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View Full Version : A new way to level with bot coming soon?



Evancion
06-18-2014, 04:22 PM
Using multi-client is no hurdle, right?

But, how about using multi-client to bot multiple characters right next to each other?
If botters can accomplish such a tedious, somewhat difficult task, you could be in the run for extremely efficient profiting with excellent gains of experience.

As you may know right now, bonus experience for members in the party is 5% more. CipSoft is planning to increase that bonus dramatically.
They plan to increase it from 5% to 40%! On top of that, you get extra bonus if you have different vocations in your party.

For example, if you are a knight and you have 1 other party member who is a druid, you get 10% extra bonus on top of the 40% base bonus, totaling 50% bonus experience!
If you have a knight, paladin, druid, and sorcerer in a party, you get 60% extra bonus on top of the 40% base bonus, totaling 100% bonus experience

So, if you guys make scripts and figure out a way to have a druid follow your knight and heal/attack when necessary, you will be in for the mega success.

SOURCE TO INFORMATION (http://forum.test.tibia.com/forum/?action=thread&postid=6569#post6569)

Post also quoted here:


I will share more information with you

The boundaries of how shared experience can be turned off and on will stay the same.
Also, everything will still get split equally amongst all party members like before.

The former general shared experience bonus of 5% will be increased.
The new current bonus is 40%.

If you go on a hunt with different vocations you will get an extra bonus:

2 different vocations: 10%
3 different vocations: 30%
4 different vocations: 60%

So if you hunt with all 4 vocations in your party, you will recieve a total bonus of 100%.

This means the whole party of 4 different vocations will get 50% of the experience a single hunter would get.

Hope this helps


Cheers,
Evonary

Atheist
06-20-2014, 06:15 PM
I dont see that much difference with this, I mean, there'll obviously be a big diff exp wise but 40/50 or even 100% more exp doesnt beat the fact that you're giving away potential botting time.

What I mean with this is that if (for example) you have 4 chars in 2 different accounts and you can actually do this thing by pairing them up, but your potential botting time woould go down by half, instead of being able to bot for 28 hours (indefinitely) non stop, you'd be left with 14; taking into account that they're together, the only difference in profit you'd see is in waste, they may be killing faster but the fact is that you're bound to the rules of respawn time, which will suck half of the time;.

Pros: More exp, faster killing, longer hunts (not having to refill as often), less waste.

Cons: Your potential botting time is cut in half (unless you actually have 8 chars to bot in the same spot), respawn time lowers later in the day so even if you kill super fast you'll be slown down by this.

I've done this in Knight Sphere, as the number freak I am, I can tell you that the only diff I saw is that they could hunt longer, without having to refill, but lets say that 12 hours (morning and evening) where the resp is faster, I did get more loot/hour, but the other half of the time (night time) resp was so slow that it didnt reflect in the loot and was just a plain waste of time; I ended up with the same amount of loot I woul've gotten botting normally (4 chars), but I had to bot 8.

Conclusion: This could be great, if you do it on rush hour, when resp time is at its best, but then again (IMO) I'd rather bot 24 hours a day with just 4 chars than 14 hours with 8 or maybe 21 hours with 4 (pairing up 2 in rush hour), then again, if all you want is exp, we'd have to get a little more technical, since a partner will be leeching exp off you, even if it's a diff prof, by simple logic we can conclude that; he gets half the exp and you're getting 50% more of that already lower exp, so it's still better to bot alone.

I guess it depends on your botting power; how many chars you have and how much time you got in your hands for the trouble.

Atheist.

Fend
06-20-2014, 07:33 PM
I wrote some code as a proof of concept that allowed my druid to follow my knight. Basically check if the player you are to follow is > x squares away, if so follow creature. Also check to see if the z position of the char is different, if so, check a predefined rope hole/ladder table to find the closest hole/ladder. If it is an up, then use rope on the closest hole/ use ladder. If it is a down/stairs then goto a label with that stand command. In your knight script, if your druid is > x squares, stop walker and wait. I should have some code laying around that I was playing with a bit ago.

You could also do a druid/knight dead check to see if they are even near you, if not then assume they are dead and Targeting.Stop() and run back to dp or whatever.

Mattt
06-20-2014, 08:51 PM
been done on another bot already