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View Full Version : Priority through numbers



ppgab
03-28-2014, 04:43 PM
sometimes you have to manage a bunch of monsters and a bunch of different targetting settings for the same monster, having numbers as priority is far more productive in order to reach max XP/hour

Mode99
03-30-2014, 05:32 AM
indeed it works like you like the diffrence its that need to be directly modfied in the .XBST in XML and it only works form 2 to 9, 10 being "IfStuck"


<panel name="Targeting">
<control name="TargetingList">
<item type="Behemoth" spl="exori vis" rne="3155" chs="6" atk="0" max="100" min="0" prio="4" prox="7" count="1"/>

ppgab
03-30-2014, 05:36 AM
oh thats weird, so if i put 1 it wouldn't recognize?

Mode99
03-30-2014, 05:47 AM
sorry 1 to 9, 1 being more important 9 less and 10 if stuck, i think 0 is to do nothing but really dont know.