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View Full Version : [Update] XenoBot Apophis v14.8.12.746 [Protocol 10.52]



DarkstaR
08-12-2014, 11:29 AM
This update adds functionality for 10.52 and fixes a few bugs. Most notably, a bug causing the XenoBot statistics to look like they are falling has been fixed. This update will require a re-install of XenoSuite from here (http://forums.xenobot.net/misc.php?do=download).


EDIT1: Just put out a mini-patch that stops the client from crashing when scripts are loaded during logout.
EDIT2: Starting preview update now, expect it in a few hours.



Changelog:

v14.8.12.746
Added 10.52 compatibility.
Added a "Walk on Maroon Grounds" option to the Pathfinder. It can be used in certain locations (e.g. Souleaters) to prevent the walker from being easily stuck.
Fixed the Trial mode to only allow one trial account per computer.
Fixed shooter ranges once and for all (this time I promise).
Fixed Multi-Client, it should now work 100% of the time.
Fixed a bug that caused the daily users chart to ignore ~30% of users.
Optimized XenoBot to take slightly less CPU usage and have less effect on FPS.

Daniel-Sp
08-12-2014, 11:37 AM
Thanks for this, boos !

Just a curiosity: The old versions compatbility will be kept ?

Nakuu
08-12-2014, 11:41 AM
Thank you! :)

mingtheus
08-12-2014, 11:43 AM
thank you , i was waiting for this update!

Arrow
08-12-2014, 11:44 AM
Wow, that was actually pretty fast imo

zAEBBE
08-12-2014, 11:46 AM
Good job, can't wait for the preview!

DarkstaR
08-12-2014, 11:47 AM
Thanks for this, boos !

Just a curiosity: The old versions compatbility will be kept ?


Always in Apophis. Some outdated versions will not get bug fixes or new features, but they will remain injectable from a single install.

xiaospike
08-12-2014, 11:59 AM
DarkstaR

Nigga real quick.

dnalyks
08-12-2014, 12:03 PM
Thanks :)

Perfections
08-12-2014, 12:05 PM
Good job! :D

Perfections
08-12-2014, 12:10 PM
Them Painskills.
http://i.imgur.com/7fuZSPj.png

Stusse
08-12-2014, 12:17 PM
Big ups for Maroon Ground feature, hope it works as intended!

Also thanks for fast update!

/Stusse

gledsonrt
08-12-2014, 12:18 PM
DarkstaR

Nigga real quick.

Indeed. haha

Mellberg93
08-12-2014, 12:22 PM
That's really fast! Thanks alot . ^^

astrio123
08-12-2014, 12:56 PM
For me the statistics fuck up now...

Awesome
08-12-2014, 01:11 PM
Tibia Preview 10.52 not recognized by XenoSuite, or is that just me? :confused:

Nakuu
08-12-2014, 01:14 PM
Tibia Preview 10.52 not recognized by XenoSuite, or is that just me? :confused:

Have you reinstalled XenoSuite ?

Awesome
08-12-2014, 01:15 PM
Have you reinstalled XenoSuite ?

I sure did, "XenoSuite is up to date."

sausting
08-12-2014, 01:20 PM
job well done as usual

shinchan
08-12-2014, 01:29 PM
so how does that new marrom ground option on pathfinder exactly work?

Arrow
08-12-2014, 01:38 PM
I sure did, "XenoSuite is up to date."

Re-installed... Not updating

Tomza007
08-12-2014, 01:45 PM
It's not working on preview game-worlds, I re-installed it but it's still not working...

/noob

Perfections
08-12-2014, 01:48 PM
It's not released for preview yet, will come in a while.

zAEBBE
08-12-2014, 01:49 PM
Tibia Preview 10.52 not recognized by XenoSuite, or is that just me? :confused:

as you could read at the first page,

"The preview client update will be done in a few hours, I'll update this thread when it is."

Tomza007
08-12-2014, 01:52 PM
Sorry didn't read..

/noob

Chuitox
08-12-2014, 01:55 PM
So awesome. Been waiting for all those (except maybe the performance increase) :) Good job!

Wasi
08-12-2014, 02:07 PM
http://xenobot.net/#updates "Added 10.52 compatibility." didnt work for me :>

hlaalu
08-12-2014, 02:15 PM
unsupported xenosuite version?
GIBE MY BOTT BACK

Syntax
08-12-2014, 02:32 PM
http://xenobot.net/#updates "Added 10.52 compatibility." didnt work for me :>


unsupported xenosuite version?
GIBE MY BOTT BACK

Preview client isn't supported yet.
If you're trying on normal client, make sure you did a complete reinstall.

Gordo
08-12-2014, 03:27 PM
nicks faster than black people stealing things. ehuehueehu

boterino
08-12-2014, 03:42 PM
yeah xenobot for the win!

misiux24
08-12-2014, 03:43 PM
Make sure You delete all XenoBot folders on Documents and C: drive then install new version, after install:
1) close Xeno Suite
2) run Tibia 10.52 client
3) run new Xeno Suite
4) turn on injection in Xeno Suite

After that all works fine.

