Jah
09-05-2013, 09:03 AM
Some of the changes coming!
The Spike
Xelvar in Kazordoon has a new destination for brave adventurers: The Spike. There you can help the gnomes by doing different tasks for them. They offer those tasks in three different level ranges (you have to be at least level 25) so there should be something for almost everyone!
By doing those tasks you can earn the right to get a new outfit!
New Reward System
We implemented a new and fair reward system. A mechanism which will not only reward one single player for his courage but almost everyone who joins the fight against evil menaces. That means, everyone who took an active part in the fight against a boss will get the chance to receive his own reward. So all damage dealers, all blockers, as well as players who supported the fighters with healing, for example, will have the chance of an individual loot.
As a first step it is used for the following bosses (first part of them are now raid bosses):
The Welter
White Pale
Tyrn
Hirintror
Zushuka
Ocyakao
Shlorg
The Pale Count
Furyosa
Mad Mage
Raging Mage
Ferumbras
Morgaroth
Ghazbaran
Orshabaal
Gnomevil
Deathstrike
Abyssador
Zulazza the Corruptor
Chizzoron the Distorter
Furthermore, a new reward chest will be added to the Adventurers' Guild. So, you get the option to either take your reward from the dead body or to take it out of your reward chest. If you already looted the dead body, your reward chest will be empty. If you have not looted it, the reward will be stored in the chest for seven days.
New Monster AI & Raids
Together with the new reward system, a few new boss monsters will be added to the game. All of them will come with the new monster AI. This means that the behaviour of those bosses will be a totally new experience. Every single one of them will act individually. Also, it could happen that the environment of the bosses or any other detail will play an important part during the battle. So keep your eyes open if you set out to face one of the new bosses!
For this test server you will find levers near the locations of those bosses. Using such a lever will start the raid for that boss.
Here's a list with the rough locations of those levers:
Shlorg: Earth elemental cave north of Edron
White Pale: Rotworm cave west of Darashia or near Edron or near Liberty Bay
Furyosa: In the Fury Dungeon
Tyrn: Wyrm dungeon in Drefia
Welter: Hydra cave near Port Hope
Hirintror: Formorgar Mines
Ocyakao: North of Svargrond
Zushuka: Ice golem cave west of Svargrond
New NPCs
Please have a conversation with the following NPCs. Depending on their function, check if e.g. buying/selling single and multiple items or exchanging money works as it should. If an NPC is questrelated and doesn't have any other function, you can wait until solving that specific part of the quest before talking to him.
The Gate Keeper
Gnomux
Gnomargery
Gnomilly
Gnommander
Gnombold
Gnome Trooper
Undercover Gnome
New Monsters
Almost all of the new monsters in Summer Update 2013 II are bosses or corresponding raid monsters which you will face during the raids. Apart from this please have a look at the new monster Enraged Soul in the spike area.
Please check if they are too strong for the area where you have found them. Are all corpses displayed correctly in all decay states? Are the corpses (not) movable or (not) takeable according to their size and weight? Does anything seem strange about their loot?
New Outfits
You can obtain one new outfit including two addons: The Cave Explorer. In order to get it you have to do gnome tasks in the spike area. NPC Gnommander will let you buy it if you have collected enough fame points.
For testing purpose you can also talk to the testserver assistants and ask them for fame points.
Items, Loot, Hunting ground
You will find a lot of new items. If you find something from this list check if the sprites are correct, if the item is equipable and/or if you are able to sell it (on the market or an NPC):
Miscellaneous
triple bolt crossbow
shrunken head necklace
albino plate
horn
sun mirror
icicle bow
runic ice shield
trapped lightning
icy culotte
eye of the storm
glass of goo
goo shell
haunted mirror piece
vampire silk slippers
Vampire Count's medal
vampire's signet ring
furious frock
ghost detector
gnomish supplys
lodestone
mushroom fertilizer
spirit shovel
thermometer
tuning fork
Hunting Grounds
There are a few new areas around The Spike where you can do tasks and hunt monsters.
Mini World Change + New World Board
This update will bring you one new Mini World Change, the Spirit Grounds.
Every day a different spirit gate will grant passage to the mysterious Spirt Grounds. Those can be found randomly at three different locations. In Drefia, close to Vengoth, and in the Ghostlands near Carlin.
Once you found it, it will bring you to a new hunting ground. The dungeon itself will be randomly filled with monsters of varying strength. Those can be:
Easy Monsters like ghosts, mummies, ghouls, bonelords
Medium Monsters like nightstalkers, banshees, souleaters, braindeaths
Or hard Monsters like nightmares, nightmare scions, spectres, phantasms
Also a new feature has been added to the Adventurers' Guild. Use the world board next to NPC Charos and you will get a list of all currently active mini world changes. That means you don't have to wait in front of the towncryer anymore, even if he also have been updated and will still announce the mini world changes.
Further Changes, Bugfixes
The Towncryer gives information about more Mini World Changes now.
Some adjustments for Yasir and Telas regarding the wares they trade.
Removed possibilities to block other players in the Wrath of the Emperor quest line.
Adjustments in the Repenter's task area to avoid respawn blocking.
You can only fight the Mad Mage if you helped to gobble enough of the slime (Players with 25 or less gobbled slimes will be kicked)
You can only fight the Raging Mage if you helped to kill enough of the yielothaxes (Players with 50 or less killed yielothaxes will be kicked)
Teleporter to the grizzly bosses are now PZ.
There is a new graphics option in both clients: Antialiasing. It is off per default.
Your Opinion!
So, what do you like the most in this update?
What is the worst thing etc etc!
