View Full Version : Changelog [v1.3.15]
Joshwa534
11-11-2015, 01:44 AM
All updates, fixes & improvements are posted here, use this thread as a changelog.
Joshwa534
11-11-2015, 01:45 AM
### Fixed
- a bug causing slow NPC interaction
- a bug where we weren't dequipping softboots in protection zones
- toggling the walker breaking lure mode
- multi-floor depositing
- soft boots refilling
- route name formatting
- multi-boat traveling (ie. thais to port hope to darashia)
- mana restorer when no creatures on-screen
### Improved
- gold & flask dropping by randomizing the target tile
- cascaded backpack depth detection
- script log information
- loot list by sorting by value
- capacity check before buying supplies
- depot structure check
- reaching NPCs
- NPC proxy support
- selling loot
- selling flasks
- buying supplies
- refilling process speed
- displaying what supplies we're low on
### Added
- native dynamic lure
- open small backpacks by default
- wildcard creature to targeting lists
- auto-screenshot if stuck for more than 10 seconds
- config file updating
- moving skinned & dusted items to the loot backpack
- logic to automatically disable supply withdrawing if no supplies were found
- logs that display what we withdrew and deposited
- support for traveling in the spawn
- support for starting scripts in spawn
- XenoMonitor support
- support for withdrawing misc supplies (ie. flask of rust removers)
- option to set min/max health to spells & runes
- option to enable utito tempo for spells
- option to logout at a certain level
- option to enable alarms for low supplies
- option for random routes
- option to disable automatic backpack organization
- option to cure conditions when return from a hunt
- option to kill down until count while dynamic luring
- option to attack while luring while dynamic luring
- bank balance to the HUD
- hunt rounds count to the HUD
- hunt route names to the HUD
- script's state to the HUD
- new color themes to the HUD
- show supplies option to the HUD
- show loot option to the HUD
- experience until next level to the HUD
- stamina remaining to the HUD
- time until level to the HUD
- time until logout to the HUD
- total experience gained to the HUD
- total profit gained to the HUD
Joshwa534
11-11-2015, 01:45 AM
### Fixed
- random route option for optional routes
- withdrawing supplies from the depot
- average ping on script startup
- Darashia Elder Wyrms supply check labels
### Improved
- moving stacks after buying
- gold and flask detection in containers
- backpack cascading
Joshwa534
11-11-2015, 01:46 AM
### Improved
- Optimized the battle message event
Joshwa534
11-11-2015, 01:46 AM
Temporarily removed capacity checks.
Joshwa534
11-11-2015, 01:46 AM
Temporary removal of casting stuck spells, added bruise bane as knight script paralyze cure spell.
Joshwa534
11-11-2015, 01:47 AM
### Fixed
- selling food at NPCs
- a bug that caused selling vials to hang
- leather legs added to loot blacklist for Darashia Minotaurs
Joshwa534
11-11-2015, 01:47 AM
Added massive water elementals to the Port Hope South Water Elementals attack lists.
