Log in

View Full Version : down to hole/ladders xenobot apophis



nato12
07-06-2014, 12:02 AM
well after that i started to use the xenobot apophis its seems to stuck some times in places like holes (dworcs) and ladders (when it goes down).

it used to work with just a stand to the pos of the hole/ladder but now it get stuck.
i already tried to had a "hole" waypoint but didnt work too..

hope to someone help me with that problem please.

Nakuu
07-06-2014, 12:08 AM
Do you mean pitfalls? If so then pitfall can be in 2 states (open or closed). It won't stand on 'closed one' and it's been always like that. No idea about ladders, some screenshot or something would be nice, might be a script's fault actually.

Fend
07-07-2014, 08:45 PM
If you are intentionally going up/down something, try placing a Wait(500,1000) after the level change. I have seen some situations where the walker starts processing the next way-point before the level change happens.