Lanibox
02-21-2012, 08:42 PM
Hey, some suggestions me and propably somebody else would like to see too :)
1st. Simple scripting system.
Would be nice to use 1 line scripts like "If mppc > 90 then | say("exura") | eatfood" as example.
2nd. Few functions.
- Count cap which makes possible to count cap + item cap + required money to buy. Like spear buyer from npc.
- Check pos from x y z to x y z. Required for svargrond buddel boat as example. Check if your in that x y z -> x y z else, talk to npc again.
- Buy from npc...
3rd. Fixed/Advanced targetting.
I have found out that if your using keep distance at targetting. It runs to worst places at most time. Would be awesome if u could make it run back to same place where u came there. So player wont face new monsters when u try to kill current monster.
Sorry if its hard to read/bit unclear, im bit tired.
1st. Simple scripting system.
Would be nice to use 1 line scripts like "If mppc > 90 then | say("exura") | eatfood" as example.
2nd. Few functions.
- Count cap which makes possible to count cap + item cap + required money to buy. Like spear buyer from npc.
- Check pos from x y z to x y z. Required for svargrond buddel boat as example. Check if your in that x y z -> x y z else, talk to npc again.
- Buy from npc...
3rd. Fixed/Advanced targetting.
I have found out that if your using keep distance at targetting. It runs to worst places at most time. Would be awesome if u could make it run back to same place where u came there. So player wont face new monsters when u try to kill current monster.
Sorry if its hard to read/bit unclear, im bit tired.