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View Full Version : [Update] XenoBot Apophis v14.7.6.656 [10.50 & Apophis Global Release]



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kubax36
07-10-2014, 06:36 PM
Can you screenshot the config?
http://www31.speedyshare.com/3DGUz/download/123asd.png
turned it off for now cuz its bugged.
Btw i noticed there is small problem with Depositer function. If bot somehow fails with opening dp(or browse field or bp in dp, i dont know exactly) then script gets bugged and its not going to next waypoint. I need then to kill whole script and load it again, else it wont start to move. For example it failed for me today when bot used utura gran and then mana potion in depot and the second time it happened when my ticket in kazo ends and i wanted to pass via ore wagon. My waypoints jumped to depot and didnt wanted to move until i restarted Lua.


edit: and now i got this, what does it mean? My Lua script have 259 lines not 2126... It happened next to depot
20:38 XenoScript Error:
Script: Hidden Lizards.lua
Line #: 2126
Chunk: D:\PROGRA~1\XenoBot\Versions\..?Data?XB0012?2.LUA
Error: attempt to index local 'depot' (a boolean value)
This is an error with user-input and should not be reported as a bug with XenoBot.

Fleet
07-10-2014, 06:45 PM
One thing I've also noticed is that it wont attack creatures that are on the other side of special areas. Before Apophesis it used to target them but not keep attacking until they got inside the special area (it just clicked attack, then lost target, and so on). This makes it miss quite alot of creatures that are distance based, as it wont notice them until they're within the special area and if the character starts running away there's a big chance it just runs away from the monster.

I also had the depositting bug, but maybe that was already fixed?
EDIT: Still gets stuck on depositting aswell.

DarkstaR
07-10-2014, 08:01 PM
edit: and now i got this, what does it mean? My Lua script have 259 lines not 2126... It happened next to depot
20:38 XenoScript Error:
Script: Hidden Lizards.lua
Line #: 2126
Chunk: D:\PROGRA~1\XenoBot\Versions\..?Data?XB0012?2.LUA
Error: attempt to index local 'depot' (a boolean value)
This is an error with user-input and should not be reported as a bug with XenoBot.

Script failed to open the depot.


One thing I've also noticed is that it wont attack creatures that are on the other side of special areas. Before Apophesis it used to target them but not keep attacking until they got inside the special area (it just clicked attack, then lost target, and so on). This makes it miss quite alot of creatures that are distance based, as it wont notice them until they're within the special area and if the character starts running away there's a big chance it just runs away from the monster.


That was a bug before. Now it's working properly.

ppgab
07-10-2014, 08:10 PM
Darkstar imo just organize the depot functions better, deposititems calls opendepot that calls open locker, also open locker could try looping 2-3 times if it fails to browse field

DarkstaR
07-10-2014, 08:11 PM
Darkstar just organize the depot functions better, deposititems calls opendepot that calls open locker, also open locker could try looping 2-3 times if it fails to browse field


I can do my job perfectly fine without your help.

ppgab
07-10-2014, 08:36 PM
No pls no hate me <3

luini
07-10-2014, 11:20 PM
there is a chance to do a skill or ml timer to advance?
if u can that would help to make a ss in skill or ml advance

gambito
07-11-2014, 12:06 AM
http://www31.speedyshare.com/3DGUz/download/123asd.png
turned it off for now cuz its bugged.
Btw i noticed there is small problem with Depositer function. If bot somehow fails with opening dp(or browse field or bp in dp, i dont know exactly) then script gets bugged and its not going to next waypoint. I need then to kill whole script and load it again, else it wont start to move. For example it failed for me today when bot used utura gran and then mana potion in depot and the second time it happened when my ticket in kazo ends and i wanted to pass via ore wagon. My waypoints jumped to depot and didnt wanted to move until i restarted Lua.


edit: and now i got this, what does it mean? My Lua script have 259 lines not 2126... It happened next to depot
20:38 XenoScript Error:
Script: Hidden Lizards.lua
Line #: 2126
Chunk: D:\PROGRA~1\XenoBot\Versions\..?Data?XB0012?2.LUA
Error: attempt to index local 'depot' (a boolean value)
This is an error with user-input and should not be reported as a bug with XenoBot.


Same error in a different script..

kubax36
07-11-2014, 01:34 AM
Same error in a different script..

Well, then its not problem with my script if u got same error. Have u error in line 2126?

DarkstaR
07-11-2014, 02:08 AM
Fixed the deposit bug on 2126, fixed the if stuck shooter. Close Tibia and restart XenoSuite to update.

CaptainReynolds
07-11-2014, 03:16 AM
Fixed the deposit bug on 2126, fixed the if stuck shooter. Close Tibia and restart XenoSuite to update.

Thanks for fixing it again -- sorry for pestering. Will most likely test tomorrow morning but maybe in an hour or two if I get the chance.

Xerosz
07-11-2014, 04:25 AM
I am getting this message every time I try to load a script 23:17 XenoBot: Unable to load file! Try placing it in 'My Documents\XenoBot\Settings\'. and the script is in there. what can I do?

CaptainReynolds
07-11-2014, 05:41 AM
Fixed the deposit bug on 2126, fixed the if stuck shooter. Close Tibia and restart XenoSuite to update.


Thanks for fixing it again -- sorry for pestering. Will most likely test tomorrow morning but maybe in an hour or two if I get the chance.

Somehow it is still not working for me. I haven't learned to make my own depositor yet -- could you paste one here that's working for you so I can test with that instead and possibly implement into the scripts I'm using?

