View Full Version : Special Areas
SarahD1987
09-08-2015, 01:17 PM
Hello,
Is there a guide somewhere to special areas? I'd like to learn about exactly how they work.
Thanks,
Sarah
They are just areas that the walker is not supposed to enter depending on the type of special area you make. If you have a special area set for everything, then it tells the walker to never go in that area. You might use this type of special area around some stairs that the walker keeps going up on accident.
But if you make a targeting special area, the walker will only go in that area if it is not targeting anything. This comes in handy when you're making a mage or pally script and you don't want to run into more monsters until you're done killing the current lure.
SarahD1987
09-11-2015, 02:43 AM
They are just areas that the walker is not supposed to enter depending on the type of special area you make. If you have a special area set for everything, then it tells the walker to never go in that area. You might use this type of special area around some stairs that the walker keeps going up on accident.
But if you make a targeting special area, the walker will only go in that area if it is not targeting anything. This comes in handy when you're making a mage or pally script and you don't want to run into more monsters until you're done killing the current lure.
Thanks for the reply.
So I assume, I can section off parts of the spawn using like 1 tile width special areas to prevent the char from walking into them while clearing the current section?
Thanks,
Sarah
Thanks for the reply.
So I assume, I can section off parts of the spawn using like 1 tile width special areas to prevent the char from walking into them while clearing the current section?
Thanks,
Sarah
I think that is correct, though I have never actually had to use special areas that way so its possible I'm wrong.
Thanks for the reply.
So I assume, I can section off parts of the spawn using like 1 tile width special areas to prevent the char from walking into them while clearing the current section?
Thanks,
Sarah
Yes. Generally, you want to make sure your character doesn't get itself trapped in weird corners, or cut off sections of the spawn when you have a monster targeted, so you kite back the way you came instead of running further into whatever spawn you're in.
SarahD1987
09-11-2015, 04:35 AM
So I've tried set this up at the big AS/Bonebeast spawn in Ank desert and I cant seem to get the special areas working correctly. I've tried setting the width/height in both directions (e.g. starting it from the north, south, east and west, then setting the width/height variables). I've also tried giving them a width of 2 to see if that was the issue, but it still continues to walk through the areas when attacking monsters.
I also tried change the setting to the walker instead to make it a bit easier to test, and can't get it working. Is there anyone who knows what I'm doing wrong, or is there a problem with the special areas currently? DarkstaR
Pathfinder > Show Diagnostic Information
That should show you where your special areas are going, and what they're set to.
You might be running into a problem which is that if the special area is off your screen when you get to the waypoint that is inside or beyond the special area, the special area is ignored. They only work if the special area is on your screen when you reach the waypoint that tries to go through them. At least, that's what I observed in my brief testing. Seems like a xenobot bug to me, or at least not preferable. I guess the solution to that is to put nodes right before the special area. Dunno if that's the issue you're having though.
SarahD1987
09-11-2015, 06:39 AM
Pathfinder > Show Diagnostic Information
That should show you where your special areas are going, and what they're set to.
Thanks. I managed to get it working now with the diagnostics info. Really helps a lot when you can actually see the special areas.
Thanks. I managed to get it working now with the diagnostics info. Really helps a lot when you can actually see the special areas.
No problem.
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