slightly
06-04-2012, 06:43 PM
Hello guys!
I've got something in my mind that I think would help out alot. In the 'Walker' its alot of nodes/stands/diverse actions that, according to me, needs to be sorted out. So my suggestion is to create some directories in the 'Walker' to help out. Just like this;
http://i45.tinypic.com/fnv3mc.jpg
Every label got a dot by it's side. This means that you could double click it to see all the nodes/stands/actions in that directory. This would easily make it look more organized. When you create a label, you will be able to easily set up some new nodes/stands/actions in the directory you want.
For instance; you find a script that only got waypoints and you want to create a depositer and a refiller to it. Then you could merge all the waypoints in the cave to only one directory and create a new one called "banker", "refiller" or whatever you want. Then you can easily select this new label/directory and create some new waypoints without struggling at all.
What you guys think?
/ Slightly
I've got something in my mind that I think would help out alot. In the 'Walker' its alot of nodes/stands/diverse actions that, according to me, needs to be sorted out. So my suggestion is to create some directories in the 'Walker' to help out. Just like this;
http://i45.tinypic.com/fnv3mc.jpg
Every label got a dot by it's side. This means that you could double click it to see all the nodes/stands/actions in that directory. This would easily make it look more organized. When you create a label, you will be able to easily set up some new nodes/stands/actions in the directory you want.
For instance; you find a script that only got waypoints and you want to create a depositer and a refiller to it. Then you could merge all the waypoints in the cave to only one directory and create a new one called "banker", "refiller" or whatever you want. Then you can easily select this new label/directory and create some new waypoints without struggling at all.
What you guys think?
/ Slightly