DarkstaR
07-11-2014, 05:49 AM
Somehow it is still not working for me. I haven't learned to make my own depositor yet -- could you paste one here that's working for you so I can test with that instead and possibly implement into the scripts I'm using?

Show me the code

CaptainReynolds
07-11-2014, 05:55 AM
Show me the code

Here's one:


<item text="Stand (32332, 31781, 7)" tag="1"/>
<item text="Stand (32329, 31778, 8)" tag="1"/>
<item text="Stand (32326, 31775, 8)" tag="1"/>
<item text="Self.DepositItems(5902, 10196, 11480, 10275, 9648, 11479, 10295, 11453, 11485, 9692, 8031)" tag="254"/>
<item text="Stand (32329, 31779, 8)" tag="1"/>
<item text="Stand (32332, 31781, 8)" tag="1"/>




Here's another:


<item text="!cdataread" tag="254"><![CDATA[Walker.Goto("dp"..math.random(1,10)) wait(2000)]]></item>
<item text="dp1:" tag="255"/>
<item text="Stand (33020, 32056, 7)" tag="1"/>
<item text="Self.Step('east') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3021, 32056, 7) ~= 0,'dp2','deposit')" tag="254"/>
<item text="dp2:" tag="255"/>
<item text="Stand (33020, 32054, 7)" tag="1"/>
<item text="Self.Step('east') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3021, 32054, 7) ~= 0,'dp4','deposit')" tag="254"/>
<item text="dp3:" tag="255"/>
<item text="Stand (33020, 32052, 7)" tag="1"/>
<item text="Self.Step('east') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3021, 32052, 7) ~= 0,'dp6','deposit')" tag="254"/>
<item text="dp4:" tag="255"/>
<item text="Stand (33020, 32050, 7)" tag="1"/>
<item text="Self.Step('east') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3021, 32050, 7) ~= 0,'dp8','deposit')" tag="254"/>
<item text="dp5:" tag="255"/>
<item text="Stand (33020, 32048, 7)" tag="1"/>
<item text="Self.Step('east') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3021, 32048, 7) ~= 0,'dp10','deposit')" tag="254"/>
<item text="dp6:" tag="255"/>
<item text="Stand (33020, 32046, 7)" tag="1"/>
<item text="Self.Step('east') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3021, 32046, 7) ~= 0,'dp1','deposit')" tag="254"/>
<item text="dp7:" tag="255"/>
<item text="Stand (33015, 32052, 7)" tag="1"/>
<item text="Self.Step('west') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3014, 32052, 7) ~= 0,'dp3','deposit')" tag="254"/>
<item text="dp8:" tag="255"/>
<item text="Stand (33015, 32050, 7)" tag="1"/>
<item text="Self.Step('west') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3014, 32050, 7) ~= 0,'dp5','deposit')" tag="254"/>
<item text="dp9:" tag="255"/>
<item text="Stand (33015, 32048, 7)" tag="1"/>
<item text="Self.Step('west') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3014, 32048, 7) ~= 0,'dp7','deposit')" tag="254"/>
<item text="dp10:" tag="255"/>
<item text="Stand (33015, 32046, 7)" tag="1"/>
<item text="Self.Step('west') wait(1000)" tag="254"/>
<item text="Walker.ConditionalGoto(Self.DistanceFromPosition(3 3014, 32046, 7) ~= 0,'dp9','deposit')" tag="254"/>
<item text="deposit:" tag="255"/>
<item text="!cdataread" tag="254"><![CDATA[print("Found Free Depot")]]></item>
<item text="Self.DepositItems(9689,8031,10275,9692,5894,11485, 12600)" tag="254"/>

Both are from Infernal Bolt's thread. http://forums.xenobot.net/showthread.php?514

DarkstaR
07-11-2014, 06:01 AM
Do you have a backpack in your depot?

DarkstaR
07-11-2014, 06:02 AM
I am getting this message every time I try to load a script 23:17 XenoBot: Unable to load file! Try placing it in 'My Documents\XenoBot\Settings\'. and the script is in there. what can I do?

Can you give me the full path to your My Documents folder? e.g. C:\Users\....\Documents

CaptainReynolds
07-11-2014, 06:06 AM
Do you have a backpack in your depot?

Hahahahahaaha is that seriously the problem? The deposit line of code didn't mean much to me when trying to figure it out so I couldn't tell what it was trying to do exactly. I was trying to warn you I know nothing about depositors which is why I was posting the code. Not surprised at all it was just me being a complete dumbass the whole time (apparently didn't even read all the instructions). I could've sworn one of these scripts was working prior to the last tibia update, but whatever I guess I was wrong. Or maybe I just happened to need the backpack in my depot right as the game updated.

Very sorry to trouble you, thanks a lot for the help.

DarkstaR
07-11-2014, 06:39 AM
Hahahahahaaha is that seriously the problem? The deposit line of code didn't mean much to me when trying to figure it out so I couldn't tell what it was trying to do exactly. I was trying to warn you I know nothing about depositors which is why I was posting the code. Not surprised at all it was just me being a complete dumbass the whole time (apparently didn't even read all the instructions). I could've sworn one of these scripts was working prior to the last tibia update, but whatever I guess I was wrong. Or maybe I just happened to need the backpack in my depot right as the game updated.

Very sorry to trouble you, thanks a lot for the help.


no problem, at least you've learned something.

Yeah, the point of a depositor is to have cascaded backpacks in depo for it to put unlimited shit in

CaptainReynolds
07-11-2014, 06:48 AM
no problem, at least you've learned something.

