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View Full Version : Alarm when in spawn ONLY



LRB15
10-27-2014, 12:53 PM
There may already be a feature and i apologise if there is, but i was wondering if it was possible to enable alarms only between certain waypoints. Example:

Enable alarms between waypoints 'Hunt' and 'Leave'

LRB15
10-29-2014, 02:03 PM
bump#

Kody
11-21-2014, 05:20 AM
sighned

Travis E
12-14-2014, 11:43 PM
Would be nice! :)

Y2Quakepc2
12-14-2014, 11:51 PM
ye broski

you just need the following:

- 2 labels
- 2 xbst
- a few lua lines
- a brain

good luck!

Kezzar
12-15-2014, 06:23 AM
ye broski

you just need the following:

- 2 labels
- 2 xbst
- a few lua lines
- a brain

good luck!

Suggestions board.... :P

Anyway Furpan (Pretty sure it was him :P) done a little one up awhile ago, you just need a bit of knowledge to set it up :P Basically you need to add 2 labels to your .xbst then add this code to your .lua config as a function.


if (labelName == "EnablePlayerDetection")
DetectPlayer(1)
elseif (labelName == "DisablePlayerDetection")
DetectPlayer(0)
end


function DetectPlayer(type)
local file = io.open("..\\Settings\\tmp-detect.xbst", "w")
if type then
file:write('<panel name="Alarms">\n <control name="playerAlarm" value="'..type..'"/>\n</panel>')
else
file:write('<panel name="Alarms">\n <control name="playerAlarm" value="'..type..'"/>\n</panel>')
end
file:flush()
file:close()
loadSettings("tmp-detect", "Alarms")
end