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L!p3
07-09-2014, 02:30 AM
Dark, you could add functions like:

Self.ReachCreature() / Self.ReachNPC()
Self.ReachLocation()
Self.ReachGroundItem()

Since there's no way to do it without use a nearby sqm or following.

Spectrus
07-09-2014, 04:17 AM
Dark, you could add functions like:

Self.ReachCreature() / Self.ReachNPC()
Self.ReachLocation()
Self.ReachGroundItem()

Since there's no way to do it without use a nearby sqm or following.

Reaching NPCs or Creatures can be done with Creature:Follow(). Reaching location/item can be done by writing to a xbst file and loading it in, but I believe there's some functions being worked on to make this easier.

Wesker
07-09-2014, 07:03 AM
Creature.Follow('NPC')

just to clear out how to use it.

Spectrus
07-09-2014, 07:35 AM
Creature.Follow('NPC')

just to clear out how to use it.
Wesker or you can do


Creature('NPC'):Follow()

or


Creature.New('NPC'):Follow()

or


local npc = Creature.New('NPC')
npc:Follow()

etc.

Wesker
07-09-2014, 07:38 AM
oooooooooo so thats the way to call creature i did it different LOL, enlightment op