Yeah, the point of a depositor is to have cascaded backpacks in depo for it to put unlimited shit in

Yeah I was thinking more along the lines of just throw the shit in the depot to start with and that I'd sort it when I feel like it.

gambito
07-11-2014, 07:07 AM
Fixed the deposit bug on 2126, fixed the if stuck shooter. Close Tibia and restart XenoSuite to update.

4 (x 4 Charts) turns to dp and 0 problems, ty

DarkstaR
07-11-2014, 07:23 AM
I am getting this message every time I try to load a script 23:17 XenoBot: Unable to load file! Try placing it in 'My Documents\XenoBot\Settings\'. and the script is in there. what can I do?

I've made some changes which might fix this, or at least help in finding the issue. Let XenoSuite update and give it a try.


Yeah I was thinking more along the lines of just throw the shit in the depot to start with and that I'd sort it when I feel like it.

I've made some changes to warn the user when they are missing backpacks or out of room.

Fleet
07-11-2014, 09:11 AM
Script failed to open the depot.




That was a bug before. Now it's working properly.

Imho, that bug was actually a feature, not a harm. It was better that it tried attacking them, then ignoring them completely.

EDIT:
Also noticed this "bug". When the monster stands diagonally 4sqm away the shooter wont shoot it with Exori San, even if it is said to shoot at 4sqm range.
It does shoot it when it's straight from the monster, but I think the shooter thinks it's farther away when the monsters steps another step diagonally.

Picture, when the monster is clearly still 4 sqm away, but the bot wont shoot it with any spell, just arrows (when the monster was 1 sqm north it did shoot spells):
http://i.imgur.com/OYSWhh0.jpg

kubax36
07-11-2014, 11:18 AM
Can you give me the full path to your My Documents folder? e.g. C:\Users\....\Documents

13:13 XenoBot: Unable to load file! Error code 0x0000007b!
i got this problem only with one fucking script, i cant open it by double clicking, i need to open it via setting window in tibia client.
C:\Users\Kuba\Documents\XenoBot\Settings - thats my path

NeeP
07-11-2014, 03:50 PM
Can you give me the full path to your My Documents folder? e.g. C:\Users\....\Documents


Got the same problem, can't open settings file by doubleclicking them. + always the Windows UAC pops up and asks me to put in the admin password, can that be bypassed cuz it's really annoying to wait for it to pop up just to load a script lol

Full path: C:\Users\Adrian\Documents\XenoBot\Settings

DarkstaR
07-11-2014, 04:53 PM
13:13 XenoBot: Unable to load file! Error code 0x0000007b!
i got this problem only with one fucking script, i cant open it by double clicking, i need to open it via setting window in tibia client.
C:\Users\Kuba\Documents\XenoBot\Settings - thats my path

Whats the name of the xbst?


Got the same problem, can't open settings file by doubleclicking them. + always the Windows UAC pops up and asks me to put in the admin password, can that be bypassed cuz it's really annoying to wait for it to pop up just to load a script lol

Full path: C:\Users\Adrian\Documents\XenoBot\Settings

UAC comes up because XenoSuite requires an admin run :/ I'm not sure if there's a way to white-list it or make UAC less aggressive, you may just want to load it in-game.

Unuke12345
07-11-2014, 05:04 PM
The bot still doesn't loot The Many (the hydra boss) it just kills it and completely ignores it, doesn't even open the corpse. Not sure whether it loots other bosses or not, cheers :p

DarkstaR
07-11-2014, 05:08 PM
The bot still doesn't loot The Many (the hydra boss) it just kills it and completely ignores it, doesn't even open the corpse. Not sure whether it loots other bosses or not, cheers :p

Added its ID to the corpse list. It will be fixed in the next minor patch.

Unuke12345
07-11-2014, 05:10 PM
Great, thanks! <3

Soul
07-11-2014, 08:06 PM
I made a xbst file "Training-Sheep.xbst" only contains targeting, some tools and basic config. Every time i try to open it crash my tibia, a msg like "Tibia is not responding or w.e appears" also white screen on my character.

DarkstaR
07-11-2014, 08:12 PM
I made a xbst file "Training-Sheep.xbst" only contains targeting, some tools and basic config. Every time i try to open it crash my tibia, a msg like "Tibia is not responding or w.e appears" also white screen on my character.

