View Full Version : [Update] XenoBot Apophis v14.8.12.854 [Protocol 10.62]
DarkstaR
11-12-2014, 11:33 AM
This update adds compatibility for Tibia 10.62, fixes some bugs, improves some old features, and adds some very useful new features. This update will be automatically downloaded when you restart XenoSuite.
Changelog:
v14.8.12.854
Added 10.62 compatibility.
Fixed various small bugs with Lure Walk waypoints.
Fixed a Pathfinder bug, causing it to get stuck on players in PvP-E dawnport.
Improved the Shooter, it can now shoot runes while the healer drinks potions.
Improved Advanced Information to detect player level/voc if they cast specific spells.
Added many missing furniture IDs to the pathfinder.
Added mother/clone detection for Glooth Blobs (targeting will prioritize mothers).
Added an "on-death screenshot" feature to save screenshots when you die.
Two screenshots will be taken:
One at the time of death
One at some interval before death (between 1 and 120 seconds)
Added "Ignore Targets" waypoint that tells Targeting to not attack anything unless it gets stuck.
Notes:
The Shooter will also obey this mode.
If the Walker is disabled, Targeting will behave regularly
Added "Stop Ignoring" waypoint that will switch back to regular Targeting.
Added Targeting.IsIgnoring() to the Scripter.
Returns true if ignore mode is enabled, false if it isn't.
Added Targeting.StartIgnoring() to the Scripter.
Note: The Lua equivalent of the Ignore Targets waypoint.
Added Targeting.StopIgnoring() to the Scripter.
Note: The Lua equivalent of the Stop Ignoring waypoint.
Added Walker.StartLuring() to the Scripter.
Note: The Lua equivalent of the Start Lure waypoint.
Added Walker.StopLuring() to the Scripter.
Note: The Lua equivalent of the End Lure waypoint.
plumm
11-12-2014, 11:35 AM
thx mate
ending
11-12-2014, 11:37 AM
good job man ;)
Gordo
11-12-2014, 11:39 AM
them features
Alastorsz
11-12-2014, 11:39 AM
great
maybe add finally action that will not attack SOMEONES MONSTER???? ONLY OWN??? we looks like botters without this options..
svennn
11-12-2014, 11:49 AM
much love, such speed <3
Dumbaz
11-12-2014, 11:56 AM
Woke up, saw patch before Tibia update.
muncher1
11-12-2014, 11:57 AM
was just today wondering how I could stop it from attacking on my way back to the start of my run as the spawns not fully respawned. I geuss I have my answer on how to do that. Thanks for the speedy update.
Stusse
11-12-2014, 12:06 PM
Allright this was sweet, gonna try it out when getting home!
Good job nick!
/Stusse
sausting
11-12-2014, 12:21 PM
some really nice new features, thanks!
Furpan
11-12-2014, 12:57 PM
Ty for ondeath screenshot opaksopaks
http://i.imgur.com/0j9gDeO.png
alpha90
11-12-2014, 04:35 PM
Nice update, thank yoo :D
kermitxxx
11-12-2014, 06:21 PM
How to update xenobot with it? I'm a new user of xeno ;x
DarkstaR
11-12-2014, 06:42 PM
Ty for ondeath screenshot opaksopaks
http://i.imgur.com/0j9gDeO.png
l2exuragran
Furpan
11-12-2014, 06:56 PM
l2exuragran
http://i.imgur.com/J25YuL5.jpg
ima take lv100 without exuragran
#overrated
Y2Quakepc2
11-12-2014, 06:59 PM
the screenshot stuff is on my eyes the most useful thing released in a while
thanks
DarkstaR
11-12-2014, 07:12 PM
the screenshot stuff is on my eyes the most useful thing released in a while
thanks
I somehow died to a warlock on a level 400+ while botting HFFs. I decided that my life would be 10x easier if I wasn't so paranoid about "how the fuck did that happen?"
kermitxxx
11-12-2014, 07:15 PM
Can anyone answer me? :)
martinpwnage
11-12-2014, 07:35 PM
i received this error 2 min ago "e06: Error in WinHttpReceiveResponse()!" + "your xenobot expired"
Relius
11-12-2014, 11:12 PM
How you do this DarkStar? Every time I need feature X you implement it few weeks later. Let me guess, are you working on login function?
Stusse
11-20-2014, 08:13 PM
DarkstaR
Here with some more of these LWalks and that shit lol.
Does the LWalk1sqm/3sqm work as normal node/stands when Lure is off? For example I tried a script to prevent getting stuck when someone is holding a monster inside your screen, to turn Walker.StopLuring() but it still is luring actually even after that. So I was then wondering if the luremode is active by the LWalks or whats up here. I was thinking if I turn the Lure off it would continue to the wpts as normal waypoint, but it seems to still be luring actually even after turned it off by scripter.
/Stusse
DarkstaR
11-20-2014, 08:59 PM
@DarkstaR (http://forums.xenobot.net/member.php?u=2)
Here with some more of these LWalks and that shit lol.
Does the LWalk1sqm/3sqm work as normal node/stands when Lure is off? For example I tried a script to prevent getting stuck when someone is holding a monster inside your screen, to turn Walker.StopLuring() but it still is luring actually even after that. So I was then wondering if the luremode is active by the LWalks or whats up here. I was thinking if I turn the Lure off it would continue to the wpts as normal waypoint, but it seems to still be luring actually even after turned it off by scripter.
/Stusse
LWalk will work even when lure is off, yes.
Stusse
11-20-2014, 09:11 PM
LWalk will work even when lure is off, yes.
Will work, as in "will work the same way normal stand/node" or will work as in "will work as usual lure"?
If first of them, they arent working properly. If the later of them, why do we have the StartLure, and how can we come around the problem when someone is tanking our monster we're trying to lure?
I'm sorry if you believe I ask to much about this shit, but honestly I want to get to know how to use these badboys properly.
/Stusse
DarkstaR
11-20-2014, 09:15 PM
Will work, as in "will work the same way normal stand/node" or will work as in "will work as usual lure"?
If first of them, they arent working properly. If the later of them, why do we have the StartLure, and how can we come around the problem when someone is tanking our monster we're trying to lure?
I'm sorry if you believe I ask to much about this shit, but honestly I want to get to know how to use these badboys properly.
/Stusse
It will work exactly as it is inteded to fucking work. It will walk to the waypoint while keeping monsters on screen. However, since lure mode isn't on, Targeting will still have priority over where to walk, so it's essentially useless.
It works as intended, and it works fine. If you're too stupid to figure out how to make a script, that's your problem. If you have a problem with people taking your monsters, don't use lure walk and just use normal stands. If you walk too fast, add a wait(). If you still have a problem, then you probably shouldn't be using lure mode, or you should have a script to shoot the monster, or something. The most I can do is make such case trigger walker stuck.
Ipphoe
11-21-2014, 10:51 AM
Looter is not working for me.
DarkstaR
11-21-2014, 02:31 PM
Looter is not working for me.
Then it's not set properly.
Ipphoe
11-22-2014, 10:38 PM
I did set it properly ..it did not even open the corpse..
DarkstaR
11-22-2014, 10:39 PM
I did set it properly ..it did not even open the corpse..
Are you on an OT server?
jason119
11-24-2014, 01:10 AM
everytime I try to inject client it says "failed to locate config.ini" I cannot find any solutions at forums, none of methods as running as admin helped..
system is vista home basic
please someone help with that..
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