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holos
12-15-2014, 07:32 PM
I use bollos script for water elementals and I dont know how or when but I lost my soft boots. I think the bot dropped the softs out by accident. What can I do so this never ever happens again?

Ps: I dont share the account, I just used the bot never been anywhere else with the char just 100% afk bot so noway I left it in a dp or sth.

dnalyks
12-15-2014, 08:26 PM
Happened to me also, after the update the bot always messes up my bp opener, which is weird as it always worked fine :o

Kociii
12-15-2014, 08:29 PM
Don't use em atm then :)

holos
12-15-2014, 08:36 PM
but there will be a fix right ? :D

Nakuu
12-15-2014, 08:55 PM
For me it sometimes randomly closes one of my backpacks while depositing items... something is really fucked up with Xeno atm.

holos
12-15-2014, 09:02 PM
so maybe I should just walk around and try to find soft boots on the floor dropped by others lol

DarkstaR
12-16-2014, 01:02 AM
If its dropping boots, the script is doing it, not the bot.

DarkstaR
12-16-2014, 01:03 AM
For me it sometimes randomly closes one of my backpacks while depositing items... something is really fucked up with Xeno atm.

Xeno doesn't "randomly" close a backpack. It will close a backpack if a script tells it to, or if a new one is opened when there's no room for it (opening over top of the bottom-most one).

Nakuu
12-16-2014, 04:00 PM
Xeno doesn't "randomly" close a backpack. It will close a backpack if a script tells it to, or if a new one is opened when there's no room for it (opening over top of the bottom-most one).

That's the thing, it actually happened few times while depositing for me. I tried to record it but couldn't repeat that :/ Will make a thread if I manage to catch that on video until then just no worries - maybe it was just one time thing.

DarkstaR
12-16-2014, 05:15 PM
That's the thing, it actually happened few times while depositing for me. I tried to record it but couldn't repeat that :/ Will make a thread if I manage to catch that on video until then just no worries - maybe it was just one time thing.

There's no such thing as a "one time thing" when it comes to pre-programmed logic. And there's no such thing as xb randomly closing bps.

Nakuu
12-16-2014, 05:30 PM
There's no such thing as a "one time thing" when it comes to pre-programmed logic. And there's no such thing as xb randomly closing bps.

Ok, let me be a little bit more specific. Here how my backpacks setup looks like: http://i.imgur.com/Xva1oeB.png

GREEN - main backpack, supplies backpack, stackable backpack, rare backpack, gold backpack
BLUE - (backpacks in depot) rares, stackables, rings
RED - backpack that was "randomly" closed

The situation was as follow:
1. It resets backpacks (successfully)
2. Goes to Reach Depot and reaches the depot successfully
3. It starts depositing items
4. Once done, it closes "backpacks in depot" (last three + depot chest)

And while closing backpacks it closed blue backpack (red arrow) few times - maybe like 5 times out of 100 tries. Tried to record the situation but sadly couldn't force it to happen again and couldn't be arsed (neither had time) to try more since then. No idea why this happened.

It might be not "one time thing" as you said but I have no idea what caused that so I'll just stick to that unless you care enough to find out the reason.

DarkstaR
12-16-2014, 05:32 PM
Custom depositor, or XB depositor?


And did you see it happen? or did you come back after the fact? It could have failed to minimize and then opened the next BP over the top of it.

Nakuu
12-16-2014, 05:37 PM
Custom depositor, or XB depositor?


And did you see it happen? or did you come back after the fact? It could have failed to minimize and then opened the next BP over the top of it.