paste the contents in here so i can test

Soul
07-11-2014, 08:28 PM
Heres the content


<panel name="Spell Shooter">
<control name="shooterList">
</control>
</panel>
<panel name="Self Healer">
<control name="SpellList">
</control>
<control name="ItemList">
</control>
</panel>
<panel name="Support">
<control name="HiHealSpell" value="Exura"/>
<control name="HiHealHealth" value="90"/>
<control name="HiHealRange" value="5"/>
<control name="HiHealMana" value="20"/>
<control name="HiHealEnable" value="0"/>
<control name="LoHealSpell" value="Exura Gran"/>
<control name="LoHealHealth" value="55"/>
<control name="LoHealPerc" value="5"/>
<control name="LoHealMana" value="70"/>
<control name="LoHealEnable" value="0"/>
<control name="PotHealID" value="266"/>
<control name="PotHealHealth" value="50"/>
<control name="PotHealRange" value="5"/>
<control name="PotHealEnable" value="0"/>
<control name="ManaRestoreID" value="268"/>
<control name="ManaRestoreMana" value="50"/>
<control name="ManaRestoreEnable" value="0"/>
</panel>
<panel name="Frag Helper">
<control name="HoldTarg" value="0"/>
<control name="ComboEnable" value="0"/>
</panel>
<panel name="Tools">
<control name="LightEnable" value="0"/>
<control name="XRayEnable" value="0"/>
<control name="ShowLookIDs" value="0"/>
<control name="ShowManaBar" value="1"/>
<control name="ShowBPInfo" value="0"/>
<control name="EnableAntiIdle" value="1"/>
<control name="EnableEatFood" value="1"/>
<control name="EnableAdvancedInfo" value="0"/>
<control name="EnableReconnect" value="0"/>
</panel>
<panel name="Combo Options">
<control name="ComboSayLeader" value=""/>
<control name="ComboSayPhrase" value=""/>
<control name="ComboSayEnable" value="0"/>
<control name="ComboShotLeader" value=""/>
<control name="ComboShotType" value="0"/>
<control name="ComboShotEnable" value="0"/>
<control name="ComboExivaLeader" value=""/>
<control name="ComboExivaEnable" value="0"/>
<control name="ComboParaWatch" value="0"/>
<control name="ComboParaEnable" value="0"/>
<control name="ComboPartyWatch" value="0"/>
<control name="ComboPartyEnable" value="0"/>
<control name="ComboAttackSpell" value="Exevo Gran Mas Frigo"/>
<control name="ComboAttackSpellEnable" value="0"/>
<control name="ComboAttackRuneID" value="3155"/>
<control name="ComboAttackRuneEnable" value="0"/>
<control name="ComboFocusType" value="0"/>
</panel>
<panel name="HUD">
<control name="HUDItemList">
<item textColor="9" x="5" y="5" pos="4" checked="0"/>
<item textColor="8" x="5" y="5" pos="6" checked="0"/>
<item textColor="7" x="5" y="5" pos="0" checked="0"/>
<item textColor="6" x="5" y="5" pos="8" checked="0"/>
<item textColor="4" x="5" y="5" pos="10" checked="0"/>
<item textColor="13" x="5" y="5" pos="0" checked="0"/>
<item textColor="13" x="5" y="5" pos="2" checked="0"/>
<item textColor="0" x="0" y="0" pos="0" checked="0"/>
</control>
<control name="HPPercOnClick" value="0"/>
<control name="MPPercOnClick" value="0"/>
<control name="MPPercClickEnable" value="0"/>
<control name="MPPercClickEnable" value="0"/>
</panel>
<panel name="Recent Loot">
<control name="LootMonsterList">
</control>
<control name="DisplaySelectLoot" value="0"/>
<control name="HideNothingLoot" value="0"/>
</panel>
<panel name="Spell Timers">
<control name="ShowHasteTimer" value="1"/>
<control name="ShowManaTimer" value="1"/>
<control name="ShowInvisibleTimer" value="1"/>
<control name="ShowBuffTimers" value="1"/>
</panel>
<panel name="Kill Counters">
<control name="KillCounterBox">
</control>
<control name="DisplaySelectCounters" value="0"/>
<control name="DisplayCountRatios" value="0"/>
</panel>
<panel name="Battle Information">
<control name="ShowTakenDamage" value="1"/>
<control name="ShowTakenAvgDamage" value="1"/>
<control name="ShowTakenBurstDamage" value="1"/>
<control name="ShowDealtDamage" value="1"/>
<control name="ShowTarget" value="1"/>
<control name="ShowFollow" value="1"/>
<control name="ShowExiva" value="1"/>
</panel>
<panel name="Experience Information">
<control name="ShowHourlyExp" value="1"/>
<control name="ShowExpTogo" value="1"/>
<control name="ShowTimeLeft" value="1"/>
</panel>
<panel name="Condition Manager">
<control name="PoisonCureLimit" value="6"/>
<control name="PoisonCureMana" value="20"/>
<control name="PoisonCureEnable" value="0"/>
<control name="DeathCureLimit" value="10"/>
<control name="DeathCureMana" value="40"/>
<control name="DeathCureEnable" value="0"/>
<control name="PhysicalCureLimit" value="5"/>
<control name="PhysicalCureMana" value="30"/>
<control name="PhysicalCureEnable" value="0"/>
<control name="FireCureLimit" value="20"/>
<control name="FireCureMana" value="30"/>
<control name="FireCureEnable" value="0"/>
<control name="EnergyCureLimit" value="15"/>
<control name="EnergyCureMana" value="30"/>
<control name="EnergyCureEnable" value="0"/>
<control name="ParaCureEnable" value="0"/>
<control name="ParaCureMana" value="50"/>
<control name="ParaCureSpell" value="Utani Hur"/>
<control name="HasteCastMana" value="40"/>
<control name="HasteCastSpell" value="exura ico"/>
<control name="HasteCastEnable" value="1"/>
<control name="InvisibleCastMana" value="50"/>
<control name="InvisibleCastEnable" value="0"/>
<control name="ShieldCastMana" value="50"/>
<control name="ShieldCastEnable" value="0"/>
<control name="RecoveryCastEnable" value="0"/>
<control name="RecoveryCastType" value="0"/>
<control name="RecoveryCastMana" value="75"/>
<control name="RecoveryCheckPzEnable" value="1"/>
</panel>
<panel name="Equipment Manager">
<control name="AmmoRefillID" value="3450"/>
<control name="AmmoRefillEnable" value="0"/>
<control name="WeaponRefillID" value="7368"/>
<control name="WeaponRefillEnable" value="0"/>
</panel>
<panel name="Targeting">
<control name="TargetingList">
<item type="Mad Sheep" chs="5" max="100" min="0" prio="3" prox="7" count="1"/>
</control>
</panel>
<panel name="Walker">
<control name="WaypointList">
</control>
</panel>
<panel name="Walker Options">
<control name="ropeOption" value="0"/>
<control name="shovelOption" value="0"/>
</panel>
<panel name="Looter">
<control name="LootList" first="0" skinner="0" unlisted="0">
</control>
</panel>
<panel name="Pathfinder">
<control name="walkOnFireEnable" value="0"/>
<control name="walkOnFurnitureEnable" value="1"/>
<control name="showDiagnoticEnable" value="0"/>
<control name="walkWithMapclicks" value="0"/>
</panel>
<panel name="Mount">
</panel>
<panel name="Special Areas">
<control name="AreaList">
</control>
</panel>
<panel name="Alarms">
<control name="disAlarm" value="0"/>
<control name="damAlarm" value="0"/>
<control name="lhpAlarm" value="0"/>
<control name="lhpAlarmPercent" value="50"/>
<control name="pmAlarm" value="0"/>
<control name="creatureAlarm" value="0"/>
<control name="attackAlarm" value="0"/>
<control name="attackAlarmYellow" value="1"/>
<control name="playerAlarm" value="0"/>
<control name="playerAlarmLog" value="0"/>
<control name="stuckAlarm" value="0"/>
<control name="burstAlarm" value="0"/>
<control name="burstAlarmPercent" value="500"/>
<control name="averageAlarm" value="0"/>
<control name="averageAlarmPercent" value="200"/>
<control name="alarmPartyIgnore" value="0"/>
</panel>
<panel name="Scripter">
<control name="RunningScriptList">
</control>
</panel>
<panel name="Advertising">
<control name="watchSellingWords" value="item, item2"/>
<control name="watchSellingEnable" value="0"/>
<control name="watchBuyingWords" value="item, item2"/>
<control name="watchBuyingEnable" value="0"/>
<control name="blockLinksEnable" value="0"/>
<control name="reduceSpamEnable" value="0"/>
</panel>