FranzMaurer
08-12-2014, 03:56 PM
I feel that is new crack out there, but i might be wrong.

Anyway Darkstar, thanks for release

DarkstaR
It's sad that you can't safe your exe.
ICS bypass still works, and it will be work forever
You got my word.

davethemonnymaker
08-12-2014, 03:59 PM
when do the prewiv come?

Phasp
08-12-2014, 04:04 PM
Prewiev ? ?

kevox2
08-12-2014, 04:52 PM
i need for preview :(

godot
08-12-2014, 04:56 PM
I got debug when I load scripts before log in

Jusgast
08-12-2014, 05:19 PM
Super fast, thanks DarkstaR!
MC works now indead ;)

Grolo
08-12-2014, 09:30 PM
awesome!!! thanks

DarkstaR
08-12-2014, 11:53 PM
I feel that is new crack out there, but i might be wrong.

Anyway Darkstar, thanks for release

@DarkstaR (http://forums.xenobot.net/member.php?u=2)
It's sad that you can't safe your exe.
ICS bypass still works, and it will be work forever
You got my word.


My exe is safe, that's why you morons have to resort to exploiting the Windows network stack in order to break my software. If my exe wasn't safe, there would be a patch for it that was simpler than using an Android phone as a spoofed DNS server to redirect login requests to a remote site.

GG tryhards.

Bollo
08-13-2014, 12:41 AM
I feel that is new crack out there, but i might be wrong.

Anyway Darkstar, thanks for release

DarkstaR
It's sad that you can't safe your exe.
ICS bypass still works, and it will be work forever
You got my word.
1....2....

My exe is safe, that's why you morons have to resort to exploiting the Windows network stack in order to break my software. If my exe wasn't safe, there would be a patch for it that was simpler than using an Android phone as a spoofed DNS server to redirect login requests to a remote site.

GG tryhards.
BANHAMMER!

:D

ppgab
08-13-2014, 03:46 AM
I realized that ignored unlisted now works on OTS, nice ;)

Glasberg
08-13-2014, 11:53 AM
DarkstaR My Xenosuit wont update to client 10.52... :S

xaro
08-13-2014, 02:30 PM
http://puu.sh/aQMlr/e363c2995a.jpg

whats going on?

xaro
08-13-2014, 03:27 PM
Download the new version of XenoSuite and do a complete re-install.


http://puu.sh/aQPDK/d376383a61.jpg

10/10

Swaghetti
08-16-2014, 12:55 AM
http://puu.sh/aQPDK/d376383a61.jpg

10/10

Because you switched computers or handed out your login to a friend. You can't use the same account on different computers nor share it with friends. 2 days will be added everytime you do so, ending up with 100's of days.

eddyN
08-17-2014, 10:13 AM
Because you switched computers or handed out your login to a friend. You can't use the same account on different computers nor share it with friends. 2 days will be added everytime you do so, ending up with 100's of days.

Nope that's changed now it's only 2 days then after it again 2 days.. it's not adding 2 days anymore :p

Swaghetti
08-17-2014, 10:35 AM
Haven't seen a post about it, my fault then I guess if what you say is correct!

DarkstaR
08-17-2014, 12:25 PM
Haven't seen a post about it, my fault then I guess if what you say is correct!

Yup, always 2 days since Apophis.

Stusse
08-17-2014, 12:45 PM
Only me tend to slightly lag sometimes when I open any XenoBot Menu like Settings and so on, also applies on battle list, quest log and some others. Not sure if it's within Tibia or Xenobot :)

/Stusse

Swaghetti
08-17-2014, 01:50 PM
Yup, always 2 days since Apophis.

Alright, thanks for informing! :)

DarkstaR
08-17-2014, 08:11 PM
Only me tend to slightly lag sometimes when I open any XenoBot Menu like Settings and so on, also applies on battle list, quest log and some others. Not sure if it's within Tibia or Xenobot :)

/Stusse

This has always been somewhat of an issue, the UI is expensive to draw.

kubax36
08-23-2014, 11:20 AM
DarkstaR
When i am botting with keeping distance to monster and after i kill it and bot want to loot it then its going upstairs when there is stairs on the way. Almost always. It happen with stairs on yalahar necros, dont know how it is with another stairs

maroxy
08-23-2014, 07:06 PM
DarkstaR
When i am botting with keeping distance to monster and after i kill it and bot want to loot it then its going upstairs when there is stairs on the way. Almost always. It happen with stairs on yalahar necros, dont know how it is with another stairs

