cambria
12-12-2015, 09:14 PM
How do you get the walker to use the stairs in lua
I've found the Self.WalkTo function but it fails for stairs.
--- Self walk to
-- Walks to a location specified by the paramaters. Will fight with walker/targeter/looter, use wisely.
-- param x the x part of the location
-- param y the y part of the location
-- param z the z part of the location
-- @return boolean true when location reached, or false if on different floor, out of range, or failed to reach after 2 seconds of retries
Self.WalkTo = doSelfWalkTo
I'm decently sure you could do this via the nodes in the walker system, but I would like to avoid doing that for my script since there aren't many location I'm using, and all of them are reliant on conditions via lua.
I've found the Self.WalkTo function but it fails for stairs.
--- Self walk to
-- Walks to a location specified by the paramaters. Will fight with walker/targeter/looter, use wisely.
-- param x the x part of the location
-- param y the y part of the location
-- param z the z part of the location
-- @return boolean true when location reached, or false if on different floor, out of range, or failed to reach after 2 seconds of retries
Self.WalkTo = doSelfWalkTo
I'm decently sure you could do this via the nodes in the walker system, but I would like to avoid doing that for my script since there aren't many location I'm using, and all of them are reliant on conditions via lua.