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View Full Version : Randomization in targeting



Hurriel
09-07-2014, 11:38 PM
Hello,



I thought of a feature that could prevent a few bans in the long term.


In targeting, when we add a monster we also define a priority to it, depending on the danger that a creature represents. Therefore,
the bot always try to follow this same pattern, attacking the high priority targets first, then Hight priority and so on. The problem i see here is that the bot does it always following the same order. Prioritizing a monster to be killed in first place is of extreme
importance if you want to keep your character alive but the same patter over and over without changes, will lead to a ban for sure.
Why not add a variable to randomly ignore creature's priorities for while and attack at random and
then back to priorities?

Also, there could be other features to ignore randomization of targeting if there are X high priority creatures, just to make sure the characters do not die.

What you guys thing? Please share your ideas!

Sponx
11-30-2014, 10:34 AM
I don't really think this would make much difference, for example if a demon skeleton is set as a higher priority then a larva in a tomb, the manual hunter would know the spawn and make the decision to take the demon skeleton out first. I understand where you're coming from on this, but choosing which monster to kill first is a definite decision by the player and I don't think the order in which you kill them would justify a ban / pattern.

Fatality
11-30-2014, 04:14 PM
How would it lead to ban? if im hunting and i see a dragon and an orc, im gonna kill dragon first. elder wyrm and wyrm, im gonna kill elder wyrm. Simple.