blakw
02-13-2012, 01:59 AM
Don't know if this was already suggested, if yes forgive me didn't found it through search.
Also I am almost sure that DarkstaR is aware of this but still I will suggest it.
Suggestion: Give some kind of expire time/life time to waypoint types (Stand, Node, Rope, Hole and Ladder) so it skip to the next one after a while. The expire time could be higher for "Stand", "Rope", "Hole" and "Ladder".
Why: It already skip waypoints if the character isn't on the same z position of it but if the character is on the same z position and can't reach it due to walls it will lead into a permanent stuck.
Alternative: Check if it's reachable, if it isn't, skip it. Suggested by Raphael.
Also I am almost sure that DarkstaR is aware of this but still I will suggest it.
Suggestion: Give some kind of expire time/life time to waypoint types (Stand, Node, Rope, Hole and Ladder) so it skip to the next one after a while. The expire time could be higher for "Stand", "Rope", "Hole" and "Ladder".
Why: It already skip waypoints if the character isn't on the same z position of it but if the character is on the same z position and can't reach it due to walls it will lead into a permanent stuck.
Alternative: Check if it's reachable, if it isn't, skip it. Suggested by Raphael.