shadowart
02-28-2015, 11:41 PM
Bug ReportOperating System:
Windows 7 x64 Short Description:
Pathfinding: Walker Stuck Behaviors: Feature error
Indepth Description:
In the Venore Swamp Troll cave (and probably other places too) there is a single tile which if blocked by a person (on non-pvp) will cause a walker stuck if the tile is not in vision.
This is the tile:
http://i.imgur.com/xmasOJD.jpg
Its not visible on the minimap (since my character is standing on it), but this tile actually has a dark grey minimap color, the same as the walls on the sides. Unlike its neighbours that are green.
Placing a character on the bridge above (which also is of width one) does not cause a walker stuck.
Manually walking your character so that the spot comes within vision unstucks the walker (even if theres still a character standing on the tile). Laying waypoints within vision of the tile on both sides circumvents the bug entirely.
Windows 7 x64 Short Description:
Pathfinding: Walker Stuck Behaviors: Feature error
Indepth Description:
In the Venore Swamp Troll cave (and probably other places too) there is a single tile which if blocked by a person (on non-pvp) will cause a walker stuck if the tile is not in vision.
This is the tile:
http://i.imgur.com/xmasOJD.jpg
Its not visible on the minimap (since my character is standing on it), but this tile actually has a dark grey minimap color, the same as the walls on the sides. Unlike its neighbours that are green.
Placing a character on the bridge above (which also is of width one) does not cause a walker stuck.
Manually walking your character so that the spot comes within vision unstucks the walker (even if theres still a character standing on the tile). Laying waypoints within vision of the tile on both sides circumvents the bug entirely.