibia on the other. Bam, your very own scripting UI.

mikeki
07-14-2013, 09:36 PM
Open the xbst in a text file, keep it on one side of the screen. Keep tibia on the other. Bam, your very own scripting UI.

Yes, and keep hitting "reload settings"?

what is the point of making suggestions when people just keep throwing shit?

Syntax
07-14-2013, 09:58 PM
Yes, and keep hitting "reload settings"?

what is the point of making suggestions when people just keep throwing shit?

Suggestions are fine and well. But this has been suggested 3240234 times, if you would use the search function you'd know that.
There is no point in DarkstaR adding such functionality when all you have to do is hit reload settings...

XtrmJosh
07-14-2013, 10:14 PM
If you want to make it even easier use Sublime Text 2, it will automatically reload the file if it has changed without prompting you, meaning all you gotta do is copy paste...

Masinero
07-14-2013, 10:44 PM
~Removed.

thorekz
07-14-2013, 11:48 PM
What about allowing to basically drag & drop selected waypoint and being able to edit its X,Y,Z & action(node/walk/etc) ?

Thats much simpler, id love to have that since we all fucked up sometimes making scripts and it sucks to have notepad opened, too many lines

Syntax
07-15-2013, 12:11 AM
Thats much simpler, id love to have that since we all fucked up sometimes making scripts and it sucks to have notepad opened, too many lines

Use a real editor, with xml highlighting. then just close the panels you don't need.

Sublime Text 2
http://i.imgur.com/nh800BG.png

thorekz
07-15-2013, 06:12 AM
where to download? just googling it?
thanks

xiaospike
07-15-2013, 07:57 AM
where to download? just googling it?
thanks

Notepad++
Sublime text

Avani
07-15-2013, 10:37 AM
Use a real editor, with xml highlighting. then just close the panels you don't need.


Still, you have to save the text editor then reload the XBST in Xenobot. And when you do something in Xenobot you don't have to forget to first close the Text Editor before changing things otherwise you have 2 different versions.

It would be better to do it all in Xenobot.

Syntax
07-15-2013, 04:20 PM
Still, you have to save the text editor then reload the XBST in Xenobot. And when you do something in Xenobot you don't have to forget to first close the Text Editor before changing things otherwise you have 2 different versions.

It would be better to do it all in Xenobot.


wat? You hit f5 to reload from disk, or if you're using Sublime, it does it automatically. If you're closing your editor, you're doing it wrong.

mikeki
07-18-2013, 04:21 AM
What about allowing to basically drag & drop selected waypoint and being able to edit its X,Y,Z & action(node/walk/etc) ?

Exactly! atleast allow us to edit X,Y and Z... I believe you can edit the action right now.
And also allow us to "add waypoint after selected".

these 2 things would make things much easier, and is not that hard to implement.
Sincerely, from the point of view of a software engineer and UX Designer, Why do you need to depend on third party software when you can easily implement a quick addon in your own product? the less clicks and the less complicated for the user the best.

Syntax
07-18-2013, 07:03 AM
Still, you have to save the text editor then reload the XBST in Xenobot. And when you do something in Xenobot you don't have to forget to first close the Text Editor before changing things otherwise you have 2 different versions.

It would be better to do it all in Xenobot.

Yes, you have to hit reload. Just like when I develop a website, I hit save in the editor, and hit refresh to reload the page.
If you change in xenobot, ST3 silently updates, Notepad++ prompts you to update.


Exactly! atleast allow us to edit X,Y and Z... I believe you can edit the action right now.
And also allow us to "add waypoint after selected".

these 2 things would make things much easier, and is not that hard to implement.
Sincerely, from the point of view of a software engineer and UX Designer, Why do you need to depend on third party software when you can easily implement a quick addon in your own product? the less clicks and the less complicated for the user the best.

You're developing a plugin, essentially, for the program. MOST programs do not have built in editors because it's just unnecessary. There is no point in re-inventing the wheel.
I've logged countless hours developing for this bot and not once did I say, wow, I sure wish I didn't have to use a text editor.
I did make xenomap, but its really just meant to augment the process.
If you truly are a software engineer, then you should realize how easy it is to script for XenoBot.

Ungoliant
07-18-2013, 11:34 AM
I agree that it is annoying sometimes when you need to change say one x in a huge waypoint list... Shit, sometimes I change the wrong line by accident when editing... That's when it becomes painful.

Adding a simple text box, like what appears when making a one liner, would be boss...

Just saying..

mikeki
07-28-2013, 07:26 AM
Yes, you have to hit reload. Just like when I develop a website, I hit save in the editor, and hit refresh to reload the page.
If you change in xenobot, ST3 silently updates, Notepad++ prompts you to update.



You're developing a plugin, essentially, for the program. MOST programs do not have built in editors because it's just unnecessary. There is no point in re-inventing the wheel.
I've logged countless hours developing for this bot and not once did I say, wow, I sure wish I didn't have to use a text editor.
I did make xenomap, but its really just meant to augment the process.
If you truly are a software engineer, then you should realize how easy it is to script for XenoBot.

I understand the whole thing of not needing to add a built in editor, and I agree with you on that one, but like some people is saying, having the ability to edit X,Y and Z on a certain waypoint would help big time, because you don't want to create a full script, just to fix some coordinate in a specific node.

As a Software Engineer, it is really easy to script for XenoBot, no complaints with that.... but from the point of view of UX it sucks that it doesn't have this small things that will make it much better, with no need to waste time in the process of "debugging" a script that sometimes is not even yours.

BTW, XenoMap could be much better, there are some errors and bugs that could be fixed.

Milice
07-28-2013, 06:52 PM
I understand the whole thing of not needing to add a built in editor, and I agree with you on that one, but like some people is saying, having the ability to edit X,Y and Z on a certain waypoint would help big time, because you don't want to create a full script, just to fix some coordinate in a specific node.

As a Software Engineer, it is really easy to script for XenoBot, no complaints with that.... but from the point of view of UX it sucks that it doesn't have this small things that will make it much better, with no need to waste time in the process of "debugging" a script that sometimes is not even yours.

BTW, XenoMap could be much better, there are some errors and bugs that could be fixed.

If you're a Software Engineer and what not, why not just make a very simple C++ application which could make this for you outside the bot?

Syntax
07-29-2013, 05:27 AM
I understand the whole thing of not needing to add a built in editor, and I agree with you on that one, but like some people is saying, having the ability to edit X,Y and Z on a certain waypoint would help big time, because you don't want to create a full script, just to fix some coordinate in a specific node.

As a Software Engineer, it is really easy to script for XenoBot, no complaints with that.... but from the point of view of UX it sucks that it doesn't have this small things that will make it much better, with no need to waste time in the process of "debugging" a script that sometimes is not even yours.

BTW, XenoMap could be much better, there are some errors and bugs that could be fixed.

You're a software engineer, you'll figure out a solution.

Mrgaboh
07-29-2013, 05:46 AM
That would make my life aLOT easier :D!