Joshwa534
11-11-2015, 01:48 AM
### Fixed
- Targeting for Venore Elves
- Targeting for Port Hope South Water Elemental
- Position checks for Port Hope South Water Elementals
### Added
- Stealth ring option to Darashia Wyrms
Joshwa534
11-11-2015, 01:48 AM
### Fixed
- Demon War entering / leaving hunt
- Re-enabled backpack organizing by default
Joshwa534
11-11-2015, 01:48 AM
### Fixed
- huntcheck|1 at Quara Grotto
Joshwa534
11-11-2015, 01:48 AM
### Fixed
- Depositor now properly digs deeper into cascaded backpacks
### Improved
- Medusa Tower targeting
- Whitelisted items list for some scripts
Joshwa534
11-11-2015, 01:49 AM
### Fixed
- Edron Demon War Self.Step(WEST)
Joshwa534
11-11-2015, 01:49 AM
### Fixed
- Walker delay timeout (scripts will continue if the walker is delayed too long)
- Automatic withdraw disabling (won't disable if you had enough supplies on your character)
- Scripts taking hunt|start from town before resupplying (should properly resupply in town first now)
### Improved
- Darashia scripts will now purchase food from Omur instead of Mugluf
- All Darashia scripts now support buying food
Joshwa534
11-11-2015, 01:50 AM
### Fixed
- Buying items from shops
- Selling items to shops
### Added
- More in-depth debug information to the debug channel (/debug)
- Show mana bar enabled by default
- Added new Mana Restore option (range)
- Added XenoBot version to HUD
- Added scripts version to HUD
### Improved
- Minor Medusa Tower optimizations
Joshwa534
11-11-2015, 01:50 AM
### Fixed
- Deposit cascaded loot
- PM History channel
- Crash caused by the debug channel
- Start location detection
- Buying potions
- Selling vials
- Moving gold after buying/selling at shops
- Several optional routes
- Port Hope South Water Elementals waypoints
- Edron Vampire Crypt -3, -4 waypoint, route & special area
### Improved
- Opening backpacks
Joshwa534
11-11-2015, 04:20 PM
### Fixed
- Reconnector
Joshwa534
11-11-2015, 05:14 PM
### Removed
- Clean containers
Joshwa534
11-11-2015, 06:55 PM
### Fixed
- Port Hope South Water Elementals huntcheck|1
### Improved
- Added a new special area to Edron Vampire Crypt -3, -4 (should help with the looter issue in an area)
Joshwa534
11-11-2015, 09:53 PM
### Fixed
- Deeper Quara Grotto targeting being ignored
- Lion's Rock exit spawn teleporter
### Improved
- Targeting for [EK] Vampire Crypt -3, -4
### Added
- [EK] Hero Fortress -1
- [ED] Hero Fortress -1
- [MS] Hero Fortress -1
- [RP] Hero Fortress -1
Joshwa534
11-12-2015, 01:51 AM
### Fixed
- Position checks in Hero Fortress -1
### Improved
- Default magic shooter settings for [RP] Hero Fortress -1
Joshwa534
11-12-2015, 02:29 AM
### Fixed
- Various script patches concerning the spawnexit label
Joshwa534
11-12-2015, 06:40 AM
### Fixed
- Mother of Ancient Scarabs Lair -4, -5 stay bottom floor option
### Added
- A lot to the base of Yalahar
Joshwa534
11-12-2015, 04:36 PM
### Fixed
- Lion's Rock exit teleporter
- Lion's Rock exit SIgnore label
- Deeper Quara Grotto exit SIgnore label
### Improved
- Many sorcerer scripts by adding lightning spell (exori amp vis) option
- Defaulted all knight scripts back to using exura ico to cure paralyze instead of exura infir ico
Joshwa534
11-12-2015, 05:56 PM
### Improved
- Removed special areas for various knight scripts
Joshwa534
11-13-2015, 12:26 AM
### Fixed
- Targeting issue with Venore Swamplings
### Added
- Looter special areas to Edron Vampire Crypt -3, -4
Joshwa534
11-13-2015, 02:10 AM
### Improved
- SkipSupplyCheck improved
Joshwa534
11-13-2015, 05:30 AM
### Improved
- Edron Demons targeting optimizations
- Edron Demons haste when leaving town/spawn
- Medusa Tower haste when leaving town/spawn
Joshwa534
11-13-2015, 03:47 PM
### Fixed
- Hero Fortress -1 waypoints when returning to town
### Added
- doSelfLogout()
### Improved
- Starting scripts in-spawn
### Removed
- Exit-Log option in scripts (os.exit no longer exists in XenoBot)
Joshwa534
11-13-2015, 06:54 PM
### Fixed
- Supply checks when deciding to leave the spawn or stay in the spawn
Joshwa534
11-14-2015, 01:59 AM
### Improved
- Improved all container actions to be fully stable.
- Added bonebeast to [ED] Mother of Ancient Scarabs -4, -5
- Added springsprout rod to ancient scarabs loot list
Joshwa534
11-14-2015, 07:13 AM
### Added
- All Darashia Rotworm Caves for all vocations
### Improved
- Elemental Spheres
Joshwa534
11-14-2015, 07:21 AM
### Fixed
- Darashia Rotworms info files
Joshwa534
11-15-2015, 06:29 PM
### Fixed
- Lion's Rock healing settings for druids and sorcerers.