DarkstaR , now i tried with another xbst (infernal bolts trolls) same error "Tibia has stopped or w.e".

http://2.ii.gl/eUtC-aWr.png


I cant open files xbst. /:

kubax36
07-11-2014, 10:22 PM
Whats the name of the xbst?
[50+MS][DP] Mutated Rats
thats the name of this xbst

Lol, i noticed i cant load this script only on one char without any special letters, on rest chars its working, will send to you name on priv

Edit: Bot still is not using blessed wooden stake on Vapire Viscounts bodies

Tripkip
07-12-2014, 02:34 PM
When will exori min be added? I heard you would have added it a few days ago but I still dont see it :(!

Koksik22
07-12-2014, 08:13 PM
http://i.imgur.com/tt22JP9.jpg

Yesterday 2 times, today just one, is getting annoying.

DarkstaR
07-12-2014, 08:38 PM
http://i.imgur.com/tt22JP9.jpg

Yesterday 2 times, today just one, is getting annoying.

Give me all the names of XenoBot accounts you're using in PM. The last one you gave me only had one report as well, and it was old.

Koksik22
07-12-2014, 08:57 PM
Give me all the names of XenoBot accounts you're using in PM. The last one you gave me only had one report as well, and it was old.

huh 1 minute ago debug again. soo today 2 debugs like yesterday

windbot
07-12-2014, 10:38 PM
Hello!, you know how to use Skinner in xenobot?

Nakuu
07-12-2014, 10:40 PM
Hello!, you know how to use Skinner in xenobot?

Looter -> Right click on the list (looter must be disabled) -> Turn skinner on.

DarkstaR
07-12-2014, 11:47 PM
huh 1 minute ago debug again. soo today 2 debugs like yesterday

I'm looking into it.

DarkstaR
07-12-2014, 11:58 PM
Koksik22

The bug you are seeing is one left over from old XenoBot. It's the only one that I haven't been able to fix yet. It may take some time; the more information you can provide, the better.

Tripkip
07-13-2014, 06:37 AM
What I would like to see in the lure mode is something like this. Ive read the change log and im not quite sure if this is possible with the current ones (im sure there is "some"way) our lifes could be easyer by adding more "lure modes".

Could you add a lure mode that will start attacking when there is a X amount of monsters. So we define a list of monsters by for example danger lvl, if 4 monsters of danger lever medium or higher, the bot will start the regular targeting again.(targeting will remain active due to getting stuck) The lure mode you made now, seems more like a lure away mode. Maybe I missunderstood the concept tho.

But the mode I just explained could be used in banuta for mages, lizard city for mages, grim reapers for paladins/mages. Banuta for ek's, deepling for ek's. actually everywhere where u dont want to start attacking right away but would like to lure a bit more.
Another lure mode could be, Start lure, so from this waypoint on, targeting is "off" untill we reach waypoint X and targeting gets turned back "on" altho it will remain on, just that the walker takes over.

like I said before maybe I misunderstood the concept of the alredy excisting lure mode. But from what u explain u start the lure mode, and when it reaches the end of the lure mode, it will run back to where the lure mode started, right?

DarkstaR

Syntax
07-13-2014, 06:45 AM
What I would like to see in the lure mode is something like this. Ive read the change log and im not quite sure if this is possible with the current ones (im sure there is "some"way) our lifes could be easyer by adding more "lure modes".

Could you add a lure mode that will start attacking when there is a X amount of monsters. So we define a list of monsters by for example danger lvl, if 4 monsters of danger lever medium or higher, the bot will start the regular targeting again.(targeting will remain active due to getting stuck) The lure mode you made now, seems more like a lure away mode. Maybe I missunderstood the concept tho.

