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View Full Version : Alarms Interval Please



Linty
07-10-2013, 10:07 PM
DarkstaR Syntax

Can an alarm interval be implemented for the next update? It seems that it would be a simple function to add.. Hearing "player detected" over and over again rather than at a ~2 second interval seems a bit overkill. (I can and have deleted the sound files, but then I only have a windows "ding" sound and it only dings once).

Thank you!:confused:

Avani
07-10-2013, 10:12 PM
DarkstaR Syntax

Can an alarm interval be implemented for the next update? It seems that it would be a simple function to add.. Hearing "player detected" over and over again rather than at a ~2 second interval seems a bit overkill. (I can and have deleted the sound files, but then I only have a windows "ding" sound and it only dings once).

Thank you!:confused:

You can add a 2 second silence after the "Player Detected" soundfile

Linty
07-10-2013, 10:25 PM
Thank you for the fast response, how do I do it?

Fleet
07-10-2013, 10:27 PM
IMO, the alarm itself is good as it is.
I'd like some functions though, like alarms only in spawn (player on screen only active when hunting in your spawn, not when running back to town for refill). That woulda been sweet.

Joshwa534
07-10-2013, 11:13 PM
IMO, the alarm itself is good as it is.
I'd like some functions though, like alarms only in spawn (player on screen only active when hunting in your spawn, not when running back to town for refill). That woulda been sweet.

That would be taken care of by custom built alarms, I've added some special alarms to our newest scripts but I'll look into what you just suggested as a possible addition later down the road also.

Linty
07-11-2013, 09:08 PM
Avani can someone please tell me how to add an interval to the sound file?

Avani
07-12-2013, 10:46 AM
Avani can someone please tell me how to add an interval to the sound file?

Open the file with a audio editor and add a ~2 second silence after the file. Done ;)