youonlyliveonce
06-03-2012, 12:51 AM
It'd be great if I could set a waypoint to execute a script. For example; I'd like to have an item dropper in my waypoint. Every time I run said waypoint, I also have to open the scripter and Execute the Drop Item script. This may not seem like a big deal, but it's something that's easy to forget to do.
There are other, more complicated examples I could use, just trying to get my point across. I've purchased a few more complex .xbst files that require me to execute multiple .lua files. Again, I'm not saying this is a huge problem, but if I forget to execute the .lua files, the worst case scenario is my characters' death, better case is simply a less than perfect botting experience.
Being able to Save Settings and include (and autorun upon loading) Scripts that are currently set to "Executed" might be an even more effective solution to this concern.
There are other, more complicated examples I could use, just trying to get my point across. I've purchased a few more complex .xbst files that require me to execute multiple .lua files. Again, I'm not saying this is a huge problem, but if I forget to execute the .lua files, the worst case scenario is my characters' death, better case is simply a less than perfect botting experience.
Being able to Save Settings and include (and autorun upon loading) Scripts that are currently set to "Executed" might be an even more effective solution to this concern.