Furpan
03-03-2014, 02:19 PM
This isn't urgent, but I think these would become useful for some people in some way
Self.MagicLevel()
Self.AxeLevel()
Self.SwordLevel()
Self.ClubLevel()
Self.FishingLevel()
Self.FistLevel()
Task scripts: let user define how many creatures have been killed from before, currently doing this from loot proxy
Self.SetCreatureKills()
Self.MagicLevel()
Self.AxeLevel()
Self.SwordLevel()
Self.ClubLevel()
Self.FishingLevel()
Self.FistLevel()
Task scripts: let user define how many creatures have been killed from before, currently doing this from loot proxy
Self.SetCreatureKills()