But the mode I just explained could be used in banuta for mages, lizard city for mages, grim reapers for paladins/mages. Banuta for ek's, deepling for ek's. actually everywhere where u dont want to start attacking right away but would like to lure a bit more.
Another lure mode could be, Start lure, so from this waypoint on, targeting is "off" untill we reach waypoint X and targeting gets turned back "on" altho it will remain on, just that the walker takes over.

like I said before maybe I misunderstood the concept of the alredy excisting lure mode. But from what u explain u start the lure mode, and when it reaches the end of the lure mode, it will run back to where the lure mode started, right?

DarkstaR

The first type of lure can be done in Lua, JXScripts decided on calling it Dynamic lure. Joshwa534 made a good explanation of it: http://forums.xenobot.net/showthread.php?8821&p=341608&viewfull=1#post341608

The second type of lure is what: SLure and Elure does, all it does is disable the targeter from walking. (Shooter and Targeting still works, but the Walker does the walking)

Tripkip
07-13-2014, 07:10 AM
The first type of lure can be done in Lua, JXScripts decided on calling it Dynamic lure. Joshwa534 made a good explanation of it: http://forums.xenobot.net/showthread.php?8821&p=341608&viewfull=1#post341608

The second type of lure is what: SLure and Elure does, all it does is disable the targeter from walking. (Shooter and Targeting still works, but the Walker does the walking)
Alright thats cool, So ignore the 2nd lure mode I explained, since its alredy there. And sure this can be usefull.

Altho I think the lure mode with X monsters is a lure mode that is used more often, since its more usefull and more dynamic, specially on higher level scripts.
I mean why use a targeting off at point X and turn it back on at point Y when u can use X amount of monsters.
For example: When multiple people botting in 1 spawn, u wont get any advantage of luring from point X to point Y when u made the script when you were alone in the spawn.

Basicly lure mode from point X to Y works only if the circumstances are the same for each player, the waypoints and lure mode could work perfectly fine for me on my world, while if I turn the script on in for example antica it wont work for shit because Im sharing the spawn. So thats why I think the Dynamic luring, as you guys call it is a better way of luring since it works for everyone and in every circumstance.
this function might not be possible to make in the walker itself. Could we get a function for this.
LureMode(Amount of monsters, Range, Maxluretime)

Syntax
07-13-2014, 11:05 AM
Alright thats cool, So ignore the 2nd lure mode I explained, since its alredy there. And sure this can be usefull.

Altho I think the lure mode with X monsters is a lure mode that is used more often, since its more usefull and more dynamic, specially on higher level scripts.
I mean why use a targeting off at point X and turn it back on at point Y when u can use X amount of monsters.
For example: When multiple people botting in 1 spawn, u wont get any advantage of luring from point X to point Y when u made the script when you were alone in the spawn.

Basicly lure mode from point X to Y works only if the circumstances are the same for each player, the waypoints and lure mode could work perfectly fine for me on my world, while if I turn the script on in for example antica it wont work for shit because Im sharing the spawn. So thats why I think the Dynamic luring, as you guys call it is a better way of luring since it works for everyone and in every circumstance.
this function might not be possible to make in the walker itself. Could we get a function for this.
LureMode(Amount of monsters, Range, Maxluretime)

What you're asking for is a high level function, meaning it should be created by whoever is making the script.
There are certain lower level functions that would make this easier, but it's possible to make it currently.

Tripkip
07-13-2014, 11:26 AM
What you're asking for is a high level function, meaning it should be created by whoever is making the script.
There are certain lower level functions that would make this easier, but it's possible to make it currently.

Both lure modes are for all the lvl's, not just high lvl's. its just that X amount of monsters seems more efficient then point A to point B. anyways, its up to darkstar. but I just think since we're trying to put the bot to a new level, and luring is quite a big part of tibia, and there is load of lvl 200-250 (and also 300-400+) this shouldnt be left out just because its currently possible.

Koksik22
07-13-2014, 07:32 PM
Koksik22

The bug you are seeing is one left over from old XenoBot. It's the only one that I haven't been able to fix yet. It may take some time; the more information you can provide, the better.

http://i.imgur.com/Xf88CHl.jpg

today again 2 debugs, on old xeno i was getting 1 debug in like 2-3days but not 2 per day.

DarkstaR
07-13-2014, 07:48 PM
http://i.imgur.com/Xf88CHl.jpg

today again 2 debugs, on old xeno i was getting 1 debug in like 2-3days but not 2 per day.


How long are the clients running before this happens? How many clients must you run before it starts happening?

Xerosz
07-13-2014, 08:08 PM
I just bought some scripts and I tried to upload them I get this "tibia player has stopped working" and it close, what can I do?

DarkstaR
07-13-2014, 08:20 PM
Close all Tibia client and restart XenoSuite so it can update

Syntax
07-13-2014, 08:34 PM
Both lure modes are for all the lvl's, not just high lvl's. its just that X amount of monsters seems more efficient then point A to point B. anyways, its up to darkstar. but I just think since we're trying to put the bot to a new level, and luring is quite a big part of tibia, and there is load of lvl 200-250 (and also 300-400+) this shouldnt be left out just because its currently possible.

Wut. I didnt mean player levels, lol.

Fleet
07-13-2014, 09:04 PM
Also noticed this "bug". When the monster stands diagonally 4sqm away the shooter wont shoot it with Exori San, even if it is said to shoot at 4sqm range.
It does shoot it when it's straight from the monster, but I think the shooter thinks it's farther away when the monsters steps another step diagonally.

