PDA

View Full Version : [Update] Pre-Release v1.3.1



DarkstaR
05-28-2011, 01:51 AM
This update fixes some bugs, improves the injector interface, and adds some HUD functionality.

Changelog

v1.3.1
Fixed Spell Timers
Fixed "Exiva" in battle information
Fixed problem with Spell Combo not working
Added "[Main] Middle Left" HUD Positioning
Added "[Main] Middle Right" HUD Positioning
Re-did Registration system to be more informative, internally handle errors, and look nicer
Fixed a few small memory leaks in the Injector
Fixed some issues with the injection system
Fixed the Windows XP Bug*
Fixed Tab Order in the Registration Window
Fixed HUD to clear data upon changing characters
Fixed some memory leaks with HUD

*It is fixed AS FAR AS I KNOW. However, I do my testing on a Virtual Machine, so I would like this verified (Anyone using XP who can verify this, please post in the thread)
For download and operation instructions, refer back to this thread:
http://forums.xenobot.net/showthread.php?19-Pre-Release-Instructions

Efren
05-28-2011, 02:27 AM
Everything is working on windows xp, the bug is fixed. I have not fully tested the combo bot and the save setting thing but the other options are working smoothy.

The user's verification now doesn't ask you to restart the bot after you set your account and pass, Look nice. Thanks Nick!


ps: I'm back from long time of inactivity, Muahaha so i'll test the bot more oftenly. If I encounter any bug or something i'll post it.

Jfrye
05-28-2011, 02:53 AM
Thanks for the update. I love the working spell timers now xD

DarkstaR
05-28-2011, 03:08 AM
Everything is working on windows xp, the bug is fixed. I have not fully tested the combo bot and the save setting thing but the other options are working smoothy.

The user's verification now doesn't ask you to restart the bot after you set your account and pass, Look nice. Thanks Nick!


ps: I'm back from long time of inactivity, Muahaha so i'll test the bot more oftenly. If I encounter any bug or something i'll post it.

No problem, and I look forward to more reports and suggestions from you :)


Thanks for the update. I love the working spell timers now xD

Good to know. :)
If you can, report on their accuracy in this thread. E.G. If they are generally off by a second or a half. Would be nice to know to calibrate them perfectly. Also, they seem to jump when counting down -- known and will be fixed soon enough.

Jfrye
05-28-2011, 04:31 AM
Haste worked to the T. The counter said 0.0 as soon as the haste went away. I havent tested the other ones yet, but I'm sure they are exactly the same. Thanks for fixing these, and keep up the great work.

ulsen
05-29-2011, 01:40 AM
THANKS ALOT DarkstaR :D your the man

btw the loot info you should try to make it like for example instead of
Rat:1 gold coin
Rat:2 gold coin
Cave Rat:1 gold coin

something like this
Creatures Killed
Rat;Cave rat
Loot:
2,003 gps
5 moldy cheese
2 cheese
or something like that xD think that would be sexy on xeno bot!
OH BTW the only bug i found is when loading a saved profile, it crashes
NOTE: i think it only crashes when loading support!

DarkstaR
05-29-2011, 01:45 AM
An overall loot counter will be added in the future, what you have now is just meant to show recent loot messages to see if you got anything nice.

Whitey Piro
05-30-2011, 05:45 PM
Well I checked the timers on Mana Shield and Invisible and, The timer for mana shield is almost correct the timer is about 0.2 faster than the spell. The invisible timers seems to be right on the money.

DarkstaR
05-30-2011, 06:51 PM
Thanks.

Between .1~.4 seconds off can be expected, simply because of latency. This has to do with the time that it takes you to receive data from the server, and how it fluctuates.