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View Full Version : 'Loot first if item worth X amount'



Mattt
03-12-2014, 04:37 PM
I think this is a great feature to have and something that would be great in xenobot. There is either loot everything first option, or loot everything last. Both have their downfalls. If you do loot everything first,
it creates a problem where if you are botting harder monsters, especially on a mage or rp, and you kill 1 thing, it goes to the body to loot it and you can easily get surrounded by a lot of shit and combo'ed pretty hard, even if the body only had 30gp. Now if you choose to loot everything last, this is a much safer route for mages/rp's, but you can often miss some rare loot as the bot just runs away from the body regardless. Solution; give every item on the lootlist a 'value'. So basically just how much they sell for. Make an option or hotkey or something that 'if item worth more than X amount, loot first, if not loot last'.
I think this way people will not lose as much of their rare loot when botting/running monsters, and won't have to worry about dying as often. I mean yes, you still could risk dying when going for that rare item,
but i'd rather die going for a boh rather than die going for 30gp. I'm willing to take that risk lol. Is this something that could be worked on or possibly implemented? I know you're busy but i'm just wondering if this could work lol. DarkstaR

Malazan
03-12-2014, 05:12 PM
I think this is a great feature to have and something that would be great in xenobot. There is either loot everything first option, or loot everything last. Both have their downfalls. If you do loot everything first,
it creates a problem where if you are botting harder monsters, especially on a mage or rp, and you kill 1 thing, it goes to the body to loot it and you can easily get surrounded by a lot of shit and combo'ed pretty hard, even if the body only had 30gp. Now if you choose to loot everything last, this is a much safer route for mages/rp's, but you can often miss some rare loot as the bot just runs away from the body regardless. Solution; give every item on the lootlist a 'value'. So basically just how much they sell for. Make an option or hotkey or something that 'if item worth more than X amount, loot first, if not loot last'.
I think this way people will not lose as much of their rare loot when botting/running monsters, and won't have to worry about dying as often. I mean yes, you still could risk dying when going for that rare item,
but i'd rather die going for a boh rather than die going for 30gp. I'm willing to take that risk lol. Is this something that could be worked on or possibly implemented? I know you're busy but i'm just wondering if this could work lol. DarkstaR

I don't know if it would be worth it, even for BoH. 35k item, worth the loss of amulet of loss? worth the loss of blessings? worth the loss of equipment/levels if you're not using protection? I don't see any item that you would be botting worth more than aol or boh.

I have had several issues with full spawns where my knight goes to loot something forcing himself into the open when he goes to chase the monster rather than switching to one beside him.

I agree though, that having more options is always a good thing.

Mattt
03-12-2014, 05:24 PM
I don't know if it would be worth it, even for BoH. 35k item, worth the loss of amulet of loss? worth the loss of blessings? worth the loss of equipment/levels if you're not using protection? I don't see any item that you would be botting worth more than aol or boh.

I have had several issues with full spawns where my knight goes to loot something forcing himself into the open when he goes to chase the monster rather than switching to one beside him.

I agree though, that having more options is always a good thing.

it's obviously not WORTH a death most of the time. But it's not like everytime you loot a rare you're going to die and lose bless anyways. Plus you're not looting a rare every monster either so the chances of dying are even lower. But i'd rather go for the rare loot and MAYBE risk a death sometimes, rather than risk dying every single creature I kill. Plus it would just be a toggle on/off option. Yes options are always nice to have ;D