You can use a special are there

kubax36
08-24-2014, 11:03 AM
You can use a special are there

still, it should not be like that

DarkstaR
08-24-2014, 05:22 PM
still, it should not be like that

And that is why we have special fucking areas. Even a person will fall up stairs 1/10 times if they don't pre-navigate around them. Run at stairs full speed and try to dodge on the last tile. I fucking dare you. You won't make it every time.

bawbert
08-25-2014, 08:20 AM
And that is why we have special fucking areas. Even a person will fall up stairs 1/10 times if they don't pre-navigate around them. Run at stairs full speed and try to dodge on the last tile. I fucking dare you. You won't make it every time.
Made me lol.
On-topic: Is anyone else having problems injecting after the most recent server save? It could be just me, but I was just making sure.
Edit: False alarm; everything's fine now :)

Joshwa534
08-25-2014, 09:37 AM
kubax36 maroxy and everyone else this affects:

I probably shouldn't jump into this conversation but since I've dealt with it for over 2 years, I can tell you there is absolutely no way to prevent it from happening, at least in Xenobot's current state. It might affect other bots too, I'm not sure since I have no intentions of using them. Just remember that this message isn't to point fingers or to pick an argument, seriously.

DarkstaR is correct, it is really hard to dodge a tile when you're rushing full force at it. You can test it with your keyboard and you'll get that kickback that'll sometimes sends you in the wrong direction. Now, although special areas will not gaurantee you from walking up/down that hole/ramp/stairs/whatever-else-changes-floors 100% of the time, they do help so use them when you can. You can make them 2-3sqm around the hole, stack special areas on top of each other, set them to all, walker, targeting, doesn't matter. Sometimes you will still just trip down a hole or faceplant up a set of stairs without any reason whatsoever but at least next time you present the problem to Nick, he can't tell you to add special areas if you've already got 'em, right?

The next best thing is to forcefully walk around the hole (example below). Obviously it won't help for some scenarios (pop up/down a ramp, target a creature and walk into the stairs 1 sqm away immediately) but it does help where applicable.

(Sorry these examples aren't the best and there's probably better ways to go about moving around this hole whilst trying to avoid any potential falling downstairs.)
http://i.imgur.com/MjwTHWF.png
(You wouldn't believe how many scripts I see where people are putting nodes right besides ramps and shit then complaining that they fell up a ramp and got jammed. Keep the nodes away from the holes and shit a bit, use stands & special areas where needed. Don't be lazy, be safer & smarter.)

Obviously if you're making waypoints around holes as shown in the first image, you're setting yourself up for disaster and you're begging to walk right down that hole. The second image is better but if you're dragged to west side of the hole due to looting/targeting a creature, you're in the same position as the first image. The third image would be the best from these examples (yes, I know there's always a better way but its 4:27 am) because you make use of special areas. This particular special area blocks everything and will help guide your character through the intended path around the hole.

We've been making workarounds for a lot of things, for a long time but, as always, Nick always finds the best unfuckwithable solution and that's what I enjoy the most. One day, he'll tell us all that he's got a solution for this and when he does, we can all rejoice and stop worrying about getting stuck just because we saw a ramp when running from a creature and decided that we should step on it like a landmine, knowing its the wrong thing to do. This is probably the most troubling walker related issue to workaround simply because there is no solid solution to prevent it from happening. Last year it was the special area bugs and those have been fixed. As frustrating as it can be at times, I know it will eventually be fixed.


Now, for those of you that think I'm bad mouthing Nick, you're wrong. If it weren't for him, JXScripts wouldn't exist today and I'm not saying that to sound like I'm trying to suck his dick. I was ready to leave Xenobot long before JXScripts was created, before I had even used Xenobot for anything more than healing but there's a few reasons why we started scripting here, why we continue to do so now and have no intentions of ever leaving - Nick plays a large role in that. Whatever technique is being used here or elsewhere, for any/all scenarios, he can do it better and I say that with confidence because he knows what he's doing. He's not some kid in a basement eating his mom's home-cooked meals while tinkering around in some lines of code from time to time. Instead of coming out with some half-assed patch or some glued together project, he has kept (and continues to keep) Xenobot really solid & safe and that's why we trust what he does. Even when you think you've got the smartest idea about how something should work and all the steps figured out, he'll present a better, smarter solution almost immediately.

maroxy
08-25-2014, 10:54 AM
Joshwa534

Really well explanation

Thanks, will start using this way

Joshwa534
08-25-2014, 05:40 PM
Really well explanation

Thanks, will start using this way

You're welcome,

I'm assuming a lot of people's errors concerning the issue are because they don't understand how you should actually be placing waypoints. I've always been told nodes have a 3 sqm range around them and your character will walk within that range so I always try to keep nodes away from dangerous things like holes, stairs, ramps, etc. Although, if I'm going to use that hole, I'll drop a node right on top of it then a stand to go into it. You can easily load a set waypoints into www.xenomap.com and see how they're built then adjust and re-download your waypoints.