PDA

View Full Version : New Alarm feature.



Masse136
05-27-2014, 01:05 AM
Simple one. Target does not die within X amount of seconds. If u are semi afk and someone heals your target to drain your fluids and eventually kill you. For example a dl will always die within 60 seconds if u can kill them.

Ziziihn
05-27-2014, 01:18 AM
cant you heal mosters anyway nowadays`?

Stusse
05-27-2014, 02:47 AM
^ this guy! I fucking love you man

Kamoblindside77
05-27-2014, 08:10 AM
oh wow

kimpan1337
05-27-2014, 08:11 AM
lol :p

nachoo123
05-27-2014, 08:18 AM
In this case....... I wish the Kappa emote from Twitch existed, it would have been perfect..........

Kappa Kappa Kappa Kappa Kappa Kappa

Ohwell, this will have to do.

http://i59.tinypic.com/2vmdfrb.jpg

sausting
05-27-2014, 08:22 AM
worst suggestion ever.

hellrazor
05-27-2014, 08:35 AM
I think it's a good suggestion.

auto
05-27-2014, 09:08 AM
oh dear me

Skub
05-27-2014, 09:45 AM
i think its a gr8 sugestion for pallys.there are ways to waste a pally. i dont bot them so i dont know but aint there a bug to throw mwalls in the line of him and the targeted monster so he cant shoot? would be nice to have a alert or a change target for that one if it still exists the bug

auto
05-27-2014, 09:49 AM
i think its a gr8 sugestion for pallys.there are ways to waste a pally. i dont bot them so i dont know but aint there a bug to throw mwalls in the line of him and the targeted monster so he cant shoot? would be nice to have a alert or a change target for that one if it still exists the bug

he specifically said heal monsters but yes there is an issue where you may try shoot a monster that is unreachable because of an mwall for example but an alarm for that would be not worth it, a solution to the actual problem would be preferable

Masse136
05-27-2014, 09:51 AM
Great for knights on non pvp as well. Since the high lvls, who probably also bot can't pk they spend a lot of money killing bot knights :'( Usually they give up just by saying "sup" and realize they won't get u down :p

Masse136
05-27-2014, 09:53 AM
he specifically said heal monsters but yes there is an issue where you may try shoot a monster that is unreachable because of an mwall for example but an alarm for that would be not worth it, a solution to the actual problem would be preferable

I said the healing issue as an example. The bot don't have to care if u are stuck behind a corner or someone healing the monster. Just inform you that it is stuck. I guess u don't care if walker stuck due to m walls or faulty stair, u just want to get it going again.

auto
05-27-2014, 10:00 AM
I said the healing issue as an example. The bot don't have to care if u are stuck behind a corner or someone healing the monster. Just inform you that it is stuck. I guess u don't care if walker stuck due to m walls or faulty stair, u just want to get it going again.

thanks for clarifying

Skub
05-27-2014, 10:02 AM
he specifically said heal monsters but yes there is an issue where you may try shoot a monster that is unreachable because of an mwall for example but an alarm for that would be not worth it, a solution to the actual problem would be preferable

for not full afk botting ppl this would be just enough to fix the problem and it does not seem hard to make for someone who hase some programing skills (not like me). but yes a fix of the bug would be much batter :)

pixie_frigo
06-15-2014, 03:38 AM
local lastTarget = false
local lastTargetTime = false
local targetAlarm = 60 -- seconds
while true do
local targetNow = Self.Target()
if (targetNow ~= 0) then
if lastTarget and (lastTarget == targetNow) then
if ((os.clock() - lastTargetTime) > targetAlarm) then
for i = 1, 5 do
alert()
wait(1000)
end
end
else
lastTarget = targetNow
lastTargetTime = os.clock()

end

else
lastTarget = false
lastTargetTime = false
end
wait(1000,2000)
end