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View Full Version : More advanced special areas, look here!



Stusse
08-11-2014, 11:32 AM
Hello,

Allright, I've already suggested that we should have special areas that can be adjusted from which direction your facing it. So for example an area would be blocking from east but able to run through from west. I hope DarkstaR take a look at it.

Furthermore I'd like to suggest something like:

SpecialArea.Open(ID, ...)
Would open a specific special area (makes it non considerant)

SpecialArea.Close(ID, ...)
Would close a specific special area (makes it considerant again)

This would be able to be called through Scripter, in order to increase the safety for some scripts, whereas today we have no choice but load another setting file with the special areas removed.

I hope you consider adding these, and also consider adding the direction improvement to Special Areas!

In addition I'd also like to quickly suggest a change so we can use same area for consider Looter+Targeting+Walker combined. For the moment it's either ALL/TARGETING/LOOTER/WALKER. Perhaps make a combined so we also can choose TARGETING+LOOTER and so forth.

Thanks,
Stusse

Stusse
08-28-2014, 03:13 PM
Bump!

satoshi
09-04-2014, 10:16 PM
I would love that idea. One of these days we will have all the features we need to create on script to run a character through 1-100 AFK xD