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View Full Version : [Update] XenoBot v3.3.7



DarkstaR
09-16-2013, 12:21 AM
This update adds some revolutionary new ways to constraint healing, adds a heavily requested new waypoint type, and fixes a debug. Additionally, it implements functions relating to a users vitality and it gives me a very powerful way to track and fix client debugs.

Changelog:

v3.3.7
Fixed a bug which caused the Private Message function in the Scripter to debug.
Added "Average Damage" trigger to the Healer. Average Damage is defined as the average of all hits taken over the last 5 seconds.
Added "Average Damage Above" option to Alarms.
Added "Average Damage Taken" to the "Battle Information" HUD.
Added "Burst Damage" trigger to the Healer. Burst Damage is defined as the sum of all hits taken over the last 3 seconds.
Added "Burst Damage Above" option to Alarms.
Added "Burst Damage Taken" to the "Battle Information" HUD.
Added "Weak Nodes" to the Walker which, instead of triggering the "Walker Stuck" state, will be skipped if they are unreachable.
Added a Debug Tracker which will help to track the causes of debugs at much faster rates than before.
Added Scripter functionality to check the "vital signs" of the player. These functions are as follows:
Notes:
Returns are boolean (either true or false)
Functions:
Self.isHasted()
Self.isManaShielded()
Self.isParalyzed()
Self.isPoisoned()
Self.isBurning()
Self.isElectrified()
Self.isCursed()
Self.isFreezing()
Self.isDrunk()
Self.isDrowning()
Self.isDazzled()
Self.isBleeding()
Self.isInFight()
Self.isPzLocked()
Self.isInPz()
Self.isBuffed()



For download and operation instructions, refer back to this thread:
http://forums.xenobot.net/showthread.php?19

Joshwa534
09-16-2013, 12:22 AM
<3333 Thank you sir.

We'll be putting the burst damage trigger to use ;]

arthurviolence
09-16-2013, 12:30 AM
Fucking shit omfg finally I hoped for that for so long DDDDDDDD:

Biesje Team
09-16-2013, 12:41 AM
Very nice job man! Been waiting a while on the Weak Nodes function ! Thumbs up.

Mish
09-16-2013, 12:44 AM
Yay! Finally!

Ropiderz
09-16-2013, 01:05 AM
Aww shit nigga, 5 star update.

dedi
09-16-2013, 01:07 AM
I love ya :D

SomeKindOfMonster
09-16-2013, 01:09 AM
DarkstaR, justin here (1) I have cleared up solera so get ahold of me or aaron if you'd like (2) as a suggestion for the next update you do, what do you think about other equippers being added into equipment manager where the ammunition loader is, example a loader for ring slot, amulet slot with conditions

Eion
09-16-2013, 01:21 AM
A+++

:cool:

And a Walker.Stuck() boolean? Also an ability to set a delay in the walker stuck alarm.

RoxZin xD
09-16-2013, 01:31 AM
Great update!

Chuitox
09-16-2013, 01:40 AM
Cool. Updating right away!

Noceur
09-16-2013, 01:57 AM
Oh, wow! Great job!

Stusse
09-16-2013, 02:13 AM
Some cool functions, not the most needing fixes/addings, but still some cool features and very useful addings.

Great job!
/STusse

alpha90
09-16-2013, 03:32 AM
Great! Thanks alot!

auto
09-16-2013, 04:22 AM
DarkstaR, justin here (1) I have cleared up solera so get ahold of me or aaron if you'd like (2) as a suggestion for the next update you do, what do you think about other equippers being added into equipment manager where the ammunition loader is, example a loader for ring slot, amulet slot with conditions

something for slapping them ssa's on faster? would be awesome to be able to hotkey something like that

dedi
09-16-2013, 08:19 AM
I wanna this BurstDmg in scripter :< SSA OP on 2,5k hit :/

Spectrus
09-16-2013, 08:24 AM
I wanna this BurstDmg in scripter :< SSA OP on 2,5k hit :/

This update, burst damage added to alarms, next update, alarm event handler added to scripter.

dedi
09-16-2013, 09:07 AM
Spectrus
Ah, nice - I didn't know about this alarm event handler :P

Nakuu
09-16-2013, 11:49 AM
Cheers :)


This update, burst damage added to alarms, next update, alarm event handler added to scripter.
Sounds good, hope it's a truth :)

Btw. Something like "Max burst damage" in the "Battle Information" HUD would be nice as well. Will be easier to determine proper values :)

DarkstaR
09-16-2013, 12:37 PM
I've been thinking about adding an equipper to the EQ manager that uses the same constraints as the healer, maybe a few more advanced ones. It's not at top priority but will come soon enough.

@ justin and aaron
I'll probably be back soon. Real life has just been hectic. Traveling back and fourth to see the girlfriend (long distance), preparing to speak at conferences (one on Wednesday and one huge one the weekend after next), and working on Xeno have kept me tied up.