XB's:

elseif(label == "Deposit") then
Self.DepositItems({3065, 0}, {3429, 0}, {3297, 0}, {3053, 0}, {3008, 0}, {3007, 0}, {7290, 0}, {3371, 0}, {3370, 0}, {3055, 0}, {7441, 0}, {7437, 0}, {829, 0}, {5801, 0}, {3052, 0}, {3051, 0}, {3428, 0}, {3386, 0}, {2903, 0}, {3284, 0}, {3373, 0}, {3392, 0}, {7402, 0}, {3071, 0}, {7408, 0}, {7452, 0}, {10422, 0}, {814, 0},
{16138, 1}, {16122, 1}, {16123, 1}, {16124, 1}, {236, 1}, {16127, 1}, {237, 1}, {5912, 1}, {5914, 1}, {5879, 1}, {3032, 1}, {3028, 1}, {3578, 1}, {7159, 1}, {3061, 1}, {3029, 1}, {3732, 1}, {3010, 1}, {9644, 1}, {9642, 1}, {10305, 1}, {5880, 1}, {16133, 1}, {16135, 1},
{3097, 2})

Have seen this happen. It started closing backpacks in depot and closed the blue backpack which is for rares (red arrow on screenshot) as well - can't really remember the exact order. No idea why blue one, might be because it's same colour as one of the backpacks in depot?

DarkstaR
12-16-2014, 05:51 PM
Let me know if it happens with the new minimizer. It was possible for the old, broken one to accidentally hit the "x" button, but it was much, much rarer than hitting logout.


I looked at the depositor code and can't see a way it would be happening otherwise.

dnalyks
12-16-2014, 05:57 PM
I got a solution to not minimize my tibias as it always does what nakuu said when I have my tibia minimized ^^

mastro
12-17-2014, 06:14 AM
same thing happen to me yesterday aww i realize it quickly but couldnt find them nowhere

Redspeare
12-17-2014, 11:08 AM
My name Jeff

svennn
12-17-2014, 12:53 PM
My name Jeff

Lol.

DarkstaR
I've also had the issue with closing BP when depositing items. There was A LOT of space for more backpacks so that is for sure not the issue. Didn't have a BP resetter either, so had to add one to make sure that it had all the backpacks open. I still get the issue every time I deposit.

DarkstaR
12-17-2014, 06:43 PM
Lol.

@DarkstaR (http://forums.xenobot.net/member.php?u=2)
I've also had the issue with closing BP when depositing items. There was A LOT of space for more backpacks so that is for sure not the issue. Didn't have a BP resetter either, so had to add one to make sure that it had all the backpacks open. I still get the issue every time I deposit.

Can you make a screen recording of it with the Looter window OPEN (so it will show container labels)?

svennn
12-17-2014, 06:55 PM
Can you make a screen recording of it with the Looter window OPEN (so it will show container labels)?

Not quite sure what you mean. "Looter window OPEN", as in you can see which loot goes to which backpack? Example: (3261 Backpack 1) etc?
If so, then sure. I'll try to recored it tomorrow!

DarkstaR
12-17-2014, 07:02 PM
Not quite sure what you mean. "Looter window OPEN", as in you can see which loot goes to which backpack? Example: (3261 Backpack 1) etc?
If so, then sure. I'll try to recored it tomorrow!

When the looter tab is open in the console, it shows text next to each backpack that displays their index.

svennn
12-17-2014, 07:56 PM
When the looter tab is open in the console, it shows text next to each backpack that displays their index.

So... Tools>BP Info?

DarkstaR
12-17-2014, 08:00 PM
So... Tools>BP Info?

No. Thats not even remotely close to what I just said, and it only shows info for a single BP.

svennn
12-17-2014, 08:47 PM
No. Thats not even remotely close to what I just said, and it only shows info for a single BP.

So explain it in an easier way. I don't understand what you're saying.

"When the looter tab is open in the console..." What console?

Y2Quakepc2
12-17-2014, 08:59 PM
Darkstar is going to donate 5 usd to africa for every pair of soft boots lost.

DarkstaR
12-17-2014, 09:08 PM
So explain it in an easier way. I don't understand what you're saying.

"When the looter tab is open in the console..." What console?

I explained what I mean in clear English, you're just too stupid to understand it.