Picture, when the monster is clearly still 4 sqm away, but the bot wont shoot it with any spell, just arrows (when the monster was 1 sqm north it did shoot spells):
http://i.imgur.com/OYSWhh0.jpg

Noticed XenoSuit updated today, but this is still happening.
Anyone else? Kinda annoying little bug as the monsters tend to stay in the diagonal corner.

DarkstaR

Koksik22
07-14-2014, 12:29 AM
How long are the clients running before this happens? How many clients must you run before it starts happening?

first time after 2hours of botting, second like 8hours, its depends how many mc i got opened, if i got 4-5 its can happen like only 1 time in 3-4days. but if i bot more mc risk grow up then i will gonna have debug.

DarkstaR
07-14-2014, 03:01 AM
first time after 2hours of botting, second like 8hours, its depends how many mc i got opened, if i got 4-5 its can happen like only 1 time in 3-4days. but if i bot more mc risk grow up then i will gonna have debug.


That helps a lot, thanks. I'll keep digging into this.

Aristeus
07-14-2014, 05:15 PM
I've also been experiencing debugs. So far it's only happened on my mage while using the same script (not sure if it has any relevance). It think it usually occurs about an hour after I start botting. Not sure if the amount of clients I have open matters since it just happened and i was only running one client.

DarkstaR
07-14-2014, 05:21 PM
I've also been experiencing debugs. So far it's only happened on my mage while using the same script (not sure if it has any relevance). It think it usually occurs about an hour after I start botting. Not sure if the amount of clients I have open matters since it just happened and i was only running one client.

Are you sure they are debugs and not freezes? I don't have debug reports logged for you.

Aristeus
07-14-2014, 08:39 PM
Are you sure they are debugs and not freezes? I don't have debug reports logged for you.

I'm not sure tbh, haven't been paying that much attention to the error message. All I know is that it recently started and has only happened a couple of times. What happens is that the client crashes which usually results in me dying, and when I restart tibia the 'error report' window pops up.

This also appears in the Xenobot log:


Tibia Debug detected...
{
}
Tibia Debug interception failed!


I'll try and get a screen of the debug message if it happens again.

DarkstaR
07-14-2014, 09:00 PM
Seems like XenoBot has no clue how to read the debug message for some reason. Interesting.

Normal or preview?

Aristeus
07-14-2014, 09:06 PM
Seems like XenoBot has no clue how to read the debug message for some reason. Interesting.

Normal or preview?

Normal.

Koksik22
07-14-2014, 09:21 PM
That helps a lot, thanks. I'll keep digging into this.

today only 1 debug after 8 hours and its write something else.

http://i.imgur.com/9gjAKyr.jpg

Koksik22
07-14-2014, 10:06 PM
DarkstaR
Since then You realese apophis maybe you gonna do a tool like windaddons??

jayenomics
07-14-2014, 11:36 PM
today only 1 debug after 8 hours and its write something else.

http://i.imgur.com/9gjAKyr.jpg

I had a similiar error today.

Also my MC feature isn't working...strange.

Aristeus
07-15-2014, 02:55 AM
Just had the same bug again, this time it was on a different character and it happened immediately after i tried to un-pause Xenobot.

kubax36
07-15-2014, 11:22 AM
DarkstaR
Since then You realese apophis maybe you gonna do a tool like windaddons??
thats good idea. I am using Wind Addons, but WindBot creator is updating it fucking slow :D

Fleet
07-20-2014, 05:07 PM
Any eta when the shooter will be fixed so that it'll shoot spells on creatures standing 4sqm away diagonal?

slibaha
07-22-2014, 08:40 AM
10,51 updatee it we need bot with 2x exp! :P

hakujewas
07-22-2014, 08:41 AM
UPDATE!!!!!!!!

DarkstaR
07-22-2014, 09:16 AM
Calm the fuck down, servers haven't even been up for an hour.

I'm almost done, I need to test, chill.

delusionboot
07-22-2014, 09:18 AM
plx darkstaR we ned updat3 fr uber 2x exp hlp plx


Nah in all seriousness, nice one!

DarkstaR
07-22-2014, 09:19 AM
Servers wont even stay online, they keep kicking so I can't test

Haybird
07-22-2014, 09:19 AM
Honestly, there are alot of people getting bugged out of the game. The forums are blowing up on the tibia site. There might be another update soon... again... to fix this problem. I used a rope, got bugged out of the game. Can't do anything now lol.

Nakuu
07-22-2014, 09:20 AM
I can't even login, Tibia crashes :D

Arrow
07-22-2014, 09:21 AM
What a shitty game lol

delusionboot
07-22-2014, 09:21 AM
Yeah it was fine and now ive been kicked!

Haybird
07-22-2014, 09:21 AM
I can't even login, Tibia crashes :D

Same thing is happening to me. I literally took like 5 steps, used a rope, and now I can't log in. Game just crashes lol.

GodlikeOo
07-22-2014, 09:26 AM
Yup. I moved 1 sqm and got debugged.

delusionboot
07-22-2014, 09:28 AM
"The debug problems have been forwarded and are being fixed. Please stand by.

We are sorry for any inconveniences."

trolltyg
07-22-2014, 09:29 AM
i dont understand why ppl are so anxious to get the client to update when they should knew it will be updated as soon as possible.
i love ur work DarkstaR ur the boss! =)

Haybird
07-22-2014, 09:31 AM
Yup. I moved 1 sqm and got debugged.

Cipsoft fuzzed up big time. xD There is lag on Tibia's forums from all the complaints and bugs being posted.

