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View Full Version : Improvements to scripting



Alpha Scripts
08-10-2014, 11:07 PM
Targeting

Put multiple creatures on a same box so you can do things like, if only 1 creature attack diagonal else follow.
Option to have Loot Last/First on specific creatures (creatures that run you put loot last for example) and option to not loot at all.

While keeping distance from creatures in a round spawn it always tends to run into the corners, no matter how good the special areas are, I would like to see it try to avoid going into the direction of walls.

A function to see if a creature is targeting myself to allow the creation of smart luring tools.

Magic Shooter

Doesn't work very well in Lizard City (monsters inside houses that are not shootable)

Creature list on shooter Walker Stuck and option to choose the amount of time it is stuck (is too fast atm, considers a millisecond of being stuck)

Creature distance from self on area runes (example : gfb on ghost that are 1 sqm from me)

Alarms

Alarms could use an overhaul, some of them spam furiously (burst damage)

Option to choose time Walker is stuck to avoid sending mini alerts when you get stuck on a "if stuck" creature

Better alert function, either more options or the ability to unload a base64 .wav file, or atleast a less annoying sound.

GENERAL

Overhaul of paid scripts section, some kind of reputation system for scripters, demand more of unactive or scipters that receive too much complaint from users.

Provide tools or some exclusive features for scripters with high reputation.

Remake settings window to better match the new scripter window.

Remove unecessary support panel in xbst and randomness of choosing between CDATA READ and just <tag>

Remake Walker window to better match the magic shooter window (useful buttons, a bigger one liner window, syntax maybe? ^^)

Being able to change the value or enable/disable specific features instead of having to loadsettings all the time
ex : WalkerOptions.MapClick.Start/Stop


In overall, most of the things I suggest don't need to have a fancy user-friendly panel, these suggestions are mostly to increase the skill floor for scripts.


I know Darkstar has a job and its harder being a lone developer, but just felt like documenting my views on what could be better.

Perfections
08-11-2014, 10:56 AM
Great suggestions! :)

Dotol
08-11-2014, 09:00 PM
Definitely agree for the targeting bit, I've botted there once and it was very annoying..

anoyn
08-12-2014, 02:03 AM
Different alarm sounds, changes to loot first/last and improved targetting for # of creatures would be very nice to have.

Glowingstick
08-12-2014, 07:32 AM
I've tried out Windbot for 2 weeks now (trial) and one of the features it has that xenobot doesn't is their Mana Healer

if you reach let's say 20% mana it will pump your mana back up to 80% depending on your settings, i know its possible with xenobot but only if you make it in lua, i think it should be a feature in the supporter
also looting would be amazing if you could set it into bp colors instead of bp order