View Full Version : Quara Grotto
Joshwa534
11-09-2015, 01:00 AM
Town: Liberty Bay
Level: 80+
Type: Moneymaker
Download this script from the Get Scripts window once logged into Tibia.
Use this thread to ask questions or report bugs for this script.
Admiral Bubka
11-11-2015, 12:11 AM
XenoScript Error:
Script: [ED] Quara Grotto.lua
Line #: 5922
Chunk: C:?Users?X?DOCUME?1?XenoBot?Scripts??_ED_QU?1.LUA
Error: attempt to perform arithmetic on global 'index' (a nil value)
It happens while buying thunderstorms in edron.
Joshwa534
11-11-2015, 01:27 AM
XenoScript Error:
Script: [ED] Quara Grotto.lua
Line #: 5922
Chunk: C:?Users?X?DOCUME?1?XenoBot?Scripts??_ED_QU?1.LUA
Error: attempt to perform arithmetic on global 'index' (a nil value)
It happens while buying thunderstorms in edron.
Alright, this is fixed in the latest version of the script (v1.1.4).
Let us know if you encounter any further issues.
omygien
11-16-2015, 12:35 AM
When I edit the lua for my preferences it still doesn't change that and still going on the "original" if you understand me, example I edit it to buy 180 manas instead of 100, and it still does buy only 100
Joshwa534
11-16-2015, 02:06 AM
When I edit the lua for my preferences it still doesn't change that and still going on the "original" if you understand me, example I edit it to buy 180 manas instead of 100, and it still does buy only 100
Are you editing the file in the Documents/XenoBot/Configs folder?
omygien
11-16-2015, 10:25 AM
Are you editing the file in the Documents/XenoBot/Configs folder?
No I did not thx! >:)
Drumbomb
11-29-2015, 04:02 PM
Not sure if mantassin was spelt wrong or just not added, but it will not exori vis them, not a big deal just letting you know :p
edit: not sure if this is on my part, but for example: i went from edron earth eles, to quaras, hud just overlaps instead of refreshing.
Joshwa534
11-29-2015, 07:42 PM
Not sure if mantassin was spelt wrong or just not added, but it will not exori vis them, not a big deal just letting you know :p
edit: not sure if this is on my part, but for example: i went from edron earth eles, to quaras, hud just overlaps instead of refreshing.
Good catch, mantassin will be added in the next script update, for now just add "quara mantassin scout" to the spells in the config file and it'll use spells on that creature.
For Earth Elementals, the moment you launch a new script, it should automatically load all of the .lua scripts again (including the HUD) so I'm not sure how its possible, although, just send us a screenshot if it happens again and we'll try to investigate more thoroughly.
Joshwa534
12-03-2015, 08:37 PM
Not sure if mantassin was spelt wrong or just not added, but it will not exori vis them, not a big deal just letting you know :p
edit: not sure if this is on my part, but for example: i went from edron earth eles, to quaras, hud just overlaps instead of refreshing.
Updated in the latest version (v1.2.21 (http://forums.xenobot.net/showthread.php?39127-Changelog-v1-2-21&p=460768&viewfull=1#post460768)).
You can fix the HUD issue by updating XenoBot if you're still having the problem.
rafau94
12-09-2015, 06:05 AM
Joshwa534
1. does this script reconnect after server save ?
2. what happens if my global depot gets full (the one that bot deposit items to) ?
Joshwa534
12-09-2015, 06:19 PM
Joshwa534
1. does this script reconnect after server save ?
2. what happens if my global depot gets full (the one that bot deposit items to) ?
1. XenoBot doesn't reconnect after server save. If you want to do that, you should use OXTools (http://www.mediafire.com/download/wm0ti2z5ybgu0r9/OXTools_Beta_v1.1.1.1.zip). However, it will reconnect no matter what, even if you die. Maybe jo3bingham can add some sorta block for that in a future update of the tool.
2. Depots before 10.90 held up to 2000 items each but we only had 1 depot per town. The new global depots now hold 2000 items each as well but we're using 1 depot per item type (1 for non-stackable items, 1 for stackable items, 1 for extra supplies), meaning now you have 6000 item capacity instead of 2000 item capacity. If you had a problem with filling up your depots prior to 10.90, you should sell some loot at some point lmao.
rafau94
12-10-2015, 03:34 AM
2. Depots before 10.90 held up to 2000 items each but we only had 1 depot per town. The new global depots now hold 2000 items each as well but we're using 1 depot per item type (1 for non-stackable items, 1 for stackable items, 1 for extra supplies), meaning now you have 6000 item capacity instead of 2000 item capacity. If you had a problem with filling up your depots prior to 10.90, you should sell some loot at some point lmao.
What i ment was, more like should i treat those depots as backpacks ? so i should put more backpacks inside of those depots?
Joshwa534
12-10-2015, 04:46 AM
so i should put more backpacks inside of those depots?
Nah, there's no need to do so.
rafau94
12-10-2015, 11:15 PM
Nah, there's no need to do so.
alright, cool.
thank you :)
zALLITH
01-07-2016, 12:10 AM
Where do I start this script at?
Joshwa534
01-11-2016, 03:40 PM
Where do I start this script at?
You can start it at Liberty Bay depot, bank, boat, ammo shop, rune shop, potion shop, food shop, etc, etc.
However, you probably have realized this by now ;)
corico
02-26-2016, 12:17 PM
this script got some issues, sometimes the character stay stopped inside the resp or dp , when they spend 15 minutes disconected
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