Joshwa534
11-15-2015, 07:18 PM
### Improved
- Mammoth Shearing Factory's spells for druids & sorcerers
Joshwa534
11-15-2015, 07:27 PM
### Improved
- Mammoth Shearing Factory's spells for druids & sorcerers
Joshwa534
11-15-2015, 10:04 PM
### Fixed
- Loot lists for Lion's Rock
### Added
- HUD options to show simple time format and per hour or per stamina hour rate.
Joshwa534
11-16-2015, 02:16 AM
### Fixed
- Mammoth Shearing Factory spells
### Added
- [ED] Goroma Demons
- [MS] Goroma Demons
- [RP] Goroma Demons
Joshwa534
11-16-2015, 05:59 PM
### Fixed
- Edron Hero Fortress -1 druid and sorcerer spells
- Peninsula Tomb -2 larva targeting
- Additional waits for Edron Demons
### Improved
- Failing to deposit loot message
Joshwa534
11-17-2015, 02:33 PM
### Fixed
- A stand in Goroma Demons
- A spell in Goroma Demons (RP)
Joshwa534
11-17-2015, 05:55 PM
### Added
- Latest XenoBot version restriction
Joshwa534
11-17-2015, 07:33 PM
### Added
- Optionally set values of items using the new auto-generated Prices.ini file found at Documents/XenoBot/Prices.ini
Joshwa534
11-17-2015, 07:41 PM
### Fixed
- Prices.ini hotfix
Joshwa534
11-18-2015, 01:52 AM
### Fixed
- Several Darashia Rotworm issues
Joshwa534
11-18-2015, 02:33 PM
### Added
- Deterrent to prevent users from editing the embedded config
- Support for manual ring equipping (ignore dequipping if all rules set to 0)
Joshwa534
11-18-2015, 02:33 PM
### Fixed
- Prices.ini loading
### Added
- Meriana Gargoyle Cave (EK)
- Meriana Gargoyle Cave (RP)
- Meriana Gargoyle Cave (MS)
- Meriana Gargoyle Cave (ED)
- Cormaya Leaf Golems (EK)
Joshwa534
11-18-2015, 04:48 PM
### Fixed
- Second Floor route option for Cormaya Leaf Golems
### Improved
- Edron Vampire Crypt -3, -4 (removed the snake room)
- Quara Grotto's type changed from "moneymaker" to "casual"
- Deeper Quara Grotto for Paladins default ammo was changed
- Carniphila targeting for ED/MS/RP
Joshwa534
11-18-2015, 06:35 PM
### Fixed
- Loading temporary XBST files for characters that contain special letters in their name
- Meriana "stone golem" spelling error
### Added
- A note to all config files (Update your Support if your change default potions)
- Rush to 2nd floor option to Edron Vampire Crypt -3, -4
- Necromancer to if-stuck for Wyrms & Elder Wyrms
Joshwa534
11-18-2015, 06:59 PM
### Fixed
- Liberty Bay's meriana.exit routes
Joshwa534
11-19-2015, 08:34 PM
### Fixed
- Meriana Gargoyle Cave (ED/MS) spells
- Meriana Gargoyle Cave (ED/MS/RP) looting stance
### Added
- Yalahar Travel Routes
- Yalahar Arena Quarter
- Yalahar Foreign Quarter
### Improved
- Venore Amazon Camp, added lions to targeting
- Venore Amazon Camp blacklist
- Venore Elves blacklist
- Venore Swamplings blacklist
- Port Hope Swamp Trolls blacklist
- Anti-lure wait time has been increased to 30 seconds
Joshwa534
11-26-2015, 06:41 AM
### Fixed
- Venore Amazon Camp when returning to town
### Improved
- Port Hope Swamp Trolls targeting
- Edron Vampire Crypt whitelist
- Port Hope Carniphilas blacklist
- Peninsula Tomb -1 blacklist
- Peninsula Tomb -2 blacklist
- Stonehome Rotworms looter minimum value
- Lion's Rock loot list
- Medusa Tower loot list
- Deeper Quara Grotto default configs
- Thais Paw Collector eat food from wolves/bears
Joshwa534
12-03-2015, 08:23 PM
### Fixed
- Various shop related issues
- Various Thais depot issues
- Various Venore depot issues
- Reaching Darashia bank
- Repairing Soft Boots on Open Tibia servers
- Walking through doors when leaving Darashia Elder Wyrms
- Walking through doors when leaving Darashia Wyrms
- HUD displaying correct bank balance