The "Looter tab" very clearly refers to the.. Looter tab? The tab that you open for the Looter? Not sure how that's not clear, unless you've never used XenoBot in your life (in which case stop talking like you have).
The "console" clearly refers to the chat console.. Generally, things that contain text displays and single-line text entry are called consoles. Even if you didn't know that, the meaning of console could be inferred as the place where the Looter tab is opened.
"Open" refers to a state of being visible, or, more simply put, not invisible. It's the opposite of closed. This is a bit of a complex concept, so I'll let your ignorance slide for this part.
"When" refers to a linear span of points in time that represent the span of time units - and the location of those units in the dimension of time - that the state of the Looter tab can be described as open.


Hopefully I don't have to define the remaining words: "the", "is", and "in". But, if you'd like, I can.

svennn
12-17-2014, 10:00 PM
LOL.

1. I'm just trying to help you fix the issue, cuz to be honest I couldn't give less of a fuck if my script needs a backpack resetter.

2. My native language is NOT English and therefore you should not expect me to understand everything that you say.


"When the looter tab is open in the console, it shows text next to each backpack that displays their index.

To be honest the structure of that sentence is shit and you shouldn't blame me for not understanding it. Apart from that I have never even noticed that the backpack indexes show up when you open the looter tab.

DarkstaR
12-17-2014, 10:02 PM
To be honest the structure of that sentence is shit and you shouldn't blame me for not understanding it.

You're not a native English speaker, but you're qualified to give a lecture on sentence structure to someone who is?


Apart from that I have never even noticed that the backpack indexes show up when you open the looter tab.

My bad. If I knew you were blind, I never would have come at you like this.

svennn
12-17-2014, 10:07 PM
You're not a native English speaker, but you're qualified to give a lecture on sentence structure to someone who is?

No i'm not. And yes I am.



My bad. If I knew you were blind, I never would have come at you like this.

Always resorting to insults...

DarkstaR
12-17-2014, 10:19 PM
And yes I am.

You're not, though. The sentence structure was perfectly fine, you just weren't able to parse it with your tiny head.

svennn
12-17-2014, 10:26 PM
You're not, though. The sentence structure was perfectly fine, you just weren't able to parse it with your tiny head.

Keep telling yourself that :)

Knuda
12-17-2014, 10:29 PM
Svennn u suck

DarkstaR
12-17-2014, 10:30 PM
Keep telling yourself that :)

I don't like to speak for others, but I'm pretty sure most people understood exactly what I meant. If I wanted to name names, I could give you at least 10 people who have called you an idiot in private because of this thread. But I'm just an asshole, not a snitch ;)

raiQi
12-17-2014, 10:31 PM
Svennn u suck
Agreed, I understood everything Darkstar wrote, and English isn't my native language either.

DarkstaR
12-17-2014, 10:31 PM
Svennn u suck


Agreed, I understood everything Darkstar wrote, and English isn't my native language either.

Stop ass-kissing. My shit was illegible and you know it.

svennn
12-17-2014, 10:32 PM
I don't like to speak for others, but I'm pretty sure most people understood exactly what I meant. If I wanted to name names, I could give you at least 10 people who have called you an idiot in private because of this thread. But I'm just an asshole, not a snitch ;)

http://leselucubrationsdenatacha.files.wordpress.com/2009/03/horatio-caine.jpg

nuub
12-17-2014, 10:35 PM
lol :)

DarkstaR
12-17-2014, 10:36 PM
http://www.scoreboardtx.com/wp-content/uploads/2014/09/ChillPill-Bringitback.net_.gif



Yeah, cause I'm so hot.

Knuda
12-17-2014, 10:44 PM
DarkstaR u Can suck a cock too just that svennn sucks even more cock than you do so dont thnk for a second that im licking your ass you cocksucking motherfucker

svennn
12-17-2014, 10:47 PM
DarkstaR u Can suck a cock too just that svennn sucks even more cock than you do so dont thnk for a second that im licking your ass you cocksucking motherfucker

COCKSUCKING COMPETITION CONFIRMED?

