robin
08-17-2014, 03:11 PM
It would be great if Targeting was improved a little.
Suggestions:
1. more stances, like: Reach & Circle, Dist & Circle
2. sliders with Targeting behavior, like: Stick, Health, Danger etc.
3. improved path finding with multiple monsters
First one would be useful to decrease supplies usage. Just like it was in NeoBot with Reach & Circle stance you waste less as the character is running around its target, therefore not all monsters around can hit you. Dist & Circle would help a lot higher levels (link (http://www.youtube.com/watch?v=H-Zf7ek-n5A#t=02m08s)).
Second one would allow more intelligent behavior, e.g. by not leaving monsters with 3% hp when one with higher priority emerges.
Third one would decrease waste by taking into account other targets when walking (I know this was already improved some time ago, but it's still not perfect). As an alternative, a good combination of sliders from point 2 would probably suffice and solve this one.
Suggestions:
1. more stances, like: Reach & Circle, Dist & Circle
2. sliders with Targeting behavior, like: Stick, Health, Danger etc.
3. improved path finding with multiple monsters
First one would be useful to decrease supplies usage. Just like it was in NeoBot with Reach & Circle stance you waste less as the character is running around its target, therefore not all monsters around can hit you. Dist & Circle would help a lot higher levels (link (http://www.youtube.com/watch?v=H-Zf7ek-n5A#t=02m08s)).
Second one would allow more intelligent behavior, e.g. by not leaving monsters with 3% hp when one with higher priority emerges.
Third one would decrease waste by taking into account other targets when walking (I know this was already improved some time ago, but it's still not perfect). As an alternative, a good combination of sliders from point 2 would probably suffice and solve this one.