Feel free to discuss!
The Spike
Xelvar in Kazordoon has a new destination for brave adventurers: The Spike. There you can help the gnomes by doing different tasks for them. They offer those tasks in three different level ranges (you have to be at least level 25) so there should be something for almost everyone!
By doing those tasks you can earn the right to get a new outfit!
New Reward System
We implemented a new and fair reward system. A mechanism which will not only reward one single player for his courage but almost everyone who joins the fight against evil menaces. That means, everyone who took an active part in the fight against a boss will get the chance to receive his own reward. So all damage dealers, all blockers, as well as players who supported the fighters with healing, for example, will have the chance of an individual loot.
As a first step it is used for the following bosses (first part of them are now raid bosses):
The Welter
White Pale
Tyrn
Hirintror
Zushuka
Ocyakao
Shlorg
The Pale Count
Furyosa
Mad Mage
Raging Mage
Ferumbras
Morgaroth
Ghazbaran
Orshabaal
Gnomevil
Deathstrike
Abyssador
Zulazza the Corruptor
Chizzoron the Distorter
Furthermore, a new reward chest will be added to the Adventurers' Guild. So, you get the option to either take your reward from the dead body or to take it out of your reward chest. If you already looted the dead body, your reward chest will be empty. If you have not looted it, the reward will be stored in the chest for seven days.
New Monster AI & Raids
Together with the new reward system, a few new boss monsters will be added to the game. All of them will come with the new monster AI. This means that the behaviour of those bosses will be a totally new experience. Every single one of them will act individually. Also, it could happen that the environment of the bosses or any other detail will play an important part during the battle. So keep your eyes open if you set out to face one of the new bosses!
For this test server you will find levers near the locations of those bosses. Using such a lever will start the raid for that boss.
Here's a list with the rough locations of those levers:
Shlorg: Earth elemental cave north of Edron
White Pale: Rotworm cave west of Darashia or near Edron or near Liberty Bay
Furyosa: In the Fury Dungeon
Tyrn: Wyrm dungeon in Drefia
Welter: Hydra cave near Port Hope
Hirintror: Formorgar Mines
Ocyakao: North of Svargrond
Zushuka: Ice golem cave west of Svargrond
New NPCs
Please have a conversation with the following NPCs. Depending on their function, check if e.g. buying/selling single and multiple items or exchanging money works as it should. If an NPC is questrelated and doesn't have any other function, you can wait until solving that specific part of the quest before talking to him.
The Gate Keeper
Gnomux
Gnomargery
Gnomilly
Gnommander
Gnombold
Gnome Trooper
Undercover Gnome
New Monsters
Almost all of the new monsters in Summer Update 2013 II are bosses or corresponding raid monsters which you will face during the raids. Apart from this please have a look at the new monster Enraged Soul in the spike area.
Please check if they are too strong for the area where you have found them. Are all corpses displayed correctly in all decay states? Are the corpses (not) movable or (not) takeable according to their size and weight? Does anything seem strange about their loot?
New Outfits
You can obtain one new outfit including two addons: The Cave Explorer. In order to get it you have to do gnome tasks in the spike area. NPC Gnommander will let you buy it if you have collected enough fame points.
For testing purpose you can also talk to the testserver assistants and ask them for fame points.
Items, Loot, Hunting ground
You will find a lot of new items. If you find something from this list check if the sprites are correct, if the item is equipable and/or if you are able to sell it (on the market or an NPC):
Miscellaneous
triple bolt crossbow
shrunken head necklace
albino plate
horn
sun mirror
icicle bow
runic ice shield
trapped lightning
icy culotte
eye of the storm
glass of goo
goo shell
haunted mirror piece
vampire silk slippers
Vampire Count's medal
vampire's signet ring
furious frock
ghost detector
gnomish supplys
lodestone
mushroom fertilizer
spirit shovel
thermometer
tuning fork
Hunting Grounds
There are a few new areas around The Spike where you can do tasks and hunt monsters.
Mini World Change + New World Board
This update will bring you one new Mini World Change, the Spirit Grounds.
Every day a different spirit gate will grant passage to the mysterious Spirt Grounds. Those can be found randomly at three different locations. In Drefia, close to Vengoth, and in the Ghostlands near Carlin.
Once you found it, it will bring you to a new hunting ground. The dungeon itself will be randomly filled with monsters of varying strength. Those can be:
Easy Monsters like ghosts, mummies, ghouls, bonelords
Medium Monsters like nightstalkers, banshees, souleaters, braindeaths
Or hard Monsters like nightmares, nightmare scions, spectres, phantasms
Also a new feature has been added to the Adventurers' Guild. Use the world board next to NPC Charos and you will get a list of all currently active mini world changes. That means you don't have to wait in front of the towncryer anymore, even if he also have been updated and will still announce the mini world changes.
Further Changes, Bugfixes
The Towncryer gives information about more Mini World Changes now.
Some adjustments for Yasir and Telas regarding the wares they trade.
Removed possibilities to block other players in the Wrath of the Emperor quest line.
Adjustments in the Repenter's task area to avoid respawn blocking.
You can only fight the Mad Mage if you helped to gobble enough of the slime (Players with 25 or less gobbled slimes will be kicked)
You can only fight the Raging Mage if you helped to kill enough of the yielothaxes (Players with 50 or less killed yielothaxes will be kicked)
Teleporter to the grizzly bosses are now PZ.
There is a new graphics option in both clients: Antialiasing. It is off per default.
Your Opinion!
So, what do you like the most in this update?
What is the worst thing etc etc!
Feel free to discuss!