PDA

View Full Version : Special Area Problem



Pan Andrzej
08-26-2014, 08:22 PM
Does special areas works correctly? In Looter I have to loot gold and I did something like this:
10797,
and bot still loot gold when he kills e.g. bug. Am I doing something wrong?

sausting
08-26-2014, 08:27 PM
you are beside the corpse so it does not need to walk over any 'special area' to get to the corpse. if you really want to stop it from looting in certain areas perhaps add a Looter.stop and Looter.start when you are ready to loot again

Perfections
08-26-2014, 08:42 PM
hahaha best solution ever kekek

Pan Andrzej
08-26-2014, 09:23 PM
Yes, it is good solution but does it mean that Loot in Special Area doesn't work properly?

Spectrus
08-26-2014, 09:25 PM
Yes, it is good solution but does it mean that Loot in Special Area doesn't work properly?

You misunderstand special areas. They are to prevent the bot from walking on certain tiles. You can designate which part of the bot should consider a special area when calculating a path, hence the Looter option.

Pan Andrzej
08-26-2014, 09:30 PM
Now everything clear. Thanks :)

DarkstaR
08-26-2014, 09:53 PM
Now everything clear. Thanks :)

The looter special areas are typically used in places like Carlin sewers, deeplings, or the northwest corner of Edron Earth Elementals, where you might see a corpse on your screen but you have to go around an obstacle that expands out of screen to reach it. As soon as you lose sight of the corpse, the bot will walk back to the waypoint. As soon as you see the corpse again, it will walk back off screen. It fights with itself like this until the body expires. This makes special areas for looter useful :P I can't think of any other situations where they are good.

Stusse
08-26-2014, 09:55 PM
The looter special areas are typically used in places like Carlin sewers, deeplings, or the northwest corner of Edron Earth Elementals, where you might see a corpse on your screen but you have to go around an obstacle that expands out of screen to reach it. As soon as you lose sight of the corpse, the bot will walk back to the waypoint. As soon as you see the corpse again, it will walk back off screen. It fights with itself like this until the body expires. This makes special areas for looter useful :P I can't think of any other situations where they are good.

Can be useful when using Looter:First, in places where you're using aoe and might hit monsters outside Special Areas, but dangerous to go outside to loot them! :)

/Stusse

DarkstaR
08-26-2014, 09:59 PM
Can be useful when using Looter:First, in places where you're using aoe and might hit monsters outside Special Areas, but dangerous to go outside to loot them! :)

/Stusse

shutup :(

Pan Andrzej
08-27-2014, 07:24 AM
The looter special areas are typically used in places like Carlin sewers, deeplings, or the northwest corner of Edron Earth Elementals, where you might see a corpse on your screen but you have to go around an obstacle that expands out of screen to reach it. As soon as you lose sight of the corpse, the bot will walk back to the waypoint. As soon as you see the corpse again, it will walk back off screen. It fights with itself like this until the body expires. This makes special areas for looter useful :P I can't think of any other situations where they are good.
So may I suggest something? It would be very nice if we could choose in Targeting which monster will loot, and which do not. It would be very useful. Thanks for the reply, champ. :)

Aquilla
08-27-2014, 07:27 AM
Why would u want that, Its all about that 1 gold coin drop that u sure need to get!

Pan Andrzej
08-27-2014, 07:29 AM
Waste of time :)