View Full Version : @Player Detected Alarm
Mandeel
11-20-2014, 10:30 AM
I personally use this alarm when I am hunting and watching tv or something and would like to speak to whoeever shows up so they dont think i am botting
how about adding a function to make the alarm only triggers when in hunting spot and when leave spawn automatically turns off and when coming back to hunting after restocking it turns on...
just a small proposal :)
thank you for reading
Maverrick
11-20-2014, 11:07 AM
hehe
i am exactly know what u are talking about.
Every time when the bot went to town i get really shocked by this player alert my Computer is spamming at me. :rolleyes:
alpha90
11-20-2014, 05:33 PM
It would be very useful!!
DarkstaR
11-20-2014, 07:11 PM
XenoBot doesn't know the difference between town and hunting. You can do this from your script.
Joshwa534
11-20-2014, 09:11 PM
I personally use this alarm when I am hunting and watching tv or something and would like to speak to whoeever shows up so they dont think i am botting
how about adding a function to make the alarm only triggers when in hunting spot and when leave spawn automatically turns off and when coming back to hunting after restocking it turns on...
just a small proposal :)
thank you for reading
If you're still using JXScripts, you can enable this:
_Player.PlayerAlarm = false -- Do you want to trigger an alarm when a player enters your view while in spawn? (true/false)
Mandeel
11-21-2014, 09:20 AM
If you're still using JXScripts, you can enable this:
_Player.PlayerAlarm = false -- Do you want to trigger an alarm when a player enters your view while in spawn? (true/false)
never noticed it.. thanks joshwa and yes will always use jx scripts :)
Tripkip
11-21-2014, 02:14 PM
XenoBot doesn't know the difference between town and hunting. You can do this from your script.
Well would be good to have a built in function that would allow us to turn alarms on/off. rather then loading other alarm settings from another xbst file.
Example: PlayerOnScreenAlarmOn() PlayerOnScreenAlarmOff() PlayerAttackOn() Etc...
Rather then loadin a panel from a xbst file
raiQi
11-21-2014, 08:25 PM
Well would be good to have a built in function that would allow us to turn alarms on/off. rather then loading other alarm settings from another xbst file.
Example: PlayerOnScreenAlarmOn() PlayerOnScreenAlarmOff() PlayerAttackOn() Etc...
Rather then loadin a panel from a xbst file
A function that would allow us to turn on/off mapclicks/arrow keys would also be good.:)
HjugO
11-21-2014, 10:44 PM
A function that would allow us to turn on/off mapclicks/arrow keys would also be good.:)
Jez, you can write such functions, write file function and load setting function. I saw a lot script based on file write function and load settings, just use search button.
raiQi
11-22-2014, 02:33 AM
Jez, you can write such functions, write file function and load setting function. I saw a lot script based on file write function and load settings, just use search button.
I am fully aware that you can do that.
Just saying that a function to turn mapclicks on and off would be handy.
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