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View Full Version : skip waypoint



Roarz
07-17-2013, 07:51 AM
Sometimes when I hunt in towers (i.e. mutated rat towers in alchemist quarter) my bot will accidentally go down a stairwell when it is trying to maintain distance from a creature. What happens is my "walker stuck" alarm will go off and i have to manually fix this by changing the waypoint.

My suggestion is for a tickbox option that while it is checked, when the walker is stuck it will skip waypoints until it finds once that it can follow. Maybe this is possible in lua?

Thnx :)

GaNoN
06-28-2014, 08:48 AM
bump. Someone can reply this post :)?

Elvang
06-28-2014, 05:54 PM
Use special area's so that doesn't happen?