- HUD counting loot from Stone Golems
### Added
- Automatically buying backpacks if depot backpacks don't exist
- Invisible creature shooter
- All items with duration to the HUD
- Vicious Squire loot table
### Improved
- Added Mantassin Scout to Deeper Quara Grotto
- Added Mantassin Scout to Quara Grotto
- Added Mummy to Edron Vampire Crypt -3, -4
- Added targeting special areas to Goroma Demons
- Added looting special areas to Edron Demon War
- Added more items to the blacklist for Port Hope South Water Elementals
- Added more items to the blacklist for Port Hope Water Elementals
- Added more items to the blacklist for Mother of Ancient Scarabs Lair -4, -5
- Added scale armor to the blacklist for Peninsula Tomb -2
- Revised waypoints for Darashia Dragons
- Revised targeting for Peninsula Tomb -1
- Revised targeting for Peninsula Tomb -2
- Revised hell hound route for Goroma Demons
- Disabled looter while running through Necromancer Quest in Darashia Elder Wyrms
- Disabled looter while running through Necromancer Quest in Darashia Wyrms
### Removed
- Morgaroth's floor as an option for [RP] Goroma Demons
Joshwa534
12-05-2015, 04:05 PM
### Added
- Special areas to Darashia Dragon Lords
### Improved
- All low level scripts now have adjusted capacity values
Joshwa534
12-07-2015, 01:25 AM
### Fixed
- Fixed a bug with the elemental spheres gem machine
- Fixed a bug when building the magic shooter
- Fixed a bug causing scripts to sometimes skip going to the bank
- Fixed a bug causing scripts to buy more ammunition than it needed
- Fixed a spelling error in the Edron Demons config file
- Fixed the mana restorer's range issue when detecting creatures
### Added
- Added container names over the backpack names
- Added missing gems to Vicious Squire's loot table
### Improved
- Improved rounding up gold costs
- Improved special areas in Edron Vampire Crypt -3, -4
- Improved paladin healing setup on all paladin scripts
- Improved 2 waypoints in Edron Dragons
- Improved targeting for Cormaya Leaf Golems
### Removed
- Removed broadsword from the blacklist in Edron Dragons
- Removed broadsword from the blacklist in Darashia Dragons
- Removed broadsword from the blacklist in Darashia Dragon Lords
Joshwa534
12-12-2015, 02:15 AM
### Fixed
- Fixed several walker related issues
- Fixed an issue with insufficient travel money
### Added
- Added Yalahar Grim Reapers (MS)
- Added Yalahar Grim Reapers (ED)
- Added Yalahar Grim Reapers (EK)
- Added Yalahar Grim Reapers (RP)
- Added Fenrock Dragon Lords (MS)
- Added Fenrock Dragon Lords (ED)
- Added Fenrock Dragon Lords (EK)
- Added Fenrock Dragon Lords (RP)
- Added Fenrock Turtles (MS)
- Added Fenrock Turtles (ED)
- Added Fenrock Turtles (EK)
- Added Fenrock Turtles (RP)
- Added Forbidden Lands Behemoths (MS)
- Added Forbidden Lands Behemoths (ED)
- Added Forbidden Lands Behemoths (EK)
- Added Forbidden Lands Behemoths (RP)
- Added additional ring equipping options
- Added additional amulet equipping options
- Added option to enable/disable Container HUD names
### Improved
- Improved message when leaving spawn to repair soft boots
- Improved the Meriana Gargoyle Cave targeting
- Improved the Darashia Dragon Lords targeting
- Improved the Port Hope Giant Spiders Caverns blacklist
- Improved the Darashia Wyrms special areas
- Improved the Darashia Wyrms default config
- Improved the waypoints for Edron Dragons
- Improved the Terramite Breeding Tunnels waypoints to re-enter the spawn if someone ropes you up
- Improved the Peninsula Tomb -2 default spells
### Removed
- Removed Deeper Quara Grotto (RP)