Pinnicle
12-17-2014, 11:08 PM
DarkstaR u Can suck a cock too just that svennn sucks even more cock than you do so dont thnk for a second that im licking your ass you cocksucking motherfucker
I died

raiQi
12-17-2014, 11:09 PM
I died
Good, hope you lost full bless.

Y2Quakepc2
12-17-2014, 11:14 PM
#knudaforpresident
#svennsengsucks
#darkstarpaymysofties

DarkstaR
12-18-2014, 12:29 AM
troll thread op

Dumbaz
12-18-2014, 04:14 AM
When the looter tab is open in the console, it shows text next to each backpack that displays their index.


No. Thats not even remotely close to what I just said, and it only shows info for a single BP.

When I read the shit you wrote before you raged like a 6yo i thought console might be something you have access to, not the average XenoBot user. But why explain when you can resort to insults, who even cares for customers, right? After your "answer" im pretty sure you´re actually talking about a Terminal Emulator (http://en.wikipedia.org/wiki/Terminal_emulator), which a Tibia chat channel totally does look like /s

DarkstaR
12-18-2014, 06:04 AM
When I read the shit you wrote before you raged like a 6yo i thought console might be something you have access to, not the average XenoBot user. But why explain when you can resort to insults, who even cares for customers, right? After your "answer" im pretty sure you´re actually talking about a Terminal Emulator (http://en.wikipedia.org/wiki/Terminal_emulator), which a Tibia chat channel totally does look like /s


And yet "Looter tab in the console" is still closer to "Looter tab" then it is to "Tools>bp info".

Nappy
12-18-2014, 06:10 AM
#yourallfags
#fergusonriots

Pinnicle
12-18-2014, 07:13 AM
whats a console??? DarkstaR

its like xbox?

holos
12-18-2014, 03:07 PM
so how can the script drop the soft boots by accident ? the vial dropper? for what I need to look out(on the scripts) so it does not happen again ?

DarkstaR
12-18-2014, 06:30 PM
so how can the script drop the soft boots by accident ? the vial dropper? for what I need to look out(on the scripts) so it does not happen again ?

Yeah, the vial dropper can be dropping soft boots if it tries to throw out the same pile many times. What will happen is it will throw the same pile out more than once, and when the pile goes away from the first throw, the second throw will throw whatever took its place - in this case, your soft boots. I have checks in the scripting engine to make sure I never throw out anything that a script doesn't tell me to: I check how many items are in the container they are throwing from as soon as they throw something, and the throw gets queued up and will be executed within 10-100 milliseconds (depending on what other actions the bot is trying to do). When I am finally able to throw, I only do so if the container has the same amount of items as it originally had. This means that it's impossible for the bot to throw softs unless the script tells it to throw softs.

This is best explained with code:


int XenoScript::luaContainerMoveToGround(lua_State *L)
{
int count = -1;
XenoScript* script = XenoScript::GetCurrentScript(L);
if (lua_gettop(L) == 6)
count = XenoScript::GetIntegerArg(L, 6);
else if (!XenoScript::VerifyArgs(L, script, "luaContainerMoveToGround", 5))
return 1;


int index = XenoScript::GetIntegerArg(L, 1);
int spot = XenoScript::GetIntegerArg(L, 2);
int x = XenoScript::GetIntegerArg(L, 3);
int y = XenoScript::GetIntegerArg(L, 4);
int z = XenoScript::GetIntegerArg(L, 5);


script->beginOperation();
if (!XenoScript::isContainerValid(index))
return XenoScript::PushActionResult(L, XB_INVALID_ACTION);


int beginningCount = tibiaClient::Containers->getContainer(index)->itemCount;
script->endOperation();


int loops = 0;
XENO_ACTION_RESULT ret = XB_ACTION_COOLDOWN;
while (true)
{
script->beginOperation();
if (XenoScript::isContainerValid(index))
{
if (beginningCount != tibiaClient::Containers->getContainer(index)->itemCount)
ret = XB_INVALID_ACTION;
else
ret = tibiaClient::Self->MoveItemFromContainerToGround(index, spot, x, y, z, count);
}
else
ret = XB_INVALID_ACTION;
script->endOperation();


if (XenoScript::CheckActionSuccess<10, 10>(ret, loops++)) break;
}
return XenoScript::PushActionResult(L, ret);
}

