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View Full Version : multiclient limit



Rez
04-25-2015, 11:44 PM
My suggestion is to delate (if exist) the limit of open tibia client with injected xenobot! For this moment its not possbile to run 101 or more clients with our <3 xenobot!

Rez
04-27-2015, 01:48 PM
Thats sad to have new strong PC and be limited by xenobot :(, nobodycares?

Stusse
04-27-2015, 01:57 PM
Didnt know there was a limit. Maybe I haven't used so many clients at the same time though. At what number of clients does it not work for you anymore?

/Stusse

jikoe
04-27-2015, 01:59 PM
Thats sad to have new strong PC and be limited by xenobot :(, nobodycares?

i dont think its limited by xenobot, i've been using it on over 30 clients. After that i wasnt able to open more clients, but that was because of my own pc. Maybe try to use different graphic modes like > 1st open like 30 clients in directx5 and then change to opengl when you cannot open more clients. That worked for me before to open more than 30 clients.

shadowart
04-27-2015, 02:06 PM
It might also be your OT client that enforces a limit in a different way that real tibia does.

Rez
04-27-2015, 10:25 PM
Hi, thats ALWAYS stop works at 101 client. If you have semi worst machine, try to open 101 clients even withouth loggin characters, just empty injected client :)

Spectrus
04-28-2015, 12:21 AM
... You're running 100+ chars? That's impressive. What happens when you open the 101st client? Does it debug or what kind of error message do you receive?

sausting
04-28-2015, 04:29 AM
:impressed:

SamDaMan
04-28-2015, 06:18 AM
I think this idiot just wanted to bot more than the allowed amount of clients on a specific OT server.

"Yeah, FUCK IT UP."

Rez
04-28-2015, 11:20 AM
Nahh thats on REAL TIBIA
SamDaMan Im idiot becouse you can run only ~5 client, me 100+? haha u mad bro
Spectrus Yo, finally competent person look this thread, check little screen in my bug report thread below

http://forums.xenobot.net/showthread.php?35661-Other-xeno-automatic-inject-failed

Spectrus
04-28-2015, 11:45 PM
Alright. Doubt it's an intentional limit, probably just some memory issue or something. DarkstaR will see your bug report and hopefully get it fixed. I'm going to close this thread though as it is definitely a bug and belongs in bug reports.