CaptainReynolds
07-22-2014, 09:50 AM
Servers wont even stay online, they keep kicking so I can't test

This is actually a feature, they will keep servers down most the day in order to stop people from botting.

thanks CIP

7.4
07-22-2014, 10:08 AM
This is actually a feature, they will keep servers down most the day in order to stop people from botting.

thanks CIP

HAHAHAHAHA

hlaalu
07-22-2014, 10:59 AM
plz gibe bot 10.51

zameq
07-22-2014, 11:08 AM
We got new patch :O

Supermusslan
07-22-2014, 11:14 AM
Why act like a fking retard? Oh wait i forgot you are ALL RETARDS.

The servers are not even online u dumb fks.

Open your fking eyes and read before posting stupid shit.

One more post about "update plzzzzzz" i hope someone kills you irl.

Kind regards, mohahahah

Haybird
07-22-2014, 11:36 AM
Why act like a fking retard? Oh wait i forgot you are ALL RETARDS.

The servers are not even online u dumb fks.

Open your fking eyes and read before posting stupid shit.

One more post about "update plzzzzzz" i hope someone kills you irl.

Kind regards, mohahahah


LOLOLOLOL! IKR? They make me want to facepalm so hard.

trolltyg
07-22-2014, 11:44 AM
LOLOLOLOL! IKR? They make me want to facepalm so hard.

haha couldnt agree more :p

Pinnicle
07-22-2014, 11:44 AM
Why act like a fking retard? Oh wait i forgot you are ALL RETARDS.

The servers are not even online u dumb fks.

Open your fking eyes and read before posting stupid shit.

One more post about "update plzzzzzz" i hope someone kills you irl.

Kind regards, mohahahah

Plot Twist: DarkstaR is actually CipSoft CEO
These guys called it!

Supermusslan
07-22-2014, 01:08 PM
Sorry for my rude behaviour i am just tired of people crying like little bitches everytime there's an update.

I mean, DarkstaR even got a fking alarm going of if there's an update. There's like a 1% chance he misses an update.

THERE IS NO REASON TO EVEN WRITE ABOUT IT. JUST BE FKING PATIENT AND THE BOT WILL BE RELEASED AS FAST AS POSSIBLE.

But of course, here are alot of retarded kids that doesnt even understand what i just wrote. We just have to deal with them i guess.

Peace outz

jayenomics
07-22-2014, 01:11 PM
Some people just worry. It's okay. The bot will be updated quickly, and we'll all be back to gaining free levels :P

hakujewas
07-22-2014, 01:11 PM
Uptade?

Alan-currie
07-22-2014, 02:03 PM
not yet be patient.

Evilzebra
07-22-2014, 02:06 PM
Read the Tibia news ticker. The servers have all been down, aside from Testa and Testera recently coming up.

jayenomics
07-22-2014, 02:41 PM
Read the Tibia news ticker. The servers have all been down, aside from Testa and Testera recently coming up.

and crashing lol

7.4
07-22-2014, 02:44 PM
they should just make a rollback to this SS before the update

dnalyks
07-22-2014, 03:05 PM
Anyone moaning for update, please go to another bot because I believe that Darkstar will make the bot for today or tomorrow. Some people don't realise how much effort you need to put in for these updates. I think the other update took Darkstar like 12 hours so please be thankful for his work :)

slasket
07-22-2014, 03:45 PM
to the ones that complain : Be happy Darkstar even put effort and time to update the bot. If i were him. I would have stopped long time ago, since "some" dosnt appreciate his work instead of complaining. Just so YOU can be away from the pc while the character does our job by itself.

Supermusslan
07-22-2014, 04:16 PM
I'm not sure everyone has noticed yet but the servers have been offline for 8 hours, since the update this morning.

As darkstar said earlier, to update the bot he needs to test it, and to test it the servers has to be online, you feel me brothas?

Blame tibia, not darkstar.

Tibias servers are down cuz of the update this morning which went completely wrong and all servers got bugged.
They now want the peoples help by logging on the test servers to find out what the problem is.
One of the problems is that the MAP is missing and yea they kinda fked it all up.

And since they havnt reset the servers for about 8 hours now until 10.00 which would be the easist way? My thoughts are that they don't have any backup to the old 10.5 client. Which means they are pretty fked. Which mean this might take days or even weeks to fix.


EDIT: THis is the latest message from tibia.com

In order to obtain further information about today's technical issue, Testa and Testera will be set up shortly. Please help us by playing there using the Tibia flash client on www.test.tibia.com. Thank you for your help.

And even the test servers are crashing/missing map/getting debugged xD

DarkstaR
07-22-2014, 04:55 PM
Why are people asking for update when Tibia is not even working?

WhyUDoDis
07-22-2014, 04:57 PM
Why are people asking for update when Tibia is not even working?

me wantz update ok, me no knowz about this tibia no working okayz

seerk
07-22-2014, 04:58 PM
Why are people asking for update when Tibia is not even working?

Probably because some people don't know you have to do testing before releasing an update ...

vodrinker
07-22-2014, 05:36 PM
Because they're idiots..

Byrd
07-22-2014, 05:50 PM
Good luck DarkstaR I sure hope your bosses don't get fucking mad that you have to take to update the bot haha. You need all the prayers people can offer. I can't even imagine how stressful this shit is. More power to you man. Thanks for the fast updates.

One question - how do you test the update? Maybe something for your next VLog. I'm interested in knowing what you do to prepare for releasing after update.

DarkstaR
07-22-2014, 05:55 PM
http://forums.xenobot.net/showthread.php?28104