HjugO
12-18-2014, 06:59 PM
Yeah, the vial dropper can be dropping soft boots if it tries to throw out the same pile many times. What will happen is it will throw the same pile out more than once, and when the pile goes away from the first throw, the second throw will throw whatever took its place - in this case, your soft boots. I have checks in the scripting engine to make sure I never throw out anything that a script doesn't tell me to: I check how many items are in the container they are throwing from as soon as they throw something, and the throw gets queued up and will be executed within 10-100 milliseconds (depending on what other actions the bot is trying to do). When I am finally able to throw, I only do so if the container has the same amount of items as it originally had. This means that it's impossible for the bot to throw softs unless the script tells it to throw softs.

This is best explained with code:


int XenoScript::luaContainerMoveToGround(lua_State *L)
{
int count = -1;
XenoScript* script = XenoScript::GetCurrentScript(L);
if (lua_gettop(L) == 6)
count = XenoScript::GetIntegerArg(L, 6);
else if (!XenoScript::VerifyArgs(L, script, "luaContainerMoveToGround", 5))
return 1;


int index = XenoScript::GetIntegerArg(L, 1);
int spot = XenoScript::GetIntegerArg(L, 2);
int x = XenoScript::GetIntegerArg(L, 3);
int y = XenoScript::GetIntegerArg(L, 4);
int z = XenoScript::GetIntegerArg(L, 5);


script->beginOperation();
if (!XenoScript::isContainerValid(index))
return XenoScript::PushActionResult(L, XB_INVALID_ACTION);


int beginningCount = tibiaClient::Containers->getContainer(index)->itemCount;
script->endOperation();


int loops = 0;
XENO_ACTION_RESULT ret = XB_ACTION_COOLDOWN;
while (true)
{
script->beginOperation();
if (XenoScript::isContainerValid(index))
{
if (beginningCount != tibiaClient::Containers->getContainer(index)->itemCount)
ret = XB_INVALID_ACTION;
else
ret = tibiaClient::Self->MoveItemFromContainerToGround(index, spot, x, y, z, count);
}
else
ret = XB_INVALID_ACTION;
script->endOperation();


if (XenoScript::CheckActionSuccess<10, 10>(ret, loops++)) break;
}
return XenoScript::PushActionResult(L, ret);
}


AOKSPAOkspoaKS +1. DarkstaR - Others (1 - 0)

svennn
12-18-2014, 08:27 PM
And yet "Looter tab in the console" is still closer to "Looter tab" then it is to "Tools>bp info".

Yeah well the reason I thought you meant "Tools>BP Info" was because of
This part: "it shows text next to each backpack that displays their index"

And while that's not exactly what "Tools>BP Info" does, that's what I thought you meant (simply because of the fact that I have never noticed that the backpack indexes show up when you open the looter tab).
When I asked for a "clearer" explanation what I expected was the following:

- Open the looter tab. Screencapture the entire screen.
Just telling me what I just wrote would be so much simpler.

EDIT: Trying to fix a screen capture program. Might have it fixed by tomorrow.

DarkstaR
12-18-2014, 09:00 PM
- Open the looter tab. Screencapture the entire screen.
Just telling me what I just wrote would be so much simpler.


And, yet, I could still bitch about this if i felt like being as nit-picky as you.

svennn
12-18-2014, 09:06 PM
And, yet, I could still bitch about this if i felt like being as nit-picky as you.

Either way it's more easily understood.

DarkstaR
12-18-2014, 10:10 PM
Either way it's more easily understood.

