View Full Version : Special Areas considered by position.
Stusse
02-21-2014, 02:36 PM
I suggest each special area are considered based on your position. For example, I want to be able to run through the special area from west into a room east, but then I want to stay in the room (special area blocking from east).
walkable-> | <-unwalkable
Would make it much easier for better scripts with this bot, since it's really something necesarry. It is possible to load shit with position checkers but would need a thousands .xbst files n shit.
/Stusse
EDIT:
However there's no point in making this if the special areas itself are not working properly, so I suggest first fix them then add this.
szpadla12
02-21-2014, 04:37 PM
I have problem on goroma Serpents.. My Sorc is keep luring on him more ss and medusas... So special areas are great for hunts likt goroma ss
Biesje Team
02-21-2014, 04:39 PM
Yeah, I've thought the same a lot of times already.
Stusse
02-21-2014, 04:44 PM
Yeah, I've thought the same a lot of times already.
Something like it, at least suggestions to fix/advance special areas have been requested since long time ago. Sadly I guess it's not priority, even though it's one of the main key in Cavebotting with this bot for mages/rps.
WorkingHandz
02-21-2014, 05:29 PM
Something like it, at least suggestions to fix/advance special areas have been requested since long time ago. Sadly I guess it's not priority, even though it's one of the main key in Cavebotting with this bot for mages/rps.
I have to agree with you here. Makes sense to do things this way. For instance, a mage avalanching in tombs; if you could temporarily trap the mage in the room until the monsters die, the exp/hour would increase significantly.
Another way to do this would be to toggle the targeting option. Turn off when leaving a room, and back on when inside a room. A pain in the ass to do, however its plausible and would work. You would ofc need to turn targeting back on after leaving the main room but you would see exp/hour jump!
Stusse
04-04-2014, 04:51 PM
Bump!
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