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View Full Version : Waypoints Expire Time



blakw
02-13-2012, 01:59 AM
Don't know if this was already suggested, if yes forgive me didn't found it through search.
Also I am almost sure that DarkstaR is aware of this but still I will suggest it.

Suggestion: Give some kind of expire time/life time to waypoint types (Stand, Node, Rope, Hole and Ladder) so it skip to the next one after a while. The expire time could be higher for "Stand", "Rope", "Hole" and "Ladder".

Why: It already skip waypoints if the character isn't on the same z position of it but if the character is on the same z position and can't reach it due to walls it will lead into a permanent stuck.

Alternative: Check if it's reachable, if it isn't, skip it. Suggested by Raphael.

soul4soul
02-13-2012, 03:48 PM
good idea to solve this problem. ++

Raphael
02-13-2012, 05:13 PM
Or simply check if it's reachable, if it isn't, skip it.
Much more reasonable solution.

Xongiver
02-15-2012, 08:33 AM
Very good idea, hope soon it will be implemented.

Billybob
02-15-2012, 09:32 AM
This Idea is very nice, blak.
I hope it will be implemented
1+

blakw
03-19-2012, 08:40 PM
bumpp

Y2Quake
03-19-2012, 11:27 PM
+ 1
:D

Xongiver
03-20-2012, 11:20 AM
I talked with DarkstaR about it and he wont add this feature to bot.