Depends who you are.

Mine says the same exact thing, but uses added verbosity to explain WHY it's being done. Yours just says "hey, do this". Just because you don't use verbosity to effectively convey complete ideas, and prefer to give or see empty commands, doesn't mean that I am the same way.

svennn
12-18-2014, 10:16 PM
Depends who you are.

Mine says the same exact thing, but uses added verbosity to explain WHY it's being done. Yours just says "hey, do this". Just because you don't use verbosity to effectively convey complete ideas, and prefer to give or see empty commands, doesn't mean that I am the same way.

I agree. Normally i'd like added verbosity, but in this case it just confused me.
tl;dr: Instructions weren't clear enough. Got my dick caught in the ceiling fan.

Pinnicle
12-22-2014, 08:42 PM
Kiss and make up pls

Too much drama over looter :///

wojewodzki12
12-27-2014, 02:32 PM
DarkstaR i have the same problem. I dont use vial drop but i know what's the reason. I bot on hydras and i think that i just loot boh at the same time when i had to change softs>boh. Bot changed it but with the bohs in corpse, but with those in bp

Nakuu
12-27-2014, 02:46 PM
DarkstaR i have the same problem. I dont use vial drop but i know what's the reason. I bot on hydras and i think that i just loot boh at the same time when i had to change softs>boh. Bot changed it but with the bohs in corpse, but with those in bp

It's script's issue then.

wojewodzki12
12-27-2014, 02:51 PM
script is simply like life ring script, dont think so thats the problem

Nakuu
12-27-2014, 02:53 PM
script is simply like life ring script, dont think so thats the problem

If it doesn't check if BOHs are in backpack or dead body and equips them (replacing soft boots) then it IS indeed simple buy also wrong.

Koksik22
12-27-2014, 07:54 PM
its problem of dropflask scripts after DarkstaR update bot to help people bot on low fps.

HjugO
12-27-2014, 08:35 PM
Guys, you really piss me off, write own lua scripts, if not MonsterContainerCorpseIsOpened then doSwapBoots or DropVial or Whateva end.
Koksik22
http://forums.xenobot.net/showthread.php?32202-Soft-boots-gone&p=392369&viewfull=1#post392369

Do analyze code, and think what you said.

DarkstaR
12-31-2014, 11:28 PM
Guys, you really piss me off, write own lua scripts, if not MonsterContainerCorpseIsOpened then doSwapBoots or DropVial or Whateva end.
@Koksik22 (http://forums.xenobot.net/member.php?u=3625)
http://forums.xenobot.net/showthread.php?32202-Soft-boots-gone&p=392369&viewfull=1#post392369

Do analyze code, and think what you said.


its problem of dropflask scripts after DarkstaR update bot to help people bot on low fps.
Koksik22 it's still a script issue. As I showed in the post Hugo quoted, it is 1000000% impossible for the bot to throw something that it is not told to throw. Impossible.

The only reason it happened with that update is because I made scripts run much, much faster than before, meaning badly coded scripts don't have some artificial time-delay that caused this not to happen.

Koksik22
12-31-2014, 11:46 PM
Koksik22 it's still a script issue. As I showed in the post Hugo quoted, it is 1000000% impossible for the bot to throw something that it is not told to throw. Impossible.

The only reason it happened with that update is because I made scripts run much, much faster than before, meaning badly coded scripts don't have some artificial time-delay that caused this not to happen.

and what You tell about pick up items from ground to mana bp? sometime thats shit happend, i dont cry since i use windaddons and maybe its foult of that. but before that update all was work perfect with windaddons, anyway xenobot its still better 4me then others bots. If that Update rly helpd people for me its fine. Btw Happy New Year For You and all Xb Community.

Y2Quakepc2
12-31-2014, 11:49 PM
Lol... I have an active subscription on windbot ibot and bbot

Tried em all.

I still stick to xb.

ps: windbot has login on next char. bye