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View Full Version : Give alarms optional timers



Blaze
07-27-2013, 06:37 PM
The ability to set a certain delay before some of the alarms go off, for example with the 'Walker Stuck', sometimes its stuck for 2seconds due to monsters, don't wanna get outta bed for that. But if my char is really stuck I'd like to know. So basicly the option that makes the alarm go off when it's stuck for x seconds (or atked etc with the other alarms).
Simple addition but usefull in my opinion.

Cheers

Milice
07-27-2013, 08:05 PM
The ability to set a certain delay before some of the alarms go off, for example with the 'Walker Stuck', sometimes its stuck for 2seconds due to monsters, don't wanna get outta bed for that. But if my char is really stuck I'd like to know. So basicly the option that makes the alarm go off when it's stuck for x seconds (or atked etc with the other alarms).
Simple addition but usefull in my opinion.

Cheers

This is a nice suggestion indeed. But i doubt it will be implented since you could do this easily using lua scripts.
But on the other hand it's quite simple to add an input to the sleep function. But i would advise you to script it youself cuz i don't see this coming in any time soon.

Apotheosis
07-27-2013, 08:12 PM
Would be really nice! I hear "walker stuck" everytime i use a boat xD

Nakuu
07-27-2013, 08:17 PM
Would be really nice! I hear "walker stuck" everytime i use a boat xD
Why is that? :D I guess simple wait(500) or something would fix that :P

Apotheosis
07-27-2013, 08:22 PM
HAHAHA why didnt i think of that xD ill just add that in ^.^