- Removed Backpack Information (listed under Tools)
Joshwa534
12-13-2015, 05:33 AM
### Fixed
- Fixed an issue when opening backpacks when reconnecting
- Fixed an issue with a Terramite Breeding Tunnels one-liner
- Fixed an issue with a Forbidden Lands Behemoths one-liner
- Fixed an issue when having multiple spells of the same name in configs
### Added
- Added gold changer for Open Tibia
- Added rust remover support
- Added Oriental Shoes to the default boots list
- Added an option to enable/disable the invisible creature shooter
### Improved
- Improved opening containers
- Improved container stability
- Improved the depositor to deposit supplies to the 3rd depot
- Improved all crashes to now walk your character to depot for safety
- Improved the invisible creature spells to be PvP safe
- Improved determining what to do when returning from a hunt
- Improved the door when entering/leaving Darashia Dragon Lords
- Improved the door when entering/leaving Darashia Dragons
- Improved the SIgnore & EIgnore labels in Yalahar Grim Reapers
- Improved the dialog with Pythius the Rotten in Fenrock Dragon Lords
Joshwa534
12-13-2015, 10:08 PM
### Fixed
- Fixed turning in golden mugs to Pythius the Rotten
Joshwa534
12-14-2015, 04:47 PM
### Fixed
- Fixed issue with detecting location in inter-town traveling.
- Mana restorer will no longer run when you are out of pots.
Joshwa534
12-15-2015, 02:43 PM
### Fixed
- Various depot routes
- Depot backpack buying
### Added
- Added exura infir ico for extremely low level knight scripts
Joshwa534
12-24-2015, 05:49 PM
### Fixed
- Fixed an issue with opening depots
Joshwa534
12-24-2015, 05:49 PM
### Removed
- Removed changing gold automatically (Open Tibia)
Joshwa534
01-01-2016, 05:53 PM
### Improved
- Increased Darashia Dragons level requirement
- Decreased Darashia Dragons chase Dragon health percent
Joshwa534
01-04-2016, 09:18 PM
### Fixed
- Fixed skipping the second floor route in Forbidden Lands Behemoths
### Improved
- Improved the default config file for Thais Paw Collector
- Improved the default healer settings for Thais Paw Collector
- Improved the default healer settings for Venore Swamplings
Joshwa534
01-11-2016, 03:57 PM
### Fixed
- Fixed the targeting's health ranges for all of the Darashia Dragons scripts.
### Improved
- Raised the minimum level requirement for all Quara Grotto scripts to level 80.
### Added
- Added Fiery Heart to Hellhound's loot table.
Joshwa534
01-15-2016, 02:46 PM
### Improved
- You can now enter spells in the XenoBot custom channel.
Joshwa534
01-15-2016, 02:46 PM
### Fixed
- Fixed an issue with spell detection
Joshwa534
01-15-2016, 02:50 PM
### Improved
- Improved targeting for all Edron Demon War scripts
- Improved looting for all Edron Demon War scripts
- Improved Edron Demons healing for paladins
- Improved Goroma Demons healing for paladins
- Improved Goroma Demons loot list for all scripts
### Added
- Equip/dequip stealth ring (optional) when entering/leaving the spawn in Edron Vampire Crypt -3, -4
Joshwa534
01-30-2016, 06:47 PM
### Fixed
- Fixed the haste for the Paladin version of Edron Demons
### Added
- Added might ring to Roaring Lion's loot table
### Improved
- Improved entering Port Hope Water Elementals spawn (the door)
- Improved the blacklist for all Port Hope Water Elementals scripts
- Improved the blacklist for all Edron Vampire Crypt scripts
Joshwa534
05-31-2016, 06:12 PM
Added new config option to skip withdrawing gold from banks (however, scripts will still deposit gold at banks).
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