Daniel-Sp
09-16-2013, 12:41 PM
I've been thinking about adding an equipper to the EQ manager that uses the same constraints as the healer, maybe a few more advanced ones. It's not at top priority but will come soon enough.

@ justin and aaron
I'll probably be back soon. Real life has just been hectic. Traveling back and fourth to see the girlfriend (long distance), preparing to speak at conferences (one on Wednesday and one huge one the weekend after next), and working on Xeno have kept me tied up.

Would me much ask for a list of priorities ?

Avani
09-16-2013, 01:46 PM
I've been thinking about adding an equipper to the EQ manager that uses the same constraints as the healer, maybe a few more advanced ones. It's not at top priority but will come soon enough.

@ justin and aaron
I'll probably be back soon. Real life has just been hectic. Traveling back and fourth to see the girlfriend (long distance), preparing to speak at conferences (one on Wednesday and one huge one the weekend after next), and working on Xeno have kept me tied up.

Is there any video of you speaking at conferences? Would be interesting to see :)

DarkstaR
09-16-2013, 01:53 PM
Is there any video of you speaking at conferences? Would be interesting to see :)

DerbyCon records theirs and puts them online, so there should be by the end of the month.

Jokkern
09-16-2013, 01:58 PM
I've been thinking about adding an equipper to the EQ manager that uses the same constraints as the healer, maybe a few more advanced ones. It's not at top priority but will come soon enough.

@ justin and aaron
I'll probably be back soon. Real life has just been hectic. Traveling back and fourth to see the girlfriend (long distance), preparing to speak at conferences (one on Wednesday and one huge one the weekend after next), and working on Xeno have kept me tied up.


Holy s ¤%#. Dont overdo it !
I want to thank DarkstaR for the work hes doing and for a great update on the Bot today. And i understand a long distance relationship can be abit hard on ur feelings (no homo) and somewhat stressful Huge respect for the effort ur putting into this:D You deserve to go away for abit, take some time on the countryside or whatever:P chillout none of us want you to go apeshit crazy just because of a game

Sit back, relax and breathe !!

NOW EVERYBODY APPLAUD FOR THIS MAN!

\O ¤<~ APPLAUSE ¤>~ O/ \O/

Xeromex
09-16-2013, 02:18 PM
Great progress!

Keep going like this and iBot will burn in hell.

NeeP
09-16-2013, 03:41 PM
I dont understand what can be done with the Burst dmg and average damage. How can u make use of it in scripts?

PS: if someone can upload it again somewhere pls I'll thank you so much. Sucks net provider hasnt given me yet access to hispeed net so I'm on my 3G smartphone and it doenst work to download it from xeno site here.

Nakuu
09-16-2013, 03:54 PM
I dont understand what can be done with the Burst dmg and average damage. How can u make use of it in scripts?.
I guess something like mana shield or similar spell when there is huge burst dmg would be pretty cool as long as bot won't try to spam it :d

metalhector222
09-16-2013, 04:24 PM
Some examples please :D

xux
09-16-2013, 04:47 PM
Oehh weak nodes, burst damage NEAAAAAAT.

- I like

dedi
09-17-2013, 03:51 PM
I dont understand what can be done with the Burst dmg and average damage. How can u make use of it in scripts?

PS: if someone can upload it again somewhere pls I'll thank you so much. Sucks net provider hasnt given me yet access to hispeed net so I'm on my 3G smartphone and it doenst work to download it from xeno site here.

It's usefull in wars, for example
if you get burst dmg higher than 1500 put SSA - we just need to get access to burst damage from Scripter.

Umbled
09-17-2013, 04:08 PM
This is fucking awesome!

auto
09-18-2013, 09:35 AM
I've been thinking about adding an equipper to the EQ manager that uses the same constraints as the healer, maybe a few more advanced ones. It's not at top priority but will come soon enough.

@ justin and aaron
I'll probably be back soon. Real life has just been hectic. Traveling back and fourth to see the girlfriend (long distance), preparing to speak at conferences (one on Wednesday and one huge one the weekend after next), and working on Xeno have kept me tied up.

I know the feeling, I have only had time for sleeping while botting and going to class while botting

LuddeMF
09-18-2013, 10:42 AM
Todays update coming soon?

DevilDog
09-18-2013, 11:04 AM
Real life always comes first

Xparn
09-18-2013, 12:21 PM
Real life always comes first
TIBIA COMES FIRST!

zeddor
09-18-2013, 12:45 PM
really all depends on what kind of 'real life' u have lol

moses_power
09-18-2013, 12:52 PM
Guys, just give him time to work his magic...

fettozeteba
09-18-2013, 01:08 PM
When is the new update up? ;(

edit: and where will it be posted, ty.

Umbled
09-18-2013, 01:50 PM
It will be up sooner or later... so stop spamming WWYN WHIL DEM BOT GHEHT UPDAETEd

fettozeteba
09-18-2013, 02:00 PM
^ What?