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View Full Version : Paladin Cavebot weird problem.



wkz
07-26-2013, 10:14 PM
"Xenobot cannot find patch to the next waypoint" or something like that. Its happen only when i dont use mapclicks and only underground.
Then he attack monster for 1 second than not attack for 1 second and again and again

dinmamma
07-27-2013, 01:30 AM
"Xenobot cannot find patch to the next waypoint" or something like that. Its happen only when i dont use mapclicks and only underground.
Then he attack monster for 1 second than not attack for 1 second and again and again

Yes, it usually happens when the bot trying to retarget, inbetween it is trying to find path to the next waypoint.

Nothing to worry about.

Yasje
07-27-2013, 01:52 AM
Yes, it usually happens when the bot trying to retarget, inbetween it is trying to find path to the next waypoint.

Nothing to worry about.

are you fkcing retard? not a problem? -.-

in others words his bots gets stucks... asshole

wkz
Have full auto map explored?
and maybe you should add more waypoints in it so it wont miss the other points again.

dinmamma
07-27-2013, 02:04 AM
are you fkcing retard? not a problem? -.-

in others words his bots gets stucks... asshole

wkz
Have full auto map explored?
and maybe you should add more waypoints in it so it wont miss the other points again.

I sorry if I misunderstood something.

How I understand this: His bot attacks a new monster, meanwhile the bot is trying to reach the next waypoint.
I have noticed that it does this often. The bot doesn't get stuck.

And yeah I am in a good mood atm :)

wkz
07-27-2013, 02:10 AM
Yeah, have full map. Nodes are added 5-10 sqms delay.

Yasje
07-27-2013, 02:25 AM
Yeah, have full map. Nodes are added 5-10 sqms delay.
that is strange even my char goes + or -1 floor it gonna corrects himself...

you wlak over furniture and fire etc,,?

the problem is: dont set the map click "on" just turn it off and problem is solved ;)

wkz
07-27-2013, 02:37 AM
script dont stuck only if i have map click on :(

felipe93
05-14-2016, 05:53 AM
Bump ! i've made an script venore swamp trol pall but got the same problem
any option or code to turn off walker when attack? and then turn on it again?

regards

dinmamma
05-14-2016, 12:12 PM
Bump ! i've made an script venore swamp trol pall but got the same problem
any option or code to turn off walker when attack? and then turn on it again?

regards


while true do
if (Self.TargetID() > 0) then
setWalkerEnabled(false)
elseif (Self.TargetID() == 0) then
setWalkerEnabled(true)
wait(200,1000)
end
end