Mattt
03-12-2014, 04:37 PM
I think this is a great feature to have and something that would be great in xenobot. There is either loot everything first option, or loot everything last. Both have their downfalls. If you do loot everything first,
it creates a problem where if you are botting harder monsters, especially on a mage or rp, and you kill 1 thing, it goes to the body to loot it and you can easily get surrounded by a lot of shit and combo'ed pretty hard, even if the body only had 30gp. Now if you choose to loot everything last, this is a much safer route for mages/rp's, but you can often miss some rare loot as the bot just runs away from the body regardless. Solution; give every item on the lootlist a 'value'. So basically just how much they sell for. Make an option or hotkey or something that 'if item worth more than X amount, loot first, if not loot last'.
I think this way people will not lose as much of their rare loot when botting/running monsters, and won't have to worry about dying as often. I mean yes, you still could risk dying when going for that rare item,
but i'd rather die going for a boh rather than die going for 30gp. I'm willing to take that risk lol. Is this something that could be worked on or possibly implemented? I know you're busy but i'm just wondering if this could work lol. DarkstaR
it creates a problem where if you are botting harder monsters, especially on a mage or rp, and you kill 1 thing, it goes to the body to loot it and you can easily get surrounded by a lot of shit and combo'ed pretty hard, even if the body only had 30gp. Now if you choose to loot everything last, this is a much safer route for mages/rp's, but you can often miss some rare loot as the bot just runs away from the body regardless. Solution; give every item on the lootlist a 'value'. So basically just how much they sell for. Make an option or hotkey or something that 'if item worth more than X amount, loot first, if not loot last'.
I think this way people will not lose as much of their rare loot when botting/running monsters, and won't have to worry about dying as often. I mean yes, you still could risk dying when going for that rare item,
but i'd rather die going for a boh rather than die going for 30gp. I'm willing to take that risk lol. Is this something that could be worked on or possibly implemented? I know you're busy but i'm just wondering if this could work lol. DarkstaR