View Full Version : [Request] Lure Tutorial
Hello,
Can someone make a tutorial of how to use the Lure / Dynamic Lure waypoints?
Regards,
L!p3.
krille09
12-15-2015, 11:27 PM
I got it explained to myself yesterday, and it's pretty basic...
SLure
Node
Node
(1-3 nodes max should be good)
Stand
ELure
It's pretty basic, this above works best for like Knights, but I use it for ED who is high level can tank 3-4 mobs in corner...
SIgnore etc simple, you ignore creatures...
For dynamic maybe some other can explain...
I got it explained to myself yesterday, and it's pretty basic...
SLure
Node
Node
(1-3 nodes max should be good)
Stand
ELure
It's pretty basic, this above works best for like Knights, but I use it for ED who is high level can tank 3-4 mobs in corner...
SIgnore etc simple, you ignore creatures...
For dynamic maybe some other can explain...
These 2 Nodes before the Stand is the way the character should walk to get to the lure location, which is that Stand right after?
krille09
12-15-2015, 11:46 PM
yes, I do many of these in a spawn
DarkstaR
12-16-2015, 12:17 AM
So, if you want to walk from the starting position of x1, y1, z1 to the spawn position of x2, y2, z2 and not start killing until your character is on x3, y3, z3, you'd do this:
Stand x1, y1, z1
SLure
Stand x2, y2, z2
Stand x3, y3, z3
ELure
This will obey the stands in the expected order, but when it encounters monsters the walker will continue instead of targeting's evasion/follow stances taking hold. They'll still be attacked, though. If you want to not attack at all (unless if stuck, of course), use SIgnore and EIgnore.
Dynamic lure is different. If you have it set to "3 creatures, medium or higher", the walker will continue to follow waypoints until there are 3 or more creature on your screen at or above medium priority. Depending on your settings, it may or may not attack during this time, but until the creature count is met, targeting will not start controlling character movements.Once 3 appear, targeting will take over until everything is dead. Additionally, if you have something like "5 creatures, medium or higher until 2" it will wait until 5 creature appear before attacking, and when only two are left, it will go back to luring. This is for mages hunting with area runes or EK's that wanna spam exori/exori gran with 8 monsters on them.
I can't really make it Works.
How I my supposed to add the waypoints to make the character lure the creatures to the green square and stay there till there are no creatures left on the screen and if more come it would lure there again?
http://i.imgur.com/rSqnInz.jpg
I did many tests but the character walks to the next waypoint after reaching the green square, even if there are still creatures on screen.
Oscagi
01-24-2016, 03:43 AM
U can do a label with Check if Monsters on screen if there are mosnters then just go 2 Waypoints before and keep it checking.
BeforeCorner1
Stand
CheckCorner1
Or something like that im trying to do the same but when I lure I lost the mosnters bcs I run too much :/ and if I use Stands I think I will die.
DarkstaR
01-24-2016, 06:40 AM
Use LureWalk to get them there and when you get there put an inline script